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  1. #1
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    $#@! ur pants: Killzone Mercenary Developer Diary Multiplayer Vid!



    THIS. GAME. IS. GONNA. BE....AWESOME!

    UPDATE: closed beta has already started.

    did anyone here get a code? i didn't
    Last edited by Peregrin8X; 07-31-2013 at 17:38.

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  3. #2
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    No code here. I didn't know it'd started either. Ah well only around 6 weeks or so away Awesome vid!

    Edited to add that I've just watched it again and some parts are simply breath taking and graphically is certainly raising the bar on the vita.
    Loving the sound of the online deck system too, something fresh and different which is good to see.

    There needs to be TV commercials for this in the run up to its release or some kind of advertising to give it a fighting chance as well as the vita. A bundle pack with a 4 or 8gb card could really be a good push for the system and show other devs what can be done if the effort is put in.

    Day one for me
    Last edited by GazzaGSi; 07-31-2013 at 20:53.

  4. #3
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    I got code.. dl now...

    Sent from my SCH-I535 using Tapatalk HD

    Thanks to Spyrde for the sig/avy


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    Quote Originally Posted by Smokin Joker View Post
    I got code.. dl now...

    Sent from my SCH-I535 using Tapatalk HD
    Enjoy! Hopefully there's a delay in EU codes going out.... Clutching at straws here

  7. #5
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    Quote Originally Posted by SupraGaz View Post
    Enjoy! Hopefully there's a delay in EU codes going out.... Clutching at straws here
    I have been in a week, it's fun



    Thank you itachi

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    Quote Originally Posted by Chille View Post
    I have been in a week, it's fun
    Well there goes them straws

    Any first impressions anyone?
    Does it feel weighty like previous killzones, how's the control mechanics, looks as good as the vids etc?

  9. #7
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    Looks so $#@!ing good. Can't wait to play it.

    Here are two videos of the beta.




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  11. #8
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    That looks sick!

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  12. #9
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    Here's some impressions from Neogaf member BigTnaples who is currently in the closed beta:

    "God this game looks good.


    And boy does it play good too.


    Re-posting my impressions here since it seems rather relevant. And condensing screenshots.

    kay, so I have literally pulled myself away from this game to post some impressions here, and I can't wait to get back.



    As I said, controls are tight. It controls just like an FPS should, it feels solid, precise, and within minutes of acclimating I was pulling off long distance kills and even headshots with relative ease. The gyro controls are fantastic and adjustable, like U:GA they serve to augment your aiming and make you more precise. In GA this helped a ton to alleviate the relatively poor aiming, in Killzone however, the aiming is great right out of the gates, so the gyro aiming is delicious icing on the cake.



    UI is easy to use, clear, and fits the style of the game nicely. I was impressed by the voiceover video descriptions of VANgaurd abilities at the arms dealer. Nice touch. And although I don't mind the 100 Points! flashing up when you kill (at least in MP), you can turn them off if you wish.


    The two maps in the beta are pretty well designed so far, and each has its own nooks and crannies to discover. Never had an issue with spawn points and within two-three matches I was able to know the layouts pretty well.


    The graphics are UNBELIEVABLE. I do not understand how a handheld game looks this good. Screens don't do it justice. The lighting, reflections, gun models, etc are all fantastic. Also the IQ is a LOT better than screens had me expecting, game looks fantastic at native res running on the Vita. Not to mention the framerate is silky smooth.

    The gameplay is addicting, it FEELS like Killzone, but also has its own unique feel, the move away from Class Based to Merc Economy is refreshing and addicting. The chirp is as enthralling as ever. There are tons of little gameplay mechanics like Valor Card retrieval and saving, interrogating enemies, hacking VANgaurd stations, melee, and melee counters, rescuing teamates, downing enemies, a sprint slide, cover mechanics, etc. etc. that make the game feel layered and deep. Even something as simple as needing to press a button to retrieve ammo (that is fairly limited) adds to the depth of play.

    Guns feel great and enemies (and teamates) react to being shot in a way that both looks great, and gives great player feedback.


    Audio design is well done as well, will environmental sounds, electrical hums, footsteps, heavy gunfire, the all important chirp, and more. Playing with TB XP Sevens has been a treat.


    All in all I am having a blast, and this multi is winning me over, along with a promising and integrated SP, this feels like the first must have AAA killer app etc for Vita. "

    http://www.neogaf.com/forum/showthre...=632891&page=8



    GIFS GALORE!

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  14. #10
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    It's my most anticipated game for the vita.




  15. #11
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    I am, as well having a blast. The graphics are off the hook. Game play is super smooth. This game looks ready to go IMO...

    Sent from my SCH-I535 using Tapatalk HD

    Thanks to Spyrde for the sig/avy


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    Can't wait for this, my vita helps me pass time while I'm at work

    Sent from my SCH-I500 using Tapatalk 2
    [SIGPIC][/SIGPIC]

  17. #13
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    Yes!!!! Got my beta code!!!!!




  18. #14
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    No luck here.

  19. #15
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    I hope the play time isn't as limited as it looks like via the email.




  20. #16
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    Quote Originally Posted by F34R View Post
    I hope the play time isn't as limited as it looks like via the email.
    If it's another cod I won't buy

    Sent from my SCH-I500 using Tapatalk 2
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  21. #17
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    Quote Originally Posted by chrisw26308 View Post
    If it's another cod I won't buy

    Sent from my SCH-I500 using Tapatalk 2
    I'll let you know. I hope to God it isn't like COD. 40 mins till the playtime starts.




  22. #18
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    Quote Originally Posted by chrisw26308 View Post
    If it's another cod I won't buy

    Sent from my SCH-I500 using Tapatalk 2
    Sorry for the dp but I had too... GET THIS GAME. You can barely tell you're on a handheld. That's all I can say right now. WOW. I have to see if I'm allowed to upload these pics.




  23. #19
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    Quote Originally Posted by F34R View Post
    Sorry for the dp but I had too... GET THIS GAME. You can barely tell you're on a handheld. That's all I can say right now. WOW. I have to see if I'm allowed to upload these pics.
    Get'em up Get'em up Get'em up

    From all the positive comments its hyped me even more.

  24. #20
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    Here is one:




    Don't let the image fool you. It's only HALF as good as it actually looks on screen. It's going to be an awesome game for sure.




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  26. #21
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    Quote Originally Posted by Smokin Joker View Post
    I am, as well having a blast. The graphics are off the hook. Game play is super smooth. This game looks ready to go IMO...

    Sent from my SCH-I535 using Tapatalk HD
    Added ya, and tried to join the game you were in. It was full.




  27. #22
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    Quote Originally Posted by F34R View Post
    Sorry for the dp but I had too... GET THIS GAME. You can barely tell you're on a handheld. That's all I can say right now. WOW. I have to see if I'm allowed to upload these pics.
    That's awesome.

    The shooting mechanics on handhelds has always been hit or miss for me. Even Unit 13 now is just slightly above average.

    Hope this one feels more natural.

    #IndieStation4 and proud of it.

  28. #23
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    Quote Originally Posted by admartian View Post
    That's awesome.

    The shooting mechanics on handhelds has always been hit or miss for me. Even Unit 13 now is just slightly above average.

    Hope this one feels more natural.
    Oh it does. I just suck at it lol. I went 3/16 the first match. lol




  29. #24
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    I want to play some KZ too!! i got no code!




  30. #25
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    The sound is freakin off the chain with some nice buds. Goodness. Just off this alone shows they went all out for this one.




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