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  1. #26
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    Nice video showing off the studio and developers.


    Oh and Oculus Rift confirmed total!!
    Last edited by HellsJester; 08-07-2013 at 01:58.




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  3. #27
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    Awesome! Oculus Rift support!




  4. #28
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    Nice, glad this is getting OR support.

  5. #29
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    Seems like in the next few years the Rift is going to be the next biggest thing and consoles are going to wish they added it in for this generation! I know I'll be picking one up anyway, especially for racing games.

  6. #30
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    Some questions answered
    http://www.usgamer.net/articles/redd...pers-to-answer


    New Round Table question

    https://www.everquestnext.com/round-...es-all-classes

    Should all races have access to play all classes?
    I picked
    I want to play any class with the race I choose, even if it means a penalty to some combinations.

    I picked that because imagine a dark elf wanting to be a paladin and overcoming the odds to achieve that goal? that sounds like a interesting storyline to me.
    (example stolen from neogaf)




  7. #31
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    Quote Originally Posted by Varsh View Post
    Seems like in the next few years the Rift is going to be the next biggest thing and consoles are going to wish they added it in for this generation! I know I'll be picking one up anyway, especially for racing games.
    If I remember correctly in an interview they did said Sony has contacted them.

    Plus some people that pre-ordered are barely getting their kits so I expect the retail version to release by 2015.
    Last edited by x_terna; 08-08-2013 at 04:55.

  8. #32
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    Panel apparently i forgot to post

    Creating Worlds Panel







    Recent Tweets from Dave Georgeson


    @DaveGeorgeson

    @Henstock1979 my next thing is gamescom and then pax. A bit of new stuff at each. And keep an eye on round table!

    @DaveGeorgeson

    @Nanfoodle_Smith If you're not fond of GW2's combat, that's okay. It's not what we're building. You'll see, eventually.

    @DaveGeorgeson

    @LeKore @Nanfoodle_Smith keep in mind, that comparison is presumption and...well, wrong. You'll see eventually. Original system not copy.

    https://twitter.com/DaveGeorgeson
    Last edited by HellsJester; 08-12-2013 at 06:04.




  9. #33
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    Quote Originally Posted by HellsJester View Post
    Panel apparently i forgot to post

    Creating Worlds Panel







    Recent Tweets from Dave Georgeson


    @DaveGeorgeson

    @Henstock1979 my next thing is gamescom and then pax. A bit of new stuff at each. And keep an eye on round table!

    @DaveGeorgeson

    @Nanfoodle_Smith If you're not fond of GW2's combat, that's okay. It's not what we're building. You'll see, eventually.

    @DaveGeorgeson

    @LeKore @Nanfoodle_Smith keep in mind, that comparison is presumption and...well, wrong. You'll see eventually. Original system not copy.

    https://twitter.com/DaveGeorgeson
    Maybe you should edit it into your OP?

    Btw, love your new avatar! (=

  10. #34
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    Thank you Kung but im not the OP. Just a info provider.




  11. #35
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    New Round Table Question

    How do you feel about modern concepts like guns and ninjas in EverQuest Next?
    https://www.everquestnext.com/round-table


    I chose
    It depends what it is, I think it needs to be discussed on a case-by-case basis




  12. #36
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    New info and footage for EQN over the next 4 days at Gamescom. I will post all i find.

    Last edited by HellsJester; 08-21-2013 at 01:09.




  13. #37
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    New song for EQN
    https://www.everquestnext.com/downlo...aa22685f62.mp3


    New Info
    All info applies only to Landmark unless specifically mentioned it will be in EQN



    Text info if you dont want to watch the stream

    Adventurer Class

    When you start playing Landmark, you'll pick a character and customize it. You'll also be able to choose an adventurer class right from the get-go. Your character can transfer over to EverQuest Next at launch. Georgeson explained that this would allow players to familiarize themselves with a class and prepare to multiclass from day one of the EverQuest Next launch.

    Starting Areas and Travel

    Today's presentation put an end to the question about travel... at least in EverQuest Landmark. When you come into the world, you'll start at what Georgeson referred to as a "landmark" starting location. There's a huge, epic monument at every landmark that will help players identify certain locations. SOE intends for these areas to become social hubs. Wizard spires allow for transport between areas, and even facilitate "easy travel between worlds." Once you're in the world, you'll be able to travel the landscape, and then select the perfect spot to build on and plant your claim flag. Georgeson mentioned that players can collect more than one claim and link them together, although he provided no further details.

    Features


    Georgeson provided a quick overview of some of Landmark's features. They are:

    • Tiered content
    • 5-6 environments
    • A ley line network for point-to-point travel
    • Heroic movement (the parkour-style movement detailed in previous presentations)
    • Mounts


    Building

    Once they're out in the world, players will begin collecting resources with which to build. Georgeson explained that tools affect the quality of items players can gather--better tools mean better items. There will be crafting stations located around the world, and as you gather resources and recipes, you'll be able to create better tools. There will be open air market stalls in Landmark allowing players to sell their wares.
    Not only will players be able to build on any given site they claim, they'll be able to change the terrain. You'll be able to give other players certain permissions related to your claim, which allows you to build cooperatively if you choose.
    Georgeson explained that on every Landmark world, there is a continent devoted solely to EverQuest Next architecture and art development. This means that players will be building out creations with the potential for being used in EverQuest Next. "Imagine thousands of players participating across the world for months or years at a time," said Georgeson. "You're going to be walking through other people's imaginations as you play Landmark."

    MMO Features


    "This is not just a building game," Georgeson said, "This is an MMO." As such, Landmark will have many features suited to massively multiplayer gameplay. They include:

    • Friends lists
    • Guild structure
    • Co-op Buildouts
    • Text chat
    • VoIP chat
    • SOEMote
    • Leaderboards (players will be able to vote Landmark-created items up/down)
    • In-game tools to allow you to record your build process and create a time lapse video to showcase your work


    Player Studio


    SOE's Player Studio will play a big role in Landmark and EverQuest Next. Player Studio tools announced today include:

    • An achievement system
    • Filter and Follow elements - You can search for items and players, and follow that search result or player
    • Real Estate - You'll be able to package your claim and sell it on the Marketplace as real estate


    More Incoming


    Georgeson explained that there are more Landmark tools still in development, and they'll be announced at a later date. For now, though, we have a fair bit of new information to discuss. Add your thoughts in the comments!

    Text Info provided by - http://www.eqhammer.com/article/ever...eam-highlights
    Last edited by HellsJester; 08-21-2013 at 22:32.




  14. #38
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    2 free to read EverQuest Next Lore stories

    The Last Stand of the Teir'Dal
    https://www.everquestnext.com/downlo...e-teir-dal.pdf

    The Fall of Bastion
    http://www.eqhammer.com/sites/eqhamm...of-Bastion.pdf

    New Round Table Question
    Should friends lists be account-based or character-based?

    I chose
    I want the option to add friends by account. With approval I’d see all of their characters. Denial would show only the friended character.
    https://www.everquestnext.com/round-table

    New interview

    Last edited by HellsJester; 08-23-2013 at 01:54.




  15. #39
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    Part 2 of the interview is up





  16. #40
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    Last part for the interview



    More info at PAX next week guys.




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