- The new engine is based on the Fox Engine, but after that the engine is referred to as ‘new engine’.
- The new physics engine uses something called ‘Barycentre physics’, this basically means that different body parts have different weights. So collisions are similar to FIFA, except the impact strength will depend on which part of the body is hit.
- The team are focusing on 'photo-realism' when it comes to graphics, there’s a close up image of a Japanese player’s face showing detailed skin pores and individual eyebrows. Shirts are separate from the player models, they hang from the players and flow, they also get pulled when jostling.
- The ball control radius in 3x bigger than the current gen allowing for more dynamic off-ball tussles while player’s legs try to get control of the ball
- You can set player’s ‘zones’ meaning you can have an individual player only be allowed to move in a small area of the pitch when defending.Source: http://winningelevenblog.com/forums/...hp?f=9&t=18292Pillars of the new PES engine.
1. Barycentre Physics and Ball control
The new engine allows for a larger separation between player and ball - three time the radius of PES 2013, where tight 'confrontation' zones are used to make tackling easier. A striker will be able to throw his body weight in one direction and use his opposing foot to push the ball in the other way, leaving defenders off balance and buying space for a pass or shot. Players have specific centres of balance, calculated by locating their centre of gravity, or barycentre. You'll be able to control your player's weight shifts at all times and use practice touches to push the ball away from your feet. We see a wireframe demo with more natural animations and fluid transitions than FIFA 13. You control the player and the physics drives the animation, not vice versa. It's hard to tell how this will transform the 'feel' of play, rather than just being admirable behind the scenes calculations, but there appears to be scope for a radical new control scheme - think of how Skate's right-stick motions mimicked real-life movements by exploiting dynamic physics, and how they compared to the digital button taps of Tony Hawks Pro Skater. This could be a revelation in football game control.
2. Contact and Physicality
Konami has pinpointed this as a weakness in previous games, but now players can jostle for space - even without the ball present - for headers at corners, or to dominate a smaller opponent. You'll be able to tug shirts (cloth is now separate from the player's body and stretches) as well as elbow for room on the touchline. It works in tandem with the physics and precision control. Agile players can unbalance defenders with dropped shoulders or ball skills, and push the ball further ahead to exploit their acceleration. "Previously, body feints were more aesthetic," admits Masuda. "Now they're a key tactic."
3. Squad Emulator
Formations remain essential for success, but now you can set 'zones of play' so your key players focus on certain tactics in mission-critical areas. For example, you can set your front line to focus on possession and probing for gaps in from of a deep-lying defence. In theory, you'll be able to recognise your favourite teams pattern of play within a few minutes. The emphasis on defending and shape should allow weaker teams to create effective strategies, such as when Celtic beat Barcelona in the Champions League by defending deep, buoyed up by the home crowd.
Next gen PES first details sound orgasmic for me, can't wait to see footage of this game in action!
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Next Gen Pro Evolution Soccer [PES2014] details from EDGE issue 252
03-09-2013 #2Flaw3d GeniusGuest
Should never get caught up in the Konami hype, Peoples fingers have been burned far too often.
I left PES after they ruined their amazing arcade style and passing system.#lovegaming
Stop preordering games! Stop buying day1 games! Stop being idiots!
I was a big fan of the series but from PES 2008 it has been horrible, i can rarely get myself to play more than 2-3 games before turning it off. With the older PES i could play master league for 8 hours a day. The PES related forums especially PESFan and its admins are hyping every game up at the forum each year without mentioning any negative sides, and the topics just end up in the end booming with people returning it back to the store or complaning about online mode not working.
Series has gone really stale over the years development wise. The yearly sales of FIFA has seem to affected the developer team alot more than it should and the engine this gen really shows its built to be more close to the one in fifa. Besides the broken online mode filled with unstability the games mechanics has detoriated to the worse. Homing in balls at corners, Shots feeling soft like fifa, broken hit detection system, complicated controls to defend combined with poor hit detection, goalkeepers being broken since 2008.
These flaws are in the game each year since 2008 and never seem to be fixed, the PES community and feedback is broken as hell probably one of the reasons imo it is that the forums are filled with tons of people outside europe that mostly wants to see bizarre teams and additions included into the game at feedback topics instead of telling them to focus on the flaws. Each year Konami says something is improved/fixed and PESFan forums mentions it aswell but at the day of release theyre still there. When reviewing PES 2013 this year they mentioned how stat boosts from boots didnt affect the gameplay and tried to cover up the negative response to this addition to the game which does idd affect the gameplay alot. Players with a high speed ability will be able to get boots that increase speed & Acceleration with +3 to +4 already in the first year of the Master league mode, it ends up making decent paced sidewingers good and each mediocre striker better aswell. FIFA aint no alternative to me though i tried actually going back to Sensible Soccer 94/95 with a current players mod but it was too complicated to get it working.
Last edited by GalapagosaraY; 03-10-2013 at 14:51.
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