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  1. #1
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    Dev Blog: Planetary Conquest!!



    The paint has finished drying on the open beta release of DUST 514® and we are hard at work on the next build. Such is the norm of operating a “game as a service” here at CCP. We have been making free EVE Online® expansions for ten years and will continue that commitment to the EVE Universe by evolving DUST 514 with regular, massive updates.
    Building upon DUST 514’s solid foundation of FPS and social game mechanics, our attention now turns to greater involvements of the planets of New Eden--specifically how cool it would be to have one of your own. In an update arriving later this year, we will allow the planets—or rather the many districts on each planet—to be conquered by DUST 514 player corporations. Controlling these districts will amass wealth for you and your allies and provoke conflict with your enemies.


    Districts


    The EVE Universe is immense, containing thousands of solar systems and tens of thousands of planets, all shared between EVE Online® and DUST 514. To help mercenaries interact with this expanse, we have completely redesigned the starmap and optimized it for the PlayStation®3 controller. The new map provides a high-level overview of planetary trade and conflict, and an interface for viewing and managing corporate assets.
    Each temperate planet has between 5 and 24 districts. These serve as both the industrial backbone for your corporation, and the battlefields where you destroy anyone who interferes with your business.
    The Genolution Corporation is responsible for clone sales in select low-security regions beyond faction warfare space, and will supply initial access to the planets. They will also provide your initial starting planetary deployment, and assist with expansion onto neighboring worlds.




    Clones


    The primary wartime commodity in DUST 514 is the military-grade clone. In order to gain a strong foothold and assert dominance in a region, you will need a steady supply of replacement bodies. Controlling a single district will generate clones over time. If you end up producing more than you need, the excess clones can be sold for profit.
    Corporations can expand into nearby unoccupied territory to claim it. If you find the territory already occupied, simply resolve your disagreement the best way you know how: with big guns and armored vehicles.
    Each district replenishes its clone supply at a pre-configured time chosen by the owner. However, this also makes the district vulnerable to attack for an hour each day. Battles are always scheduled during this window, meaning you won’t need mercs to be geared up and ready to deploy 24/7, and both sides get a day or so to prepare for the onslaught to come.




    Infrastructure


    You can upgrade each of your districts with one of three types of surface infrastructure. These massive installations will provide one of the following bonuses:

    • Cargo Hub: Provides a 50% bonus to clone storage
    • Production Facility: Provides a 50% bonus to clone production
    • Research Lab: Provides a 50% bonus to clone travel efficiency

    Balancing these bonuses between districts will be an important strategic decision for corporation directors. Note that battles in a district are located around whatever upgrade you choose to build, so learning the strategies of defending and attacking each structure is crucial to victory.

    Orbital Bombardment
    EVE Online pilots in your corporation or alliance will be able to provide orbital support from above your districts, raining down fire on your targets in real time. Savvy player organizations may want to field a defense fleet to provide covering fire for troops on the ground and defend the space above from any enemy vessels. Note that friendly fire will be enabled for infantry weapons, vehicles, and orbital strikes, so precise target calling is important.
    Prosperity awaits those who dare reach for it, but New Eden can be an unforgiving place. Alliances will form, wars will rage, and ultimately, you must rally an army and navy to defend your empire and decide your fate. With the right strategies and skills, your next shot can topple an empire or save your own.
    Good hunting.

    http://dust514.com/news/blog/2013/03...tary-conquest/

    OMG I LOVEEEEEEEEEEEEEE this:

    Each district replenishes its clone supply at a pre-configured time chosen by the owner. However, this also makes the district vulnerable to attack for an hour each day. Battles are always scheduled during this window, meaning you won’t need mercs to be geared up and ready to deploy 24/7, and both sides get a day or so to prepare for the onslaught to come.
    $#@!ing GENIUS! We arrange a specific time when the dedicated are on,and we can defend our $#@! if need be! I LOVE it!

  2. Likes Zswordsman likes this post
  3. #2
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    Friendly fire in orbital bombardment!? noooooooooo

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    But when to put that hour thats the tough one.
    i love couch co op

  5. #4
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    Quote Originally Posted by Ghost-Rhayne View Post
    http://dust514.com/news/blog/2013/03...tary-conquest/

    OMG I LOVEEEEEEEEEEEEEE this:

    Each district replenishes its clone supply at a pre-configured time chosen by the owner. However, this also makes the district vulnerable to attack for an hour each day. Battles are always scheduled during this window, meaning you won’t need mercs to be geared up and ready to deploy 24/7, and both sides get a day or so to prepare for the onslaught to come.


    $#@!ing GENIUS! We arrange a specific time when the dedicated are on,and we can defend our $#@! if need be! I LOVE it!
    So does this mean for an hour each day we have to battle to defend our district if someone decides to attack it?

    If so, then yeah when to put that hour is a tough one. Quite a few people are usually on around midnight UK time...

    Also, when is all this getting released?


    PSU Ghost Syndicate Corporation | Merc: Dorada Aquila | DUST PSN: smurf1191
    My first PSU article!

  6. #5
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    THE NIGHT WATCH
    Last edited by DEADMUDD; 03-15-2013 at 16:35.

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  8. #6
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    Maybe we should share a planet with another corp to help keep our numbers up. Bulldog mining and industrial invited me to their custom chat channel. Maybe we should pair up with them because they are an eve corp that is focused on industial stuff and they are of an equivalent size to us. I would hate to pair up with some one who is much larger than us.
    i love couch co op

  9. #7
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    Quote Originally Posted by bill the noon View Post
    Maybe we should share a planet with another corp to help keep our numbers up. Bulldog mining and industrial invited me to their custom chat channel. Maybe we should pair up with them because they are an eve corp that is focused on industial stuff and they are of an equivalent size to us. I would hate to pair up with some one who is much larger than us.
    Any Guarantee that there isn't a backstab system

  10. #8
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    Well we still have plenty of time. We just have to enlarge the corp! Allying up is also an option, but doing this solo would be cooler.

  11. #9
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    That's awesome! I just fell even more in love with this game and CCP!

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  13. #10
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    Quote Originally Posted by itachi73378 View Post
    Any Guarantee that there isn't a backstab system
    No but i havn't even brought it up with them. Since each district will need 8 people ready to defend for its hour we will need help to keep the 8 to 24 districts on a planet. If we have control of the whole planet then we can rest a bit easier because the enemy will have to fly over to us, and if we have an eve presence we can possibly shoot down the warbarge. Of course its a bit early to be makin alliances, but if we send out some feelers now then when the time comes we can do a round table to figure out whats in our best interests.but until then ill just keep up the kill grind.
    i love couch co op

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