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Thread: RYSE behind the scenes video
RYSE behind the scenes video
Yungstar 2006 likes this post
Hopefully we'll see new gameplay next month. This vid does nothing for me.
I'm really excited about where all this motion capture technology is going... especially for facial expressions. Brings more life into the games.
07-25-2013 #11i'm still wanting to play Dead Rising 3 1st, but starting to struggle now. so many great games for a new system.
Last edited by Brandon; 07-25-2013 at 21:38. Reason: Again... flame baiting.
07-25-2013 #12Soldier 95BGuest
Thanks Sub. Unsurprisingly impressive and awesome. Thanks for posting.
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Stop preordering games! Stop buying day1 games! Stop being idiots!
Looks like its very story driven, akin to something Quantic Dreams would do at the moment with all those QTE's however.
The way they have described the combat is it's bonus finishing moves, not regular QTEs that you have to pass to advance in the game.
If you don't hit the right buttons, you wont get the bonus, but it wont stop you from defeating enemies.
07-26-2013 #18Soldier 95BGuest
and yet, Gods of War and Heavy Rain get a pass
It has been stated though that Ryse's QTE's are NOT mandatory, not needed to fight. They are bonus, ending moves that give you extras to advance further. A reward if you will for doing them. Hell the dev even said you dont' have to enter into the QTE's. It is a "press X" to finish kind of scenario.
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you cant compare ryse to gow...in any case ryse was developed to be a kinect only game so it shouldnt surprise anyone if the controls are so simplistic as they are now...by release im pretty sure they'll iron everything out
if not then this will be MS's Lair! looks good but damn
it just sort makes me nuts when a guy who scripted the QTE's for this game says, point blank on an interview that they are NOT required... and our forums, specifically the hater crowd, STILL harp on it being a QTE game.
The QTE's are likely not even close to being prevalent. My guess is, combat is much like Assassins Creed.
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