I would love to be able to ask about how you can remove specific content for games from your PS4. On PS3, when you download add-ons and DLC, most stuff gets packed into one file. So, if I downloaded like 5 different DLC packs for a game, then decided the 5th pack was a waste of space because I didn't like it and it took up way too much HDD, there'd be no way to take that specific pack off the HDD. You would have to delete the whole chunk of DLC/game content that PS3 packs together just to get rid of that 1 DLC pack. So, it's not worth deleting, unless you don't mind going through the trouble of downloading all the other packs and installing all the other data that was in that chunk.
Hopefully, on PS4, it will keep every piece of DLC separate, so you can go to the data from your Menu, see the pics of each DLC like it would show up in the PSN Store and delete exactly what you want to delete individually, without messing with other data. It seems like too in-depth of a question to expect any reporters or anyone to ask anytime soon, we might just have to wait for launch to find out. But, I'd love to know that, because it's a pain in the ass on PS3 to not be able to handle content individually like that. Please let them realize that the current way it works is archaic.
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Answer I Want on how PS4 Content/DLC is Stored on HDD
Hmmm, that's an interesting question. However today that kind of structure is up to the developers, so I assume it's LIKELY that the same structure will carry over to the PS4. I'd like clarity as well on a related note, as to whether or not you will have the option of NOT installing game patches when they are available.
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You cant even do that on Steam, that I know of, so I doubt itll be doable on PS4.
On Steam if you buy DLC, you get every piece of DLC you bought downloaded when you go and redownload it.
What I want to know is if all our downloads, be it games, dlc etc is restricted to being downloaded and stored only on the internal HDD or can they be downloaded and stored on external HDDs. This way I know whether I have to swap out the small 500GB HDD or not.PCs are very much like Air Conditioners.
They both become utterly useless once you start to open up Windows....
DLC is sometime included in the latest patch of a game take Burnout paradise for example.
BF3, if you have premium you download all the content you cannot pick and choose.
I see no point in the ability to do so either. Hard drives are cheap now, again, and if not got enough space just delete something else.
Xtra you presented a great question, I haven't even considered this. But like you said, I highly doubt a reporter will ask that lol.
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Or like if you ever used torrents and your torrent program checks files when you load it up, to make sure all the data pieces are there, it could check online when you want to delete a certain DLC pack, and it has a disc image on the server of the game with all the other packs you have minus the pack you want to delete and it just removes that specific data and pieces everything together again.
That would be pointless most games now have it all in one big patch like Burnout Paradise as stated its so when you buy it you just buy the unlock key and can start playing straight away. It sounds to me your more aiming at worrying about free HDD space than anything else if thats the case just upgrade the PS4 HDD to a 2TB or 3TB
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Buying a 2TB HDD won't change that fact, and it'd still give you tons of space back if you could remove unused DLC, rather than do it the annoying way of deleting everything and redownloading only the pieces you want. There is absolutely no reason to be against such an option.
As Keefy mentioned. The DLC is actually downloaded and installed with the patches. I've posted about this multiple times in the past. The 'DLC' was forced to come from the Sony website and was as simple as a Key to unlock it. The Dev's were required to pay for content based on size downloaded from Sony servers. But the patches could come from the Dev servers. So the Dev's wisely implemented it such that the patches actually have the DLC included. And that only a Key to unlock the DLC is downloaded from Sony servers when you purchase the DLC. Watch it next time you buy DLC, you'll see a 100KB file downloaded every time you get DLC. It doesn't matter if it's a costume for LBP or a major Map for COD.
This also makes the most sense to implement it this way. Dev's want everyone who's interacting online to be running the same code base, whether or not things are are unlocked for use or not. Upgrading everyone to have the latest code base reduces potential issues.
Your comment about deleting everything and downloading the pieces you want isn't an option the way it's currently implemented and I don't see it going away and there are plenty of reasons to be against the option when you take a step back and think about it.
Last edited by TAZ427; 07-25-2013 at 17:33.
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Rarely do I ever get an unlock for DLC, and when I do, it's because the DLC was on the disk.
On the other hand, how many people would a feature like this actually be useful for? This is the first time I've heard someone say they want to delete one specific DLC. If it did come up for me, it wouldn't be that much of a hassle to redownload the dlc I want and delete and reinstall. But the PSN downloads for me pretty damn fast. (Never got the slow download speeds from PSN that I see people complain about)
I'd personally rather have a less cluttered game data area than this feature. Though I guess they could solve that by making a folder for each game.
So if you read my entire post.
Those would be two exceptions to the general rule.
The DLC can already be part of the game disc itself, it can be added when applying patches. These ARE the most common methods, and typically what's being downloaded IS the key to unlock these features. There ARE exceptions to these rules, but are FEW and far between.
Last edited by TAZ427; 07-25-2013 at 19:29.
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