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  1. #1
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    Will dev times on games be shorter

    So with the ps4 finally joining the x86 club and it should be much simpler to make a game, will games come out a bit faster?

    Say, the difference between a game and its sequel?



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    It should definitely shorten it, or at least have a lot less buggy versions of the game in the end...if the next Xbox used x86 architecture then the PC, PS4 and next Xbox will use all the same architecture, which should make porting the game a snap, they would just have to port it to the console and tweak it for the console based on its specs, where as right now they have different architectures.


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    Quote Originally Posted by chrisw26308 View Post
    So with the ps4 finally joining the x86 club and it should be much simpler to make a game, will games come out a bit faster?

    Say, the difference between a game and its sequel?



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    Most of sony studios were on a roll once they had their engines set for the ps3. I'm thinking that most will will stick to the same cycle 2-3 year cycle.

    Games such as Gran Turismo should be able to come out faster.

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    Uggg. I hate the three year wait when im psyched up for a game.

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    Yes, of course. They've got rid of the Cell. The PS4 is basically a quite powerful PC so devs shouldn't have any kind of problems developing for it. Multithreading programming isn't an issue anymore, every single decent Engine is prepared for this.

    I'd go as far as saying that multiconsole porting will also be way easier than in past gen. It was a good move by Sony to move to x86 architechture... and make that last minute upgrade to 8GB to match the competition's specs.

    Time between sequels will definitely improve. We had some infamous cases in the PS3 era but the biggest was Gran Turismo. 1 game in a whole generation is simply unacceptable, no matter how obsessed with detail you are. On the other hand you had Turn 10 developing for a much more developer friendly platform with 3 games + expansions, etc. on it.

    However there were notable devs like Naughty Dog who dominated the PS3 architecture but not all teams have the resources or the talent to achieve so and while the PS3 First Party games were their biggest strenght, problems with 3rd party support made the competition more attractive in many cases.

    Sony definitely made these changes to aggressively address this.
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    Quote Originally Posted by Aquanox View Post
    Yes, of course. They've got rid of the Cell. The PS4 is basically a quite powerful PC so devs shouldn't have any kind of problems developing for it. Multithreading programming isn't an issue anymore, every single decent Engine is prepared for this.

    I'd go as far as saying that multiconsole porting will also be way easier than in past gen. It was a good move by Sony to move to x86 architechture... and make that last minute upgrade to 8GB to match the competition's specs.

    Time between sequels will definitely improve. We had some infamous cases in the PS3 era but the biggest was Gran Turismo. 1 game in a whole generation is simply unacceptable, no matter how obsessed with detail you are. On the other hand you had Turn 10 developing for a much more developer friendly platform with 3 games + expansions, etc. on it.

    However there were notable devs like Naughty Dog who dominated the PS3 architecture but not all teams have the resources or the talent to achieve so and while the PS3 First Party games were their biggest strenght, problems with 3rd party support made the competition more attractive in many cases.
    Boom!


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    I guarantee you that lower budget games will be more plentiful and that it will make it way easier for big budget games to stay in budget and on a time frame. The result of that being, a whole lot less canned games/projects than we saw last gen.

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    A good game takes time to make. Naughty Dog perfected using the Cell CPU and their games still take a long time to come out. Maybe when the PS3 first released, games took longer, but right now I think however long it takes to release a game, it will be the same on the PS4.

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    I agree aquanox, 1 game in a whole gen is unacceptable and its funny I was actually thinking of gt and gta when I made this.

    I think next gen is going to be a lot more exciting with way more games and less bitching.

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    It's not going to decrease the actual time that it takes them to build all the content. But it will definitely shorten debug time.


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    I don't think it'll shorten times by much if at all just because ps4 is on pc architecture. Devs have been making games for the PC for a long time now. Doesn't stop them from taking 2-3 years to make a title.

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    Quote Originally Posted by Shibby View Post
    It's not going to decrease the actual time that it takes them to build all the content. But it will definitely shorten debug time.
    Yeah, the content build time will remain the same (unless they offer some better programming tools), but definitely cutting down on debug time and porting! The learning curve will also be very miniscule as well, which I know all the developers are cheering for!


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    You can bet money that the development tools and game engines are going to shorten time. I am also willing to bet we will see quite a few games using things like CryEngine and other middleware.

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    We will definitely see the first games coming sooner than last gen. No 4 year dev cycle for a studio's initial release. But things will settle down into the familiar pattern, 2 year cycles for normal games, 1 year for the annual releases. That won't change.

  15. #15
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    I'd be comfortable with devs taking the same amount of time prepping games, just doing more with that time.


  16. #16
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    2 years isnt that bad as long as there is a nice flow of other content.

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    most likely mentioned, But GTA IV took 4 years to make and GTA V took the same amount off time... So to shorten the time games are made, brings up quality

    Thanks to Spyrde/Sylar


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