PS4 components start shipping this month and XBone not until some time later in the 3rd quarter. This sounds like XBone manufacturing and assembly is really going to be cutting it close to make a November launch. The manufacturing news is indicating more and more how well positioned Sony is for the PS4 launch, completely opposite of the situation before the last launch. In some ways, the situation is reversed. The XBone SoC is rumored to be having yield problems which could affect not only supply but performance.
http://www.digitimes.com/news/a20130611PD207.htmlPS4 components reportedly start shipping in June
Tuesday 11 June 2013
The upstream supply chain reportedly has already started shipping orders for the PlayStation 4 (PS4) in June, and volumes may reach one million units per month by September for the year-end holidays. Meanwhile, volume shipments for Microsoft's Xbox One are expected to start in the third quarter, according to sources from the upstream supply chain.
The PS4 reportedly is manufactured by Foxconn Electronics (Hon Hai Precision Industry) and the Xbox One by Pegatron Technology, while their components are supplied by Lite-On IT, Lite-On Technology, Foxlink, Asia Optical, Kinko Optical, Newmax, Foxconn Technology, Coxon, Nishoku, Elite Advanced Laser, Tong Hsing Electronic Industries, Adda, Delta Electronics, Chicony Electronics and Neng Tyi, the sources said. However, Sony and Foxconn declined to comment about the rumors.
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PS4 components shipping in June, Xbox One not until 3rd quarter
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The last time i've read about the component shipments it said they will start assembling in august.
It seems to me that Sony is still waiting for the final announcement of the release date because they really don't want to make the same mistakes as they did with the PS3.
The consoles should be ready in November and that's the only thing that counts!
I'm sure all this is negotiated up front with the suppliers.
The most interesting thing is if their SoC has some issues. Anyone have any details on who's manufacturing it for them and what process node it's on? TSMC or UMC maybe?
It's probably a good thing. Demand for this thing is completely nuts.
Ratio is almost 20:1 now.
PS4freak likes this post
great news and they will work around the clock makeing ps4s. MS is haveing trouble with there memory and other parts
i hope they dont rush the xbone and have it over heat they should delay till they get things right if xbones start die then ms will really be in trouble
Is it just me or is everyone else also mentally reading XBone as X Bone?
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There is starting to be anecdotal evidence of these events developing. Several people here have gone to their Gamestop and are finding Sony has allocated about 3 PS4 to MS allocating 1 XBone. This is the manufacturers' pre-order allocations for that particular outlet based on their interpretation of marketing data. Apparently some people missed the news yesterday that Sony increased their pre-order allocation to Amazon, shortly after the previous allocation was exceeded, so that is why Launch units were once again back for pre-order, briefly. It means Sony thinks it can meet that pre-order rate by launch. All one has to do is look at the numbers being introduced. This article says 1 million PS4 by September (when Sony projects they can manufacture that many in one month). That means at least 1 million per month for October, November and December. This is divided between NA and Europe. Sony has stated they may have to have the Japan launch in 2014, so that is another indicator of the manufacturing and assembly limitations Sony is facing. The bottom line is they are growing more confident of their projections and starting to ratchet up. Based on these estimation indicators, it looks like Sony will have about 4 million total during the launch period but that is 2 million for NA and 2 milliion for Europe. For launch units, right now, it looks like it will be 1 million for NA and 1 million for Europe. Also, remember, for Sony, this is the launch of a game console that is purring like a kitten and No More Hurdles, Just Games.
The evidence for the XBone is not looking good at all. Start with the fact MS is setting the launch allocations with the various channels and it is for about 1/4 of the PS4. Based on the numbers above, that means MS is looking at a 1 million launch number, 500,000 for NA and 500,000 for Europe, Japan TBA plus there are an estimated 180 countries where the XBone won't work. This smaller launch number is a good indicator of supply problems. Now, if they aren't even getting components until the 3rd quarter, which means as early as July or as late as September, they aren't even going to have production lines started up while Sony is applying the pedal to the metal. If nothing else, these indicators bode worse and worse for MS, with the possibility they may have an insurmountable fabrication problem and have to announce a launch delay into 2014. Considering how good the rumors have been for the XBone, these new, more specific rumors are sounding more like what is going on behind the curtains.
Xbox One – MS May Downclock GPU & ESRAM Yield Trouble
7th June 2013
The XBox One may be facing yet more trouble – this time from the heat that the APU is producing. Various sources are citing Microsoft are lowering the clock speed from 800MHZ, from anything between 100-200MHZ. The reasons are due to the APU of the XBox One being large. This is causing heat issues in the system – and heat was the reason for the Xbox 360′s RROD (Red Ring of Death). To further add to their woes, the ESRAM is apparently having issues to – to do with yields no less.
All of this is fairly ironic, IF true. The reason Microsoft went with the ESRAM and Move Engines in their APU was due to them being worried over the yields of GDDR5 RAM. GDDR5 RAM is of course being used at the heart of the PS4. Microsoft needed to sacrifice GCN cores (12 compared to the PS4′s total of 1 to fit in the ESRAM and hardware move engines into the APU.
If Microsoft do need to ramp down the speed of the GPU, it will mean that the system will only be capable of putting out 50 percent of the performance of the PS4. Currently, the Xbox One manages 1.2TFLOPS, however, this change could mean that the speed will drop to only 900GFLOPS. Compare that to the PS4′s 1.84TFLOPS and you’re left at quite the difference.
It is still a step up from the XBox 360 and Playstation 3′s 240GFLOPS of computing performance, but only around 3.75 times, compared to the 5 times. Microsoft of course, would be all to keen to point out the ‘power of the cloud’ at this point. But, as we’ve investigated, the Xbox One cloud (powered by Microsoft’s Azure technology) can’t help in instances were instant reaction to data is required. For example, in fighting games, cloud based computing won’t help with character impacts. It can be used for weather effects, and for some AI offloading – but honestly, the loss of 300GFLOPS of power is going to hurt.
Multi platform releases are obviously going to suffer – either from less AA, texture filtering – or possibly even a lower frame rate or internal resolution. 50 percent less GPU power than your rival is nothing to be sneezed at.
Remember – these rumors have NOT been confirmed as yet – so take them with the usual pinch of salt for now.
dirtydog1979 likes this post
All you have to decide is what to do with the time give to you....
It's annoying, most of my friends have gone back to XBone because of the fact that PS4 preorders are out everywhere.
06-14-2013 #18"Bigfoot is blurry, that is the problem...it is not the photographers fault...Bigfoot is blurry and that is extra scary to me because there is an extra large out-of-focus creature roaming the countryside....Run he's fuzzy, get out of here" ~ Mitch Hedburg, RIP you crazy fool
They would have to start stockpiling that magic RAM they need because DRAM supplies are starting to get a little thin this year. The move to produce lower power RAM for mobile devices is taking away from the high end market. Sony have to ensure their supply as soon as possible.
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