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  1. #151
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    Cerny looks like a crazy dude. high on coffee.

    yea, it's a good thing we waited this generation because we surely would've gotten a 2GB console like the Wii U, had the world market not crashed. yay for us, bad for all those sick and dying people.

  2. #152
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    Quote Originally Posted by reasonable_doubt View Post
    So instead of letting an engineer design their game console they let a random EXEC who like fantasy football in charge?

    Now I see why Sony didn't bother with the extreme hardware like they did with the PS3. They going up against a DVR that play video games.
    XBO isn't a traditional DVR per se. It can record gaming but it cannot record TV.

    Didn't they say something about a DVR accessory? a la PlayTV?
    ~Corporate Media Propaganda - Welcome to your Daily Matrix~

    .

  3. #153
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    Quote Originally Posted by NextGenGamer2000 View Post
    You are literally only in internet saying that....

    And you are looking at thru put. X1 May use 1/3 of that while ps4 use 2/3 of max. It literally means nothing of both consoles having same polycount.
    Well that's the trick, trying to make sure GPU is run efficiently with zero stalls.

    And still no source on those information...
    http://www.vgleaks.com/world-exclusi...is-unveiled-2/

    Same source as your DF friends, not sure why people cant pick up on the obvious...

    Each CU contains dedicated:

    - ALU (32 64-bit operations per cycle)

    - Texture Unit

    - L1 data cache

    - Local data share (LDS)

    About 14 + 4 balance:

    - 4 additional CUs (410 Gflops) “extra” ALU as resource for compute

    - Minor boost if used for rendering


    Dual Shader Engines:

    - 1.6 billion triangles/s, 1.6 billion vertices/s

    18 Texture units

    - 56 billion bilinear texture reads/s

    - Can utilize full memory bandwith

    8 Render backends:

    - 32 color ops/cycle

    - 128 depth ops/cycle

    - Can utilize full memory bandwith
    Last edited by mynd; 05-23-2013 at 22:36.
    I am no longer participating in these forums, I wish all of you on the PSU Forums the best for the future.

  4. #154
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    You confuse more than you explain.

  5. #155
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    I think it's going to be pretty similar to the current gen. They will target the lowest hardware and possibly enhance on the more powerful hardware. The 'possible' bit is only if it's worth it - i.e. will the sales projection for that system justify extra effects & tweaks?
    And of course first party software for the PS4 is likely to use everything it's got.

    Which means I can't wait to see what Naughty Dog will do with it.

  6. #156
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    Quote Originally Posted by keefy View Post
    You confuse more than you explain.
    Both GPU's process 2 triangles per clock. Both GPUs are rated at 800
    Mhz.
    I am no longer participating in these forums, I wish all of you on the PSU Forums the best for the future.

  7. #157
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    This thread just went full on nerd mode. Lol I'm so lost right now.




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  9. #158
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    Quote Originally Posted by ps3freak18 View Post
    This thread just went full on nerd mode. Lol I'm so lost right now.
    He does that to make it sound like he knows what's talking about.

  10. #159
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    Quote Originally Posted by ps3freak18 View Post
    This thread just went full on nerd mode. Lol I'm so lost right now.
    If this was a plastic model , neither system would finish making your model any faster.
    Both would assemble the pieces at the same speed.

    The difference would be Sonys model will likely have been painted prettier.

    This is all theoretical though, and a lot depends on who is the most efficient in the real world of software(Id give that to Sony right now as reports are it has more mature software API).

    Quote Originally Posted by Sufi View Post
    He does that to make it sound like he knows what's talking about.
    Oh please...
    You tell me then...
    Whats the triangle throughput on the PS4 gpu, and whats the triangle throughput on the XB One GPU?

    I'm not making any of this up, and the information is out in public domain.
    Last edited by mynd; 05-23-2013 at 23:52.
    I am no longer participating in these forums, I wish all of you on the PSU Forums the best for the future.

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  12. #160
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    Quote Originally Posted by mynd View Post
    If this was a plastic model , neither system would finish making your model any faster.
    Both would assemble the pieces at the same speed.

    The difference would be Sonys model will likely have been painted prettier.

    This is all theoretical though, and a lot depends on who is the most efficient in the real world of software(Id give that to Sony right now as reports are it has more mature software API).



    Oh please...
    You tell me then...
    Whats the triangle throughput on the PS4 gpu, and whats the triangle throughput on the XB One GPU?

    I'm not making any of this up, and the information is out in public domain.
    Thanks for the dummy mode explanation.




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  13. #161
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    Quote Originally Posted by mynd View Post
    If this was a plastic model , neither system would finish making your model any faster.
    Both would assemble the pieces at the same speed.

    The difference would be Sonys model will likely have been painted prettier.

    This is all theoretical though, and a lot depends on who is the most efficient in the real world of software(Id give that to Sony right now as reports are it has more mature software API).



    Oh please...
    You tell me then...
    Whats the triangle throughput on the PS4 gpu, and whats the triangle throughput on the XB One GPU?

    I'm not making any of this up, and the information is out in public domain.
    Take a joke man!

  14. #162
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    Quote Originally Posted by NextGenGamer2000 View Post
    So again, it says tells us absolutely nothing on whether it will run same polygons or not. By your own words almost.



    My Eurogamer article was commenting on specs released by MS most of the time. And how it meant a lot weaker console. I would imagine they were comparing to what sony released.

    Again, you are the only one pushing this. No one else is pushing for this crazy idea that 1.2 t flop and 1.8 tflop are somehow ending up same. Even with additional advantages PS4 already has..
    No one is saying they are the same , good lord.

    Quote Originally Posted by Sufi View Post
    Take a joke man!
    Sorry man, it Friday and I.m sick of work.
    I am no longer participating in these forums, I wish all of you on the PSU Forums the best for the future.

  15. #163
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    From the Anandtech comparison:
    Sony gave the PS4 50% more raw shader performance, plain and simple (768 SPs @ 800MHz vs. 1152 SPs & 800MHz)http://www.anandtech.com/show/6972/x...-playstation-4
    There are two OS, Windows OS and Xbox OS, tied together as VM's on the HV. This is just a continuation of paged multitasking, which has been MS for over 3 decades now, versus preemptive multitasking. Their whole method of programming relies on flipping from one application to the next, very quickly, but prone to overflows leading to crashes. XBone is sounding like more and more of a disaster the more is revealed about it. They have less computational power yet they are relying on software to handle the multimedia side, where Sony has added a companion chip to do this in hardware with the load off the gaming hardware. XBone might work but it sounds like it is going to be a dog compared to the PS4, give the dog a xbone.
    Pacing in wait of Sony's imminent DOOM!...since 2006
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  16. #164
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    Quote Originally Posted by Bligmerk View Post
    From the Anandtech comparison:


    There are two OS, Windows OS and Xbox OS, tied together as VM's on the HV. This is just a continuation of paged multitasking, which has been MS for over 3 decades now, versus preemptive multitasking. Their whole method of programming relies on flipping from one application to the next, very quickly, but prone to overflows leading to crashes. XBone is sounding like more and more of a disaster the more is revealed about it. They have less computational power yet they are relying on software to handle the multimedia side, where Sony has added a companion chip to do this in hardware with the load off the gaming hardware. XBone might work but it sounds like it is going to be a dog compared to the PS4, give the dog a xbone.
    Why don't you apply your sig to Microsoft for the upcoming generation.

  17. #165
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    Quote Originally Posted by Bligmerk View Post
    From the Anandtech comparison:


    There are two OS, Windows OS and Xbox OS, tied together as VM's on the HV. This is just a continuation of paged multitasking, which has been MS for over 3 decades now, versus preemptive multitasking. Their whole method of programming relies on flipping from one application to the next, very quickly, but prone to overflows leading to crashes. XBone is sounding like more and more of a disaster the more is revealed about it. They have less computational power yet they are relying on software to handle the multimedia side, where Sony has added a companion chip to do this in hardware with the load off the gaming hardware. XBone might work but it sounds like it is going to be a dog compared to the PS4, give the dog a xbone.
    Ok I know shaders are good and they make everything shiny...but what actually difference will there be? like an example.

  18. #166
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    Quote Originally Posted by Bligmerk View Post
    From the Anandtech comparison:


    There are two OS, Windows OS and Xbox OS, tied together as VM's on the HV. This is just a continuation of paged multitasking, which has been MS for over 3 decades now, versus preemptive multitasking. Their whole method of programming relies on flipping from one application to the next, very quickly, but prone to overflows leading to crashes. XBone is sounding like more and more of a disaster the more is revealed about it. They have less computational power yet they are relying on software to handle the multimedia side, where Sony has added a companion chip to do this in hardware with the load off the gaming hardware. XBone might work but it sounds like it is going to be a dog compared to the PS4, give the dog a xbone.
    It also said:

    The Xbox One and PS4 architectures are quite similar, Sony just
    has more hardware under the hood. We'll have to wait and see how this
    hardware delta gets exposed in games over time, but the gap is
    definitely there

  19. #167
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    So, I get it, you're saying that four of the GPU cores are used for computing power vs. shading, etc. Does the Xbox One use any of it's GPU cores for computation boost? Either way, we're talking technicalities here. In raw power, there is a distinct advantage for Sony. We'll just have to see how and if that turns out to be a functional advantage when the actual games are being played.

    All you have to decide is what to do with the time give to you....
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  20. #168
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    Quote Originally Posted by jphuff View Post
    So, I get it, you're saying that four of the GPU cores are used for computing power vs. shading, etc. Does the Xbox One use any of it's GPU cores for computation boost? Either way, we're talking technicalities here. In raw power, there is a distinct advantage for Sony. We'll just have to see how and if that turns out to be a functional advantage when the actual games are being played.
    Also Xbone uses some gpu power for the OS 10% infact



    Thank you itachi

  21. #169
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    So we can expect a PS2 vs Xbox difference?

  22. #170
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    [smacks head against wall]

    All I'm saying is

    1/ The PS4 has a significant shader advantage

    2/ It wont be however be pushing more polys on screen.

    Having said that, it probably will in real world terms because of the bloat ware (as mentioned) MS has put in their system.
    I am no longer participating in these forums, I wish all of you on the PSU Forums the best for the future.

  23. #171
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    Quote Originally Posted by Chille View Post
    Also Xbone uses some gpu power for the OS 10% infact
    Two VM, Windows8 kernal and Xbox OS, tied together with HV plus GPGPU compute? And seriously, nobody sees a potential problem there?

    The other feature is the hard drive. XBone has a non-replaceable, specialized 500GB, 5400RPM. It does indicate the PS4 will come out with a 500GB hard drive but it's a pretty sure bet it will be replaceable, and one thing left by Harrison "bog standard SATA". The PS4 will probably have 7200RPM. The PS4 isn't just raw power advantage but it is a lot more gamer friendly, well, plus being 50% more powerful, LULZ!
    Pacing in wait of Sony's imminent DOOM!...since 2006
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  24. #172
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    But what good are having more shaders? Just might shiny games?

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    Quote Originally Posted by Bligmerk View Post
    Two VM, Windows8 kernal and Xbox OS, tied together with HV plus GPGPU compute? And seriously, nobody sees a potential problem there?

    The other feature is the hard drive. XBone has a non-replaceable, specialized 500GB, 5400RPM. It does indicate the PS4 will come out with a 500GB hard drive but it's a pretty sure bet it will be replaceable, and one thing left by Harrison "bog standard SATA". The PS4 will probably have 7200RPM. The PS4 isn't just raw power advantage but it is a lot more gamer friendly, well, plus being 50% more powerful, LULZ!
    What's really gonna suck is if that hard drive goes out, what do you do? Send it in for a hard drive repair? Lol, what a joke.

  26. #174
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    Quote Originally Posted by Sufi View Post
    But what good are having more shaders? Just might shiny games?
    IN the traditional sense, yes.
    In the compute sense, it is all so new we don't really know, it certainly more horsepower.

    Quote Originally Posted by Bligmerk View Post
    Two VM, Windows8 kernal and Xbox OS, tied together with HV plus GPGPU compute? And seriously, nobody sees a potential problem there?

    The other feature is the hard drive. XBone has a non-replaceable, specialized 500GB, 5400RPM. It does indicate the PS4 will come out with a 500GB hard drive but it's a pretty sure bet it will be replaceable, and one thing left by Harrison "bog standard SATA". The PS4 will probably have 7200RPM. The PS4 isn't just raw power advantage but it is a lot more gamer friendly, well, plus being 50% more powerful, LULZ!

    The one bright spot is that somewhere along the line they may get the message and scrap it and simply have one O/S.
    At least that's something they can change when they relaise people dont give a $#@! about TV and snap draggins..(see what I did there snap dragons pffft)
    Last edited by mynd; 05-24-2013 at 05:38.
    I am no longer participating in these forums, I wish all of you on the PSU Forums the best for the future.

  27. #175
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    Still getting an Xbox One. This changes nothing.

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