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  1. #26
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    B games are the most fun I've had this gen. Stuff thats high profile but not enormous budget like Transformers: WFC & FOC, Lollipop Chainsaw, The Darkness & II, Catherine etc

  2. #27
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    So toss creativity to the side for what works. That's the trend. I blew it off before but I see now, with the x86 architecture for the new consoles, the trends this gen and that comment, there probably will be little special and new from the next gen. Shameful really. Now I have no choice but to turn to indie games (not that that's a bad thing necessarily but multi plats and sequels = meh in my book, and it now clear that's about all we're gearing up for )

    I hope, I pray to the gaming gods I am wrong with that assessment.


  3. #28
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    Quote Originally Posted by DarkVincent07 View Post
    B games are the most fun I've had this gen. Stuff thats high profile but not enormous budget like Transformers: WFC & FOC, Lollipop Chainsaw, The Darkness & II, Catherine etc
    I'm going to add Dark Void to that list. I quite enjoyed that game and it deserved more of a chance.

    Sent from my HTC-PG762 using Tapatalk 2

  4. #29
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    Quote Originally Posted by D3seeker View Post
    So toss creativity to the side for what works. That's the trend. I blew it off before but I see now, with the x86 architecture for the new consoles, the trends this gen and that comment, there probably will be little special and new from the next gen. Shameful really. Now I have no choice but to turn to indie games (not that that's a bad thing necessarily but multi plats and sequels = meh in my book, and it now clear that's about all we're gearing up for )

    I hope, I pray to the gaming gods I am wrong with that assessment.
    I wouldn't give up just yet. Sony has showed time and time again that they can bring new and interesting games to the front.

    Sent from my HTC-PG762 using Tapatalk 2

  5. #30
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    Heavy Rain cost €16.7 million to make and made Sony "more than €100 million"

    http://www.eurogamer.net/articles/20...an-100-million

    Devs and companies need to swallow their pride. They should stick to what they are good at. Hell, start making psn titles. mini series and other things. Make sure they are great and bring in the cash. Self publishing is going to work wonders for a few devs when next gen arrives.


  6. #31
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    The B games will live on. Count on that.


  7. #32
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    Quote Originally Posted by Two4DaMoney View Post
    Heavy Rain cost €16.7 million to make and made Sony "more than €100 million"

    http://www.eurogamer.net/articles/20...an-100-million

    Devs and companies need to swallow their pride. They should stick to what they are good at. Hell, start making psn titles. mini series and other things. Make sure they are great and bring in the cash. Self publishing is going to work wonders for a few devs when next gen arrives.
    Wow no way, I wouldn't think it made them much back.

  8. #33
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    Quote Originally Posted by Sufi View Post
    Wow no way, I wouldn't think it made them much back.
    And people talk about games that sell 2million isn't enough...We see what Sony does to titles that don't make money. I guess common sense is too much to ask of some members on the forum(not talking about you)
    Last edited by Two4DaMoney; 04-20-2013 at 00:54.


  9. #34
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    Grossing 100 million is different. What actually goes to the publisher is less than half, and that's not entirely profit.

    My name isn't a misspelled Nazi,god****.

  10. #35
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    I read the link. Just didn't bother posting the other info in it. I know it's not all profit


  11. #36
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    Don't care who that goes to, as long as it benefits the developer and the publisher. If the developer is not happy with the publisher, they can leave.

  12. #37
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    Quote Originally Posted by Sufi View Post
    Don't care who that goes to, as long as it benefits the developer and the publisher. If the developer is not happy with the publisher, they can leave.
    Surly the other way round? The devs will be contracted to the publisher while the publisher will be able to drop the devs if they dont get results.

  13. #38
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    I guess it could go both ways depending on what's in the contract.


  14. #39
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    It was still profitable, which I'm happy about.

    My name isn't a misspelled Nazi,god****.

  15. #40
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    Quote Originally Posted by Flaw3d Genius View Post
    Surly the other way round? The devs will be contracted to the publisher while the publisher will be able to drop the devs if they dont get results.
    yea that's usually the case but if the developer is good then i think it can be this way. look at bungie, or a good amount of infinity ward.

  16. #41
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    Quote Originally Posted by Two4DaMoney View Post
    Heavy Rain cost 16.7 million to make and made Sony "more than 100 million"

    http://www.eurogamer.net/articles/20...an-100-million

    Devs and companies need to swallow their pride. They should stick to what they are good at. Hell, start making psn titles. mini series and other things. Make sure they are great and bring in the cash. Self publishing is going to work wonders for a few devs when next gen arrives.
    Thats actually quite expensive for a point and click game. I would assume most(if not all) of that went to mo-cap and voice actors, because their obvious no serious programming/engine involve with all that screen tearing. Gears of War cost 10mil if I remember correctly, and that was an actual video game(by my standard).

  17. #42
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    But this gets you variety and people like that. I know I would get bored without variety. I didn't LOVE the game but it was still pretty decent. Just very cliche and somewhat racist imo.

  18. #43
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    And yet, indie titles are flourishing. Perhaps it's time big studios stopped looking just for that big 'Call of Duty' hit.

  19. #44
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    Quote Originally Posted by *goo View Post
    And yet, indie titles are flourishing. Perhaps it's time big studios stopped looking just for that big 'Call of Duty' hit.
    The article is talking about the mid-budget titles though.

    My name isn't a misspelled Nazi,god****.

  20. #45
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    I blame so many of today's gamers themselves, who only buy 'new' on AAA sequels - anything different, original or with a smaller advertising budget gets a 'used or 'budget' buy. As I've been saying for several years now, gaming is the one hobby whose devotees seem so willing to let it strangle to death.


    Shut up and play games

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  22. #46
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    Quote Originally Posted by Rekmon View Post
    I don't understand. Nextgen's move to an x86 style development should actually lower costs...
    Certainly, when comparing to exotic systems like Cell and Ps2.
    Thing is I do not believe that programming is that much cheaper for the new systems to get product a lot cheaper.
    What actually makes things cheaper is that content development doesn't hit to speed bumps so often.

    Things are quite bit different from start of ps3 era as that most tools are already ready for better quality and you can author content a lot easier and faster.
    Some companies already have proper tools created for a energy preserving pipelines and a lot of complex texture maps needed shaders can be baked without problems and tools can handle huge workloads as they are available as 64bit applications.

    If one wants to make a JRPG like game with stylized graphics the additional cost should be pretty minimal, mostly from higher quality assets.
    In general it might be even cheaper than it was last gen as you can setup things faster and get reasonably quality easier as there are less limitations on hardware.
    Last edited by jlippone; 04-22-2013 at 05:44.
    -------
    Couple of nice blog posts about OpenGL.
    The Truth on OpenGL Driver Quality
    Things that drive me nuts about OpenGL

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