Latest PSU headlines:

Page 4 of 4 FirstFirst ... 4
Results 76 to 78 of 78
  1. #76
    Forum Sage
    Itachi's Avatar
    Join Date
    Nov 2010
    Location
    Winterfell
    PSN ID
    iwinulose042
    Age
    20
    Posts
    8,243
    Rep Power
    80
    Points
    28,187 (151,503 Banked)
    Items Final Fantasy XIII-2Final Fantasy XIIIFull Metal AlchemistDragon Ball ZNarutoDeath NoteNaughty DogLightningNoctisAssassins Creed EzioPS3 Slim
    I'll buy it if it ever got made into a full game

  2. #77
    Extreme Poster
    Sufi's Avatar
    Join Date
    May 2005
    Location
    Addison, TX.
    Age
    31
    Posts
    27,829
    Rep Power
    179
    Points
    72,978 (0 Banked)
    Achievements IT'S OVER 9000!
    Quote Originally Posted by Suzano-O View Post
    Nope...

    Strangely enough, tho, I've been in the proximity of black guy's faces my entire life...

  3. #78
    Forum Guru
    jlippone's Avatar
    Join Date
    Dec 2004
    Age
    36
    Posts
    3,759
    Rep Power
    81
    Points
    8,870 (0 Banked)
    Quote Originally Posted by Bitbydeath View Post
    I'll just be happy to see anything these guys do.
    We need more of this sort of genre.
    Yes, it's nice to see that there's at least one big adventure game developer for consoles.
    Quote Originally Posted by Sufi View Post
    even if they pull it off...those graphics are just too mature for right now. maybe something close to it by the end of this generation but right now? if they pull that off right now, they would be winning some sort of an oscar.
    Most of the animation or motion capture tech still used tech from Beyond Two Souls and should see improvement before the actual game.

    What comes to the actual sets in adventure games, you can do some quite nice things when you have mostly static environment and gameplay without any meaningful AI or physics.
    There should be enough of memory to create nice sets of size of small town without too much problems, especially without indoor spaces. (IE. Town in Gabriel Knight 3.)

    Biggest problem is the asset creation, but there has been some very nice advancement in that area as well. (Very good re-topology and LoD tools, Photogrammetry (2)(3), etc.)
    Quote Originally Posted by PeanutButterMunky View Post
    And regarding the costume bit, when the wizard asks him about his mask, the goblin replies "what mask?"
    Perhaps he was method actor or just wanted to mess with the wizard.
    'no, no one in their sane mind uses OpenGL on PS3' - Repi
    'nope, PS3 uses a wonderful low-level API called libgcm' - Repi

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts

PSU

Playstation Universe

Reproduction in whole or in part in any form or medium without express written permission of Abstract Holdings International Ltd. prohibited.
Use of this site is governed by our Terms of Use and Privacy Policy.

vBCredits II Deluxe v2.1.0 (Pro) - vBulletin Mods & Addons Copyright © 2010-2014 DragonByte Technologies Ltd.