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  1. #1
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    Independently Developed Titles

    I have been reading a TON of articles discussing indie games and the recent boom for them. Yes we all know about PS4's courtship of the indie scene so there's no discussing required on that subject. With that being said, I want to know your guys opinions on one thing: What do you think of all this media putting indie vs. Triple A publishers? As a gamer who just purchased the game Journey about 2 hours ago, I honestly can't wait to get playing it and seeing what all the buzz is about. However, my opinion of the matter is as follows: I don't care who makes a game, I don't care who published the game, I don't care who funded the game, I don't even care whats on the cover of the game. If it's a good game then I'm going to play it regardless. Now with that being said, I do believe that indie guys certainly deserve some credit for their creativity and production on a limited budget and resources. However, big industry publishers put just as much energy and creativity into (some) their games as well. So what's your guys opinions on indie vs. Triple A publishers and do you think this "battle" is good for the gaming scene or not



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  2. #2
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    If there's one big advantage Indie developers have over the Giants of the gaming industry it is that they can be adventurous and take risks without the fear of being branded a massive failure/losing lots of money. Which is what the bigger developers fear, hence why a lot of them produce what they 'think' is what everyone wants, while playing it safe in order to secure their investment. (This obviously doesn't apply to all Big game developers).

    I'll quite happily play indie games, most of the one's I've played have been awesome (The Cave, Bastion, Limbo etc)

    I don't think indie games can ever compete with the likes of Triple-A's in regards to sales, but in terms of the enjoyment you can get out of each type of game, yeah I think they can compete.

  3. #3
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    Quote Originally Posted by Raizer View Post
    If there's one big advantage Indie developers have over the Giants of the gaming industry it is that they can be adventurous and take risks without the fear of being branded a massive failure/losing lots of money. Which is what the bigger developers fear, hence why a lot of them produce what they 'think' is what everyone wants, while playing it safe in order to secure their investment. (This obviously doesn't apply to all Big game developers).

    I'll quite happily play indie games, most of the one's I've played have been awesome (The Cave, Bastion, Limbo etc)

    I don't think indie games can ever compete with the likes of Triple-A's in regards to sales, but in terms of the enjoyment you can get out of each type of game, yeah I think they can compete.
    with your comment on the big players producing what they think people want that would be the reason of some series's being drawn out so long for example call of duty (assassins creed
    is getting there). I think that is also a reason why gamers are starting to lose faith in big publishers because they rely on a certain series and they don't use the creativity and innovation it took to CREATE that series. I have read a couple of interviews with Johnathan Blow and he said that was a big thing for him, being able to create his own stuff without having to deal with corporate bosses, restrictions, etc.


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  4. #4
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    Yeah, I think as well as the gaming giants long running series being a security blanket, I also think that they see it as, if it's not broke why fix it - in this case, the new COD/Assassin's Creed etc will always sell no matter how many people 'complain' so they don't see any reason to try and mix things up a bit.

    On the other hand it is difficult to innovate, because there are so many games that have explored hundreds of different gaming styles.

  5. #5
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    Quote Originally Posted by Raizer View Post
    Yeah, I think as well as the gaming giants long running series being a security blanket, I also think that they see it as, if it's not broke why fix it - in this case, the new COD/Assassin's Creed etc will always sell no matter how many people 'complain' so they don't see any reason to try and mix things up a bit.

    On the other hand it is difficult to innovate, because there are so many games that have explored hundreds of different gaming styles.
    I agree that it is hard to try an innovate, but as a gamer who's currently playing the indie game journey, innovation is out there and it doesn't take hundreds of thousands of dollars to put it in motion


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