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Thread: Pugilist Guild

  1. #1
    Dat Guy
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    Pugilist Guild

    Hello future Pugilists

    As a Pugilist your main focus will be dealing damage as fast as possible, even though some classes may do better then you in spike damage, over time your main attacks will allow you to keep up with this spike damage and exceed it as your better long time then short term.

    You mostly wear light armour so blacksmithing/armour is very good for this class, and your main weapon is your fists so you will be using hand to hand based weapons, which are mostly blacksmith based but there are a few exceptions.

    You will be focus's on flanking and sneaking up behind your opponent to give yourself damage bonus and when your high enough level you will also be focused on trying to keep grease lightning up which gives you an attack speed and attack bonus on your hits for 12 seconds, though this effect will stack the higher level your class is as we unlock traits to improve it.

    We can also heal ourselves with second wind which does 15% hp recovery though at 31 you gain Mantra which increases this effect by 10% allowing 25% heal factor, also featherfoot increases our evasion.



    Thank you itachi

  2. Likes avecha, Yuuichi likes this post
  3. #2
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    Attachment 5103Attachment 5104Attachment 5105

    Well they aren't as big as I had hoped.

    *Credit to Lifa Lockheart
    Last edited by avecha; 07-22-2013 at 10:32.



  4. #3
    Dat Guy
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    Nice one avecha! Go team pugilist



    Thank you itachi

  5. #4
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    Thanks Chille. They aren't big as i had hoped. But people can 'right click, save image'.



  6. #5
    Dat Guy
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    Quote Originally Posted by avecha View Post
    Thanks Chille. They aren't big as i had hoped. But people can 'right click, save image'.
    Yeah plus its very useful



    Thank you itachi

  7. #6
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    Monk:
    -No longer has Gladiator as a sub-class.
    -Now has Marauder as a sub-class.
    Second Wind: Now scales off curing potency, which scales with attack power. Due to XIVDB basing ability tooltips off of level 50s, with Third Wind this has a 650 cure potency. Likely around ~400 potency without Third Wind.
    Fist of Fire Damage increase reduced from 10% -> 5%
    Mantra: Now applies to the Monk and an area directly around the Monk.
    Howling Fist potency reduced from 190 -> 170. Recast reduced from 300s -> 60s.
    Dragon Kick: Also reduces target's INT by 10%.

    PSN ID : Azimuth85

  8. #7
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    Quote Originally Posted by Azimuth85 View Post
    Monk:
    -No longer has Gladiator as a sub-class.
    -Now has Marauder as a sub-class.
    Second Wind: Now scales off curing potency, which scales with attack power. Due to XIVDB basing ability tooltips off of level 50s, with Third Wind this has a 650 cure potency. Likely around ~400 potency without Third Wind.
    Fist of Fire Damage increase reduced from 10% -> 5%
    Mantra: Now applies to the Monk and an area directly around the Monk.
    Howling Fist potency reduced from 190 -> 170. Recast reduced from 300s -> 60s.
    Dragon Kick: Also reduces target's INT by 10%.
    Some of the nerfs suck, like fist of fire means doubt I will ever use it in battle really, will stick with fists of earth



    Thank you itachi

  9. #8
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    yeah ill definitely be going the route of PUG for now... until we get a proper dual wielder (ninja... i NEED ninja to come soon. i HAVE TO BE A NINJA) so for now...PUG MNK.
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  10. #9
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    Quote Originally Posted by SomaXD View Post
    yeah ill definitely be going the route of PUG for now... until we get a proper dual wielder (ninja... i NEED ninja to come soon. i HAVE TO BE A NINJA) so for now...PUG MNK.
    Hahaha. Patience my padawan.

    Least I'll have a friend in Ul'dah.



  11. #10
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    Yeah if XIV is anything like XI the game will add 400% more jobs as the years go by.

    PSN ID : Azimuth85

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