http://holygrenade.com/2013/02/plays...just-a-button/Social networking is ubiquitous, yet the game industry (an inherently social industry) hasn’t embraced the concept. The PlayStation 4 might change all that.In writing my extensive recap of the PlayStation 4′s reveal, one feature stuck out. Stocked between the plethora of console features was a separate button on the controller, left of the touchpad. It bore the simple title “Share”, and its function permitted players to share any
piece of footage over any social network affiliated with the account. They showed it off slyly during the showing of Killzone: Shadow Fall, uploading the footage to Guerrilla Games’ Facebook shortly after the gameplay reveal.
Operating the button is simple: after some awesome or depressing or awesomely depressing event happens, press Share and game will pause, giving the option to put that clip onto a network. It won’t stymie gameplay or even a multiplayer game.
This is the first time social networking, now a part of our daily lives, has been fully embraced by a hardline gaming company. Not one of those unused apps either–the Share button puts access directly into the player’s hands and gives a seamless transition between gameplay and networking. Because services like Facebook and Twitter are ubiquitous, and other services grow rapidly every day, it’s no surprise Sony implemented this feature.
While the company was light on details, with only Facebook confirmed, the Share button could extend across a whole nature of networks: YouTube, LinkedIn, DailyMotion, Raptr, and even blogging services like Tumblr. YouTube is the one special case: a service already overwrought with wannabe stars, and to inundate the scene further means people need to get creative in terms of their content.
The question is whether the Share option catches fire with the PS4 populous. Social networking has never tangled well with video games: Microsoft, for instance, brought Facebook and Twitter to its growing collection of apps, only to abandon them and add Internet Explorer 9. Microsoft gave the excuse it was “streamlining its app functionality” but wider criticism attributed the move to service underuse.
However, in Sony’s favour is the readiness of the gimmick. There’s no need to record clips via capture card anymore, meaning its lightning-quick upload speed and unobtrusiveness are perfect for those who wish to upload a short clip to show off. And if in some way Sony could store any footage using
Gaikai’s cloud technology, essentially a “save” button, the user could retrieve the data via USB drive and add commentary. That opens up a world of possibilities: from making gaming communities more social friendly (imagine the effect on LittleBigPlanet), free advertising (from spreading the clip and driving interest elsewhere) and career-building (FPS content can be posted instantly)
Video gaming is one of the most social activities out there. Player interaction should inherently reflect that, and Sony has made the first step in more easily uniting gamers. Personally, I hope this takes off and becomes a vital part of Sony’s game plan, leading Microsoft to adapt it as well.
It’s not just good for the games themselves; it’s good for gamers too.
I am hoping it is more than a share button
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Playstation 4′s share button is more than just a button
Last edited by claud3; 02-23-2013 at 11:32.
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