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    Respawn (titanfall) talk cloud.

    What is the Cloud?


    Amazon has a cloud that powers websites. Sony has a cloud that streams game video so you can play a game that you donít have on your machine. Now Xbox Live has a cloud that somehow powers games. Cloud doesnít seem to actually mean anything anymore, or it has so many meanings that itís useless as a marketing word.

    Let me explain this simply: when companies talk about their cloud, all they are saying is that they have a huge amount of servers ready to run whatever you need them to run. Thatís all.

    So what is this Xbox Live Cloud stuff then?


    Microsoft has a cloud service called Azure (itís a real thing Ė you can go on their website right now and pay for servers and use them to run whatever you want). Microsoft realized that they could use that technology to solve our problem.

    So they built this powerful system to let us create all sorts of tasks that they will run for us, and it can scale up and down automatically as players come and go. We can upload new programs for them to run and they handle the deployment for us. And theyíll host our game servers for other platforms, too! Titanfall uses the Xbox Live Cloud to run dedicated servers for PC, Xbox One, and Xbox 360.

    But itís not just for dedicated servers Ė Microsoft thought about our problem in a bigger way. Developers arenít going to just want dedicated servers Ė theyíll have all kinds of features that need a server to do some kind of work to make games better. Look at Forza 5, which studies your driving style in order to create custom AI that behaves like you do. Thatís totally different from what Titanfall uses it for, and itís really cool! So itís not accurate to say that the Xbox Live Cloud is simply a system for running dedicated servers Ė it can do a lot more than that.

    How is this different from other dedicated servers?


    With the Xbox Live Cloud, we donít have to worry about estimating how many servers weíll need on launch day. We donít have to find ISPs all over the globe and rent servers from each one. We donít have to maintain the servers or copy new builds to every server. That lets us focus on things that make our game more fun. And best yet, Microsoft has datacenters all over the world, so everyone playing our game should have a consistent, low latency connection to their local datacenter.

    Most importantly to us, Microsoft priced it so that itís far more affordable than other hosting options Ė their goal here is to get more awesome games, not to nickel-and-dime developers. So because of this, dedicated servers are much more of a realistic option for developers who donít want to make compromises on their player experience, and it opens up a lot more things that we can do in an online game.

    Wrapping upÖ


    This is a really big deal, and it can make online games better. This is something that we are really excited about. The Xbox Live Cloud lets us to do things in Titanfall that no player-hosted multiplayer game can do. That has allowed us to push the boundaries in online multiplayer and thatís awesome. We want to try new ideas and let the player do things theyíve never been able to do before! Over time, I expect that weíll be using these servers to do a lot more than just dedicated servers. This is something thatís going to let us drive all sorts of new ideas in online games for years to come.

    I know this got pretty technical and long-winded, so I thank you for reading this far. Hopefully Iíve cleared some things up, and you can see why Iím so excited about what Microsoft has done here and how it is letting us do awesome new things for our game. Iíll see you online in the spring to play some Titanfall on our dedicated servers!
    more at...
    http://www.respawn.com/news/lets-tal...ox-live-cloud/

  2. #2
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    Smile

    This confirms that some games will be P2P on Xbox Live if the devs/publishers are to cheap to rent Azure

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    Quote Originally Posted by Flaw3d Genius View Post
    This confirms that some games will be P2P on Xbox Live if the devs/publishers are to cheap to rent Azure
    Would be silly not to take advantage of it, Microsoft has made it affordable to use, and multi player would work so much better.

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    Quote Originally Posted by Silver&black_Attack View Post
    Would be silly not to take advantage of it, Microsoft has made it affordable to use, and multi player would work so much better.
    Yea, and some games surely won't need dedicated servers.

  5. #5
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    Quote Originally Posted by Silver&black_Attack View Post
    Would be silly not to take advantage of it, Microsoft has made it affordable to use, and multi player would work so much better.
    The problem is if Azure is as good as it's meant to be we could see devs not using to make console versions equal ie P2P

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    Quote Originally Posted by Flaw3d Genius View Post
    The problem is if Azure is as good as it's meant to be we could see devs not using to make console versions equal ie P2P
    Makes me wonder if COD Ghost multi player will be different between X1 and PS4.

  7. #7
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    Quote Originally Posted by Silver&black_Attack View Post
    Makes me wonder if COD Ghost multi player will be different between X1 and PS4.
    That's also the problem...if they were to make online better on X1 it would put alot of people off the PS4 version so they are more than likely not to use Azure.

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    Quote Originally Posted by Flaw3d Genius View Post
    That's also the problem...if they were to make online better on X1 it would put alot of people off the PS4 version so they are more than likely not to use Azure.
    Hopefully there will be a way to have dedicated servers for both, if any game needs it, its the COD series.

  9. #9
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    Quote Originally Posted by Silver&black_Attack View Post
    Hopefully there will be a way to have dedicated servers for both, if any game needs it, its the COD series.
    Yeah every game having dedicated servers nxt-gen was be so good!

  10. #10
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    Most importantly to us, Microsoft priced it so that it’s far more affordable than other hosting options – their goal here is to get more awesome games, not to nickel-and-dime developers. So because of this, dedicated servers are much more of a realistic option for developers who don’t want to make compromises on their player experience, and it opens up a lot more things that we can do in an online game.
    I love seeing their continued support for the developers. I am glad they have their focus right there with gaming.

  11. #11
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    So basically they aren't GIVING dedicated servers. Devs still have to pay for them, and use them for that matter. So much for all games having dedicated servers. The more and more we find out about details the PR doesn't like to give out, the less and less "perfect" this is going to be.




  12. #12
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    Quote Originally Posted by F34R View Post
    So basically they aren't GIVING dedicated servers. Devs still have to pay for them, and use them for that matter. So much for all games having dedicated servers. The more and more we find out about details the PR doesn't like to give out, the less and less "perfect" this is going to be.
    I dont think MS ever said "all games will have dedicated servers" It was took for granted by us.

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    Look at Forza 5, which studies your driving style in order to create custom AI that behaves like you do. That’s totally different from what Titanfall uses it for, and it’s really cool! So it’s not accurate to say that the Xbox Live Cloud is simply a system for running dedicated servers – it can do a lot more than that.
    So much for those saying that the cloud is just for dedicated servers.

  14. #14
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    Respawn Has Big Plans For Xbox One, Explains Benefits Of Microsoft's Azure Cloud
    http://www.gameinformer.com/b/news/a...ure-cloud.aspx
    Want to add this article to this thread.

    We giggle a little bit every time someone says "infinite power of the cloud," because it sounds so mysterious and, yeah, phony. According to Titanfall developers Respawn Entertainment though, it's a very real thing that is going to level the playing field and drastically improve the multiplayer experience.

    In a detailed post on the company's website, engineer Jon Shiring deconstructs the different ways we play online today. He steps through the hierarchy of experiences.

    Player-hosted matches are susceptible to greater incidents of cheating, balance issues due to lag, and the visual and performance compromises made to operate in this environment. Next are dedicated servers.

    This is a great solution, but it's an expensive one. "A developer like Respawn doesn’t have the kind of weight to get a huge price cut from places like Amazon or Rackspace," Shiring admits. "And we don’t have the manpower to manage literally hundreds-of-thousands of servers ourselves."

    Managing those servers would take a great deal of overhead expense. Enter: "the cloud."

    Shiring lists off a number of benefits, including offloading certain processes to Azure, scalability to ensure that servers are up to the task of launch day traffic, and reasonable cost and management that allows studios like Respawn to focus on creating their game.

    Interestingly, Forza 5's learning processes are mentioned, which should prove interesting as that title offers single player content. Shiring's writeup is a very educational read that helps demystify some of what Microsoft is hoping to do with the Xbox One. How the cloud could be leveraged for single-player gaming though, is still something we've yet to hear much about.
    Last edited by The Sith; 06-25-2013 at 12:45.

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  15. #15
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    Quote Originally Posted by Flaw3d Genius View Post
    I dont think MS ever said "all games will have dedicated servers" It was took for granted by us.
    They certainly left out specifics though. As in, only if devs/pubs wanna rent cloud from us... they are all about PR, and I'm kinda sick of it.




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    Does anyone know how the 360 and PC versions will work?

    Sent from my SCH-I535 using Tapatalk 4 Beta
    I don't need no stinkin' signature!

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    Quote Originally Posted by Old Man Gamer View Post
    Does anyone know how the 360 and PC versions will work?

    Sent from my SCH-I535 using Tapatalk 4 Beta
    Reading between the lines of what they said and applying a dollop of guestimation here I would say that the 360 version will be peer to peer mp and the One version will be dedicated server mp. Be interesting to see if it makes any real difference when playing.


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    So dat cloud is dedicated servers. Welcome to the present, Respawn.

    Quote Originally Posted by Flaw3d Genius View Post
    That's also the problem...if they were to make online better on X1 it would put alot of people off the PS4 version so they are more than likely not to use Azure.
    lol. wow. Azure is just a group of server farms. It's not the only one in the world and it's probably not the cheapest to rent either. Many PS3 games use dedicated servers, far more than 360. Why would this change?

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    Quote Originally Posted by Cyn View Post
    So dat cloud is dedicated servers. Welcome to the present, Respawn.


    lol. wow. Azure is just a group of server farms. It's not the only one in the world and it's probably not the cheapest to rent either. Many PS3 games use dedicated servers, far more than 360. Why would this change?
    Because Microsoft says their cloud is the best eva! All game companies will rent servers from them.




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    Quote Originally Posted by Cyn View Post
    So dat cloud is dedicated servers. Welcome to the present, Respawn.


    lol. wow. Azure is just a group of server farms. It's not the only one in the world and it's probably not the cheapest to rent either. Many PS3 games use dedicated servers, far more than 360. Why would this change?
    One of the main points of the article i read, http://www.respawn.com/news/lets-tal...ox-live-cloud/ was that Microsoft was making it affordable for them to use all this stuff.
    Microsoft having Azure set up and running is an advantage, they are offering it to the developers.

  21. #21
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    I don't understand this, why would a developer pay more money for xbox one servers while if they are using p2p on ps4? Does not make much sense. Very funny that microsoft forgot to mention that the devs have to pay for it, LOL, they wont do that.


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  22. #22
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    Quote Originally Posted by mankind View Post
    I don't understand this, why would a developer pay more money for xbox one servers while if they are using p2p on ps4? Does not make much sense. Very funny that microsoft forgot to mention that the devs have to pay for it, LOL, they wont do that.
    It doesn't necessarily mean the servers would be more expensive.

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    Quote Originally Posted by Silver&black_Attack View Post
    One of the main points of the article i read, http://www.respawn.com/news/lets-tal...ox-live-cloud/ was that Microsoft was making it affordable for them to use all this stuff.
    Microsoft having Azure set up and running is an advantage, they are offering it to the developers.
    Sure. And PS4 games will continue to use dedi servers just as the PS3 did. They all obviously find their own affordable solutions, they just don't feel the need to talk so much about it. It is nigh on expected for big titles. COD is the exception

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    Quote Originally Posted by Cyn View Post
    Sure. And PS4 games will continue to use dedi servers just as the PS3 did. They all obviously find their own affordable solutions, they just don't feel the need to talk so much about it. It is nigh on expected for big titles. COD is the exception
    Well, here's a turn up for the books. I'm actually going to agree with you on something.

    Everything Respawn has said is business as usual for Sony since the PS3 release. This is not some major step forward in my view and MS can't really claim to be doing anything sexy or unique. The only thing I can say is that this is probably the most basic use of the Azure cloud and there are perhaps more 'interesting' and perhaps even impressive ways yet to be demonstrated. However, let's be clear, if devs simply use this as a f'ing great dedicated server in the sky (because it's what they know, it's easy to do and doesn't require them to think outside of the box) then it's going to piss mightily on Microsoft's parade.


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    Quote Originally Posted by Cyn View Post
    Sure. And PS4 games will continue to use dedi servers just as the PS3 did. They all obviously find their own affordable solutions, they just don't feel the need to talk so much about it. It is nigh on expected for big titles. COD is the exception
    The difference would be how affordable and easy Microsoft makes it for developers to use this setup.
    From what Respawn said, it's really expensive to rent your own servers.

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