I don't understand why 60fps is that hard for this game to hit with the hardware under the hood of the PS4.
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with the CPU (in both consoles) being very weak, perhaps that is the reason the two games have different targets?
PS4/XB1 - GPU > CPU
Open world - CPU > GPU
Closed world - GPU > CPU
both have similar CPU's (more so than the GPU) so wouldn't that be a possibility?
FatesServant likes this post
All racing games benefit from potentially visible sets. The rougher it is, the more you render that you shouldn't, the lower your framerates.
Problem with PVS is building them, takes a long time, and you have to rebuild them every time you make changes.
Its likely that they were just a bit slack with the demo build.
07-17-2013 #107Soldier 95BGuest
Please elaborate Soldier. I'm all ears.
he can't elaborate, he doesn't know anything about game design.
lol@ "joke is laughing at you"
07-17-2013 #112Soldier 95BGuest
I don't know the specifics but I know the basics.
1) it's not open world.
2) baked lighting, non-realtime shadows.
3) weather not realtime. weather does not change.
those things are huge.
Lefein likes this post
07-17-2013 #115Soldier 95BGuest
07-17-2013 #116Flaw3d GeniusGuest
07-17-2013 #118Flaw3d GeniusGuest
Why do people always go on about GT5's weather/night and day? It totally killed the game's framerate...that is not a good thing it's a TERRIBLE thing!
07-17-2013 #119Soldier 95BGuest
did you read my post? and some of those features aren't necessarily stripped but they aren't comparable because the idea again is that you're not looking at the context correctly if you're going to say that one game has better graphics than the other when one is in a closed environment and the other has to worry about seamless environments that require so much more resources and assets, that HAS weather and I don't know this for sure but probably has realtime shadows and lighting as well.
open-world combined with any of those features are game-changer for the engine...you'd have to recreate the entire engine for that.
it's an invalid comparison.
Amazing graphics, Night and day cycle, Weather/Rain, PS2 cars Vs Physics
They will go for Physics every day of the week.
I get your point about the updated PS2 models in GT5 but it also has better physics than Forza 4. Realtime weather matters in sim racers. Lighting and shadows matter in any game but definitely should matter in a next-gen game (much more so a racing game!)
As for physics, GT has always had better physics than Forza. Even GT3-4 had better physics than Forza 1. People confuse world physics with actual car physics. Up until GT5, GT did not have world physics. Your cars could not fly (much anyway) or flip.
Forza has always had goofy physics and this is an opinion of sim users and editorials. Look up GT5 reviews and you will see them claiming it has the best car physics of any racer.
So if that's your whole argument then why compare DC to Forza? Why not wait until a proper next-gen GT comes out?
You can't have your cake and eat it too sir. If you want to compare DC to Forza then compare every single feature...don't ignore something by saying that,
"Not for sim heads (not casual sim heads that only play GT games) Ask people that are into sims if they could have..."
No $#@!, DC is not a sim! lol.
07-17-2013 #125Soldier 95BGuest
I get your point about the updated PS2 models in GT5 but it also has better physics than Forza 4.
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