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03-13-2013 #126Master Guru







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I Like Games.
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03-13-2013 #127
Haven't researched much about it but is I'm not mistaken, Afterburner only shows 1 GPU vRAM usage. (Probably because multi gpu usually mirrors vRAM data)
Anyway, the game plays well with settings that approaches 2GB... and with 1GB it doesn't even let me go near it. Same happened with Max Payne 3... which can go even further than 2GB of RAM.
MaxPayne3 2013-03-13 08-49-28-42.jpg
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03-13-2013 #128
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03-13-2013 #129
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03-13-2013 #130
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03-13-2013 #131Ultimate Veteran







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Damnit, I should've said that first.
Praise the lord for Ni No Kuni!
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03-13-2013 #132PSU Editor/Writer/SMC







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Sufi wants to slowly undress this post.
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03-13-2013 #133
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Ghost-Rhayne wants to slowly undress this post.
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03-13-2013 #134Dedicated Member







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Sorry but no it doesn't. You said yourself that Afterburner was showing only 1 gpu vram usage...divide the shown vram usage in-game and you'll see it matches what Afterburner is telling you.
It's an game engine bug. If both cards didn't mirror info I seriously doubt the xfire/sli bridge would be able to handle the bandwidth needed.
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03-14-2013 #135Superior Member







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The data is mirrored so it won't double.
And 8GB doesn't matter really, by the time a game fully utilizes (ie not just load stuff in memory), the PS4 will be too under powered to handle it. It's being estimated that the GPU will be similar to a 7850, and a 7850 with 8GB or even 16GB memory won't be faster than a 690 because of the difference in physical hardware.PS3 80GB NTSCJ
Sony KLV-37U300A 37"
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03-14-2013 #136
Yeah truth be told an issue that Ps4 will have is that to fit that much RAM is going to take along time to fill even from the hard drive. It's kind of a down side because of a very good side of the system, that's not a bad thing when you think about it.
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03-14-2013 #137Chipmunk Enthusiast







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People have to remember that PCs are built for things other than gaming, whereas consoles are more dedicated and refined. Developers don't have to build their games for different SKUs either and because they know exactly what they dealing with they can squeeze everything out of it.
PC games are either butchered to run on lower SKU or made for such a high spec which means no one can run it therefore making it not financially valid for the developer. Until the low end SKUs catch up the PS4 will be performing extremely well.Trophy-licious!
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Ghost-Rhayne wants to slowly undress this post.
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03-14-2013 #138
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03-14-2013 #139
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03-14-2013 #140
Of course the console is already dated when compared to some PC specs out there. Unless you have a $6k rig at home, your PC is already dated when compared to some PC specs out there too. The difference comes with the price tag comparison. You are not going to be building a PC on par with the PS4 with the same price tag as what is rumored for the PS4. Especially not with the same tech. Granted we don't yet know all the specifics of everything under the hood on the ps4 yet, but from what we have seen you won't be making a rig at a $430-$530 price point with the same power under the hood...not today anyway.
Thus far any attempt I've witnessed at people trying to recreate the ps4 in a pc the person has a price tag in the $1,000+ range (and thats not fully understanding the exact ps4 specs yet). So even if the PS4 is a "low end PC" as some would call it, it's the most cost effective option to hit the market at least for the time being. And honestly, there are two types of games in the PC world these days. Those that run on $1500 rigs, and those that run on $3,000+ rigs. As you can imagine, the latter is such a small niche that its basically irrelevant and only matters to the small few in the world that like to flaunt their rig specs.
So if the ps4 falls into the comparable $1,000-$1,5000 PC range....it's right on the money as far as I'm concerned.Last edited by shepard; 03-14-2013 at 16:32.
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03-14-2013 #141
If you use CPU or GPU to generate lots of date, then it doesn't take that long.
Problem is that something like X*Y moire pattern really isn't that visually pleasing.
The limitation is to get proper data to the memory fast 2.5 HDDs have read speed around ~100MB/s, this means that 8GB would take ~80 seconds to fill from HDD.
It's not that simple though as there is many other factors. (multiple files/seek times that slow the reading, compression that makes it faster.. and so on.)
Reading from Blu-ray and the speed plummets. (blu-ray has horrid seek times and a lot slower read speed than HDD)
On another subject on what we can expect from games in future is this little example.
http://www.youtube.com/watch?v=L5fOw...ature=youtu.be
http://www.polycount.com/forum/showthread.php?t=117608
It's not very high polygon and quite feasible for next gen machines.'no, no one in their sane mind uses OpenGL on PS3' - Repi
'nope, PS3 uses a wonderful low-level API called libgcm' - Repi
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03-14-2013 #142
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03-14-2013 #143Master Sage







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I hope Sony include SATA 3 controllers so SSD actually make a huge improvements in load and install times in terms of downloaded games and I hope they offer a full optional install of all their games that are disc based so people with SSD can see big benefits.
Last edited by keefy; 03-14-2013 at 19:52.

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03-14-2013 #144
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03-14-2013 #145
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03-14-2013 #146
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03-14-2013 #147Forum Guru







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Yeah the bottleneck is most certainly on the mechanical reading speeds, which says to me that Sony probably still have something up their sleeve to show us.
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03-14-2013 #148
The bottleneck for computers has always been the disc drive and the hard drive. I doubt we'll be seeing large storage options in the form of SSD for PS4... but SDD prices have been dropping a lot recently and they're supposed to drop even more by the time PS4 is launched... so we'll see.
With all the talk of "instant on" and whatnot... it does lead me to believe the PS4 will have SSD. I really hope it does... but not at the cost of driving the price up too much.
This... is my BOOMSTICK!
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03-14-2013 #149
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03-14-2013 #150
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