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  1. #1
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    the best joypad just got took to another level.

    Xbox One Controller vs Xbox 360 Controller: Comparison Demo at E3 2013.

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    That's a thumbstick, not a joystick. The title is misleading lol

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    I like the changes to the controller.

    Once more into the fray.
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    I can't believe they made that many improvements. Talk about raising the bar.

  5. #5
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    Subjective...but I like the new face buttons, the colors really pop

    Sent from my SGH-T889 using Tapatalk

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    It looks great. Can't wait to test it myself!


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  7. #7
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    Xbox One's Real Game Changer: Trigger-Rumble..
    However, it wasnít until getting my hands on the controller that I really started to get excited about what the Xbox One had to offer. Much like the simple joys of matching music and motion with Kinect on Fantasia Music Evolved, the new Xbox One game-pad was both familiar and different. The sticks have largely remained the same, with the D-Pad getting a tweak, the buttons are the same familiar configuration (perhaps with a little extra sparkle).

    It was the triggers that really surprised me. The Xbox One adds a physical rumble feedback to each of them. Although this doesnít sound like all that big a deal, getting it in your hands and trying out the demos was not what I expected. While Iíve got used to rumble over the years and now take it for granted, having the controller send buzzes, shivers and subtle heartbeats straight to my fingers was captivating.


    It reminded me about claims made around various evolutions of Dual Shock rumble feedback, and in particular Gran Turismoís use of the left-right motors to signal to players when they were on the rumble strip or their wheels where loosing grip. While I remember getting a thrill from that idea, it never really delivered on those promises ó was I imagining it or was there an actual differences? I couldnít always tell.


    On the Xbox One though there was no doubt about it. The motors in the triggers are distinctive and unmistakeable. But more than that, they created a surprisingly emotional response. Maybe itís just me and there is some buried childhood trauma that this is triggering, but experiencing the force feedback I could feel my emotions rise. It felt similar, emotionally, to the body-shaking base notes of live amplified music that shakes your entire torso. This kind of bodily interaction is unexpectedly affecting.


    The level of control of this feature was also more than I had anticipated. The demo I tried could create different responses in each trigger. This means that the controller can send ripples of disturbance across the pad starting on one side and finishing on the other. Communicating things like heartbeats, engine burn and machine gun fire is now something not left to the sound and visuals of a game.


    Iím really looking forward to seeing how the new features like this are capitalized upon in different games. My hope is that narrative driven experiences like Quantum QTM 0% Break will see this as another opportunity to tell their story ó not with words, sounds or visuals but with the tiniest of bee-wing beats against the very tips of your finger.
    As I found when I interviewed Dan Greenwalt of Turn 10 this is technology that they have been using and perfecting for Forza 5 for some time.

    With games as diverse as Skylanders Swap Force, Project Spark and Titanfall coming to Xbox One it will be interesting to see how they each make different use of the new feature. Marry this with the new high definition Kinect sensor and you have the makings of a real breakthrough in gaming. Fingers crossed.
    http://www.forbes.com/sites/andyrobe...rigger-rumble/

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