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  1. #26
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    Just curious, how many units does a game need to sell to be considered a "success"?
    Your signature filesize exceeds the forum limits, please use another pic. - The_One

  2. #27
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    I'm glad they are doing well I have no doubt that they sold over a million copies but I'm not sure about the source.

  3. #28
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    Quote Originally Posted by su37su View Post
    Just curious, how many units does a game need to sell to be considered a "success"?
    For the Sony brand, enough copies to warrant a sequel. So that's usually 2million(based off titles such as uncharted 1, killzone series, infamous series).

    For MS, 4 million(based off the last 4 or so years;gears, halo,forza;fable).
    Last edited by Two4DaMoney; 06-25-2013 at 06:38.
    Destiny is going to be EVERYTHING that EA and MS hoped titanfall would be

  4. #29
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    Quote Originally Posted by Two4DaMoney View Post
    For the Sony brand, enough copies to warrant a sequel. So that's usually 2million(based off titles such as uncharted 1, killzone series, infamous series). For MS, 4 million(based off the last 4 or so years;gears, halo,forza;fable).
    Yep, that sounds about right.

  5. #30
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    At this point, it's safe to say that anything Neil Druckmann touches is gold. The guy is a genius. I hope he's involved in U4 or whatever ND do next.


  6. #31
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    It says a lot that a platform exclusive title like The Last of Us can beat out some of the higher profile multiplatform titles out there.
    Trophy-licious!


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