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  1. #1
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    CloudLight (nvidia) Siggraph 2013


    uuummmmm...Fried Beer iis a reality.

  2. #2
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    Its hard to notice the delays until it gets to 1000ms.


    Looks like they are using a Quake Live CTF map IronWorks at 2:00 mins in.
    Last edited by keefy; 07-29-2013 at 16:13.

  3. #3
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    my stance on "clouds" should be pretty well known at this point, but its good to FINALLY see what we can expect from the tech.

    although, there was one bit of info i caught, and it was that the data was similar to a youtube vid? internet caps will be hit regularly for those that have them

    irrespective of that. its OK i guess. still $#@!ty that you need an internet connection. but at least we've seen the effects of latency on the scene.
    Sig courtesy of the_jim


  4. #4
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    It looks great for day and night cycles. Anything else tho would be bad. What they failed to mention was that the red ball light is real time rendering. I think 150ms and under will be best as long as the day-night cycle isn't as fast as that demo was.

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