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  1. #1
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    GDC: Sony Giving PS4 Development Overview Wednesday.

    http://Www.dualpixels.com/2013/03/25...view-wednesday
    Should get more info on the gpu and developement tools.

    www.scedev.net/gdc/presentations.html
    Sonys daily plan at GDC.
    Last edited by The Sith; 03-25-2013 at 17:28.

    uuummmmm...Fried Beer iis a reality.

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    Cool thx for the info. Won't be able to watch it myself (assuming it's livestreamed) but hoping for some new info on PS4 that we don't already know.

  3. #3
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    Is Mark Cerny talking?

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    Quote Originally Posted by R3D D3V!L View Post
    Is Mark Cerny talking?
    No, somebody named Chris Norden.

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    Quote Originally Posted by R3D D3V!L View Post
    Is Mark Cerny talking?
    Looks like Chris Norden will be speaking.

    Speaker: Chris Norden (Senior Staff Developer Support Engineer Sony Computer Entertainment America)

    PlayStation 4 just announced in Feb 2013 is the latest console from the makers of PlayStation. This presentation will discuss the technology from a development standpoint as well as from the design side.
    Speaker Bio:

    Chris Norden has been designing, programming, and producing games professionally for almost 19 years. Having worked at companies such as Origin Systems, Looking Glass Technologies, Ion Storm, and Aspyr Media, as well as starting several of his own companies, Chris has attained a broad level of technical knowledge and business experience that is a rare combination in this industry. Chris has now been at SCEA for almost 7 years helping developers around the world write better code for the PSP, PS3, PS Vita, and PS4 gaming systems.



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  6. #6
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    Will be watching from work
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  7. #7
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    This should be good.

  8. #8
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    I haven't seen or heard Chris Norden speak before (maybe I have but I don't know what he looks like ) - but I really like the way Mark Cerny speaks.

    Much like Phil H back in the day, before he went silent after going to Atari . Let's hope he's more vocal for MS.

    #IndieStation4 and proud of it.

  9. #9
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    thanks for posting i will be looking forwad to this

  10. #10
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    Thats great.


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  11. #11
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    One more thing? Can we see it live?


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  12. #12
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    Cool. Looking forward to hearing more about it.




    Currently Playing: ​ Watch Dogs
    Currently Waiting For: ​​ ​Destiny

  13. #13
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    I was wondering when they were going to do another live feed... I am happy with this and will be watching
    Plato and Aristotle, a detail of The School of Athens, a fresco by Raphael. Aristotle gestures to the earth, representing his belief in knowledge

  14. #14
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    Quote Originally Posted by claud3 View Post
    I was wondering when they were going to do another live feed... I am happy with this and will be watching
    Same here. If I'm not at work that is.




    Currently Playing: ​ Watch Dogs
    Currently Waiting For: ​​ ​Destiny

  15. #15
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    Quote Originally Posted by claud3 View Post
    I was wondering when they were going to do another live feed... I am happy with this and will be watching
    There is no live feed, this isnt for you guys to watch.
    I am no longer participating in these forums, I wish all of you on the PSU Forums the best for the future.

  16. Likes x_terna likes this post
  17. #16
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    Quote Originally Posted by mynd View Post
    There is no live feed, this isnt for you guys to watch.
    lol for some reason that came off 'mean' - as in, big sibling to little siblings "Keep out" of my room type of mean.

    #IndieStation4 and proud of it.

  18. #17
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    Quote Originally Posted by admartian View Post
    lol for some reason that came off 'mean' - as in, big sibling to little siblings "Keep out" of my room type of mean.
    LOL, I just meant its for developers.
    We will get reports though, C&VG and Gamasutra have full coverage.
    I am no longer participating in these forums, I wish all of you on the PSU Forums the best for the future.

  19. #18
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    Quote Originally Posted by mynd View Post
    There is no live feed, this isnt for you guys to watch.

    Damn! Ruined my plans of filing free time.




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  20. #19
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    Quote Originally Posted by mynd View Post
    LOL, I just meant its for developers.
    We will get reports though, C&VG and Gamasutra have full coverage.
    Cool. I guess the best bet is to stay in touch with the Twitter feed for GDC in general.

    #IndieStation4 and proud of it.

  21. #20
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    Give the gamers what they want, moar info!

    - Symmetrical thumb sticks for life -

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    So this is just about to end right? Hopefully some details soon

  23. #22
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    Info....

    We haven’t heard much of the PlayStation 4 since its announcement last month. At their GDC conference, Sony went into great detail about the hardware packed inside the console.

    CPU

    64-bit x84 arch
    Low power consumption
    Low heat
    8 cores, HW threads
    2MiB L2-cache per 4 core group, 32kib I1 I/D-cache
    PlayStation Shader Language
    Similar to HLSL
    Allows featured BEYOND DirectX 11 and OpenGL 4.0

    GPU

    Tessellation, adding geometric detail to smooth edges or create more organic shapes

    RAM

    8GB 256 bit GDDR5

    HDD Space

    Unspecified, but will have “a very large hard drive in every console.” 1TB, anyone?

    Developer Enviroment

    Windows 7-bit
    Tools are full integrated into Visual Studio 2010 and 2012
    [quote]
    http://igogaming.net/2013/03/27/play...more-detailed/

    Sony is currently hosting a presentation at the Game Developers Conference to cover new aspects about the PlayStation 4. Among the topics discussed include the system’s hardware, controller, Remote Play, and UI. Speaking of UI, Sony confirmed that the PSN friend limit has been raised – something that will likely please PS3 owners.

    IGN’s Greg Miller is on-hand for the event and has been live-tweeting tidbits from the presentation. We’ve gathered up what’s been shared below.

    - Targeted to be the “central device in the living room”
    - “Core gamers are our primary audience
    - PS4 build around them, salable to the outsiders
    - 5 core PS4 principles: Simple, Immediate, Social, Integrated, Personalized
    - PS4 CPU: 64-bit x86 arch, low power consumption, low heat, 8 cores, 8 HW threads, 2MiB L2 cache per 4 core group, 32kib l1 I/D-cache
    - PlayStation Shader Language, very similar to HLSL, allows featured BEYOND Direct X 11 and OpenGL 4.0
    - “GPU – Tessellation – adding geometric detail to smooth edges or create more organic shapes”
    - PS4 RAM – 8GB 256 bit GDDR5 (GDDR5 is very high end graphics memory only found on PC graphics cards)
    - Will come with “very large hard drive in every console”
    - PS4 Dev Environment – Windows 7-bit, tools are fully integrated into Visual Studio 2010 and 2012
    - “Debug your PS4 code as you would your PC code”
    - PS4 Controller: Start/Select buttons are now “Options.” New System button is “Share.”
    - Speaker, headset hack and “extension port” on the PS4 controller
    - PS4 controller buttons are going back to digital over analog because no one used it on PS3
    - PS4 controller L2/R2 – Curved design to get rid of the accidental netflix fast forwarding
    - PS4 controller: 1920900 resolution on the analog touchpad
    - PS4 controller colors are the Player Numbers: 1-Blue, 2-Red, 3-Green, 4-Pink (Like the buttons)
    - PS4 will charge controllers when it’s off. Unlike the PS3.
    - PS4 controller light bar can be used for muzzle flashes, health bars, etc
    - “The #PS4 Eye will enhance the PS4 user experience.” High sensitivity dual color cameras – 1280800, 12 bits/pixel, 60Hz
    - Dedicated port for the #PS4 camera, exclusive SCE Connector. Means it won’t use a USB port on the console, but won’t plug into your PC.
    - Cam suggested uses: walkthrough vids, taunting in killcam, login, speech recognition, etc; possible PS4 Camera Magic – Sees the controller, you guys move, splitscreen moves to be on the right side
    - The above is what devs could do (not mandatory)
    - Video example shown of PS4 combining the camera and the controller. “AR Menu”
    - Zoom into the controller, tilt to shake little dudes inside, push into our world like EyePet
    - 2004: XMB, 2011: LiveArea, 2013: New #PS4 one based on the five principles from earlier
    - UI is meant to give you at a glance info without loading the game. See what new DLC is out and whatnot. What friends are saying.
    - Have to enable people seeing your real name on the #PS4. Auto-enabled if you import from another social network. (Can be turned off)
    - PSN friend limit raised
    - PS4 Mock-up: Heavy Rain choice with the number of your friends that chose each option.
    - All the PS4 streaming and sharing: that’s on the hardware. Devs don’t have to do anything special to their game.
    - PS4 Remote Play: Screens are mirrored on PS4/Vita (Both on at same time). Hardware does it/not on devs. Start at any time; no special mode.
    - Talking about the PlayStation App. Login, buy game, PS4 starts downloading at home, you get home and start playing the part that’s DWLD.
    http://gamingeverything.com/44324/ne...-presentation/
    I am no longer participating in these forums, I wish all of you on the PSU Forums the best for the future.

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  25. #23
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    - PS4 controller light bar can be used for muzzle flashes, health bars, etc
    - PS4 controller L2/R2 – Curved design to get rid of the accidental netflix fast forwarding
    - Have to enable people seeing your real name on the #PS4. Auto-enabled if you import from another social network. (Can be turned off)
    - Talking about the PlayStation App. Login, buy game, PS4 starts downloading at home, you get home and start playing the part that’s DWLD.


    Those things I quite like.

    And those whining about not being able to opt out, or claiming Sony is forcing you to use social features etc can rightly STFU now.

    #IndieStation4 and proud of it.

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  27. #24
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    liking absolutely everything im hearing about the ps4! yet no mention of subscription based online play...calling BS on the news earlier

    almost all the features being OS based is lovely

  28. #25
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    I cant believe it. I see nothing to complain about.




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