Nice to see that this new generation has sharp a huge leap in performance. Looking to be stacking up nicely with all that streaming as well.Speaking with Siliconera, producer Mike Jones said while developing it on PC, the team realized due to the shear number of zombies, the streaming options it wanted to do, and the memory budgets for the number of environments and items – it was all just basically “breaking the bank” on Xbox 360.
Considering the game is “exponentially larger,” than any other Dead Rising games, it’s no surprise: Jones said Dead Rising and Dead Rising 2 could fit into the world of the third outing “multiple times over.”
“Our tech team partnered with Microsoft to get early specs and figure out how we were going to get it on new hardware,” said Jones. “The biggest things for us have been the size of the world, the density of the world, the streaming spaghetti of getting everything working with no load zones and seamlessly streaming.
“Also, how we build missions in a much larger world like that – how we send you to different districts and how we get you to explore all of these nooks and crannies in the environment. The world building tools, mission scripting tools, and the updates we had to make to our engine, a proprietary engine called the Forge engine we built at Capcom Vancouver, have been the large developer obstacles over the last few years.”
Jones said the tech teams at Capcom Vancouver and Microsoft have been working together to help each other optimize the game.
“They visit us every week. We go down there every other week. We’ve been essentially merged together,” Jones said. “They have done custom work with multi-threading for us. All of the Kinect things, we’re making a game for hardware that isn’t finished that we’re all trying to launch together on day one.
“Basically, we’ve been in lock step with them.”
Dead Rising 3 is an Xbox One exclusive and will contain cameo characters from previous games in the series.
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Dead Rising 3 moved to Xbox One after pushing 360 beyond its limits
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