Results 1 to 15 of 15
  1. #1
    Elite Sage
    BBK..'s Avatar
    Join Date
    Oct 2008
    Location
    Bristol!!
    Age
    25
    Posts
    10,525
    Rep Power
    93
    Points
    53,381 (15,799 Banked)
    Achievements IT'S OVER 9000!

    Sony explains lack of Planetside 2 PC and PS4 cross-platform play

    [FONT=arial]
    Sony is exploring the possibility of letting Planetside 2 players transfer their character between the PlayStation 4 and PC versions.
    While Planetside 2 will not feature cross-platform play, the developers at Sony Online Entertainment are trying to work out how the two versions of the free-to-play shooter can link up.
    In an interview with Eurogamer at the SOE Live event in Las Vegas, Matt Higby, creative director of Planetside 2, said all PC content patches will appear on the PS4, but with a slight delay for approval - and it's this delay that means cross-platform play isn't possible.
    "Because of the update cadence, and the additional steps you have to go through to be able to release an update on the PlayStation network, we're not going to be able to keep our servers in sync, so you won't be able to just play with the same people," Higby explained.
    "They might be a week behind in terms of patching, or a day behind or whatever it ends up being, and we can't really have that.
    "But we're also talking about having character portability, so a PC character, you could transfer it to PlayStation 4, and then back. The character format's the same on both, it's just purely a matter of the server updates."


    The PC version, which released in November 2012, has been heavily optimised since launch, and Higby said the PS4 is in some regards easier to develop for than the PC because it's a fixed platform.
    "To engineer the game for the PS4 is a lot easier because you have a consistent set of hardware that you're optimising against," Higby explained.
    "It really is a challenge to optimize high-end PC games to be able to work on the pantheon of hardware that's available to players nowadays, it's just insane.
    "The PS4 is a much more consistent, stable platform for us to be able to develop for. The big challenge with the PS4 is its AMD chip, and it really, heavily relies on multi-threading. We have the exact same kind of Achilles heel on the PC too. People who have AMD chips have a disadvantage, because a single core on an AMD chip doesn't really have as much horsepower and they really require you to kind of spread the load out across multiple cores to be able to take full advantage of the AMD processors.
    "Our engine sucks at that right now. We are multi-threaded, but the primary gameplay thread is very expensive. The biggest piece of engineering work that they're doing right now, and it's an enormous effort, is to go back through the engine and re-optimise it to be really, truly multi-threaded and break the gameplay thread up. That's a very challenging thing to do because we're doing a lot of stuff - tracking all these different players, all of their movements, all the projectiles, all the physics they're doing.
    "It's very challenging to split those really closely connected pieces of functionality across in multiple threads. So it's a big engineering task for them to do, but thankfully once they do it, AMD players who've been having sub-par performance on the PC will suddenly get a massive boost - just because of being able to take the engine and re-implement it as multi-threaded.
    "I'm very excited about that because I have a lot of friends, lots of people who are more budget minded, going for AMD processors because nine times out of ten they give a lot of bang for the buck. Where it really breaks down is on games with one really big thread. Planetside's probably a prime example of that."


    Sony announced the PS4 version of Planetside 2 at E3 in June, but it has yet to confirm a release date. While multiplayer gaming on PS4 requires a PlayStation Plus account, Sony has confirmed free-to-play games such as Planetside 2 do not.
    One of the jobs the development team is working on as we speak is how to best make use of the PS4's unique features, such as the motion-control enabled DualShock 4 controller and its touchpad.
    "Motion control for things like the flight model is going to be in there," Higby said. "In terms of things like the light bar I'm not sure exactly how we're going to use it. But we have talked about having things like using the microphone and the speaker. We've talked about having things like your squad voice over IP coming out of your controller, and then you have the sound of the game coming out of here. For people who don't want to use a headset maybe, it's kind of a neat thing.
    "And then yeah, the touchscreen," Higby continued. "Since we haven't done our UI revamp to be able to get the game a bit more console-friendly, the touchscreen right now allows us to use it in the user interface and we'll have some of the same functionality."
    The development team is yet to complete this user interface revamp, but Higby said it will be the biggest change to the game - beyond under-the-hood engineering. Indeed the new user interface is what PC players will notice first when they give the PS4 version a whirl.
    "We need to optimise it to work with a controller," he said. "Being able to have that touchscreen on there, it gives us the option to be able to allow players to activate that and navigate that way too - take a few shortcuts if they want to, which is really cool.
    "I'm pretty excited about that because I feel like it kind of gives you the best of both worlds, of being able to quickly select stuff, or, if you want to have some more advanced drag and drop. Drag and drop on a console's very hard to do, but with a touchpad where you can drag stuff it's brilliant."
    Utilising these new features is not the result of pressure from the higher ups at Sony, Higby insisted. Rather, it's the result of a drive from the developers and an expectation from players.
    "It's pressure not necessarily from Sony, it's pressure from us and from the players," Higby said. "When a new console comes out and it's these five new kick-ass features, players want games that take advantage of that kind of stuff, so that they can see what it is. Whenever you're looking at a new piece of hardware like that, you're always trying to figure out how to take full advantage of it. What interesting ways can I integrate this piece of technology into our game?
    "It's not like Sony coming down and saying, 'Hey guys, use the light bar in the game.' It's all of us being excited about it as a new thing. If you're a game designer, you're always looking at what tools the players have available, and what cool stuff you can do with it.
    "When you get some new piece of hardware, our eyes light up too... 'Alright, cool, what stuff can we do with this now?' It's pressure, but it's not like mandated pressure, it's more of just all of us being excited about the possibilities."


    Elsewhere, Higby said there may be a port of the companion iOS and Android Planetside 2 app for the Vita, but Vita-specific functionality is yet to be decided upon.
    "Well, the main thing that we're doing is just the linked play so you can actually play on your Vita," Higby said. "In terms of Vita-specific functionality, we haven't really talked about doing anything yet, but we do have some ideas for doing kind of companion games that you could have. Either being able to navigate the map, or set missions and stuff on your Vita."
    He added: "You know we have iOS and Android apps right now that have some pretty cool functionality that allows you to see the map changing in real time, allows you to use VOIP via the application, so all these things are totally fair game for us to developer a Vita app to do to. I can't really commit to it [but] it's one of the things that we've definitely talked about and are excited about. I think the Vita's a pretty cool piece of hardware."
    And here's an exciting thought - you may one day be able to play Planetside 2 with the virtual reality headset Oculus Rift. Higby said the development team has added compatibility for the eye-catching device, but right now, with the consumer version of OC without a release window, this functionality may not come to market.
    "We have it implemented at work and we've used it - it's actually pretty amazing to be flying around a big-ass battle in Planetside and looking around like this in your $#@!pit," Higby said.
    "So I mean, we've got it, and it works. It needs a lot of tweaks, you have to change a lot of things about the way your UI works, and right now the versions that we have are running at pretty low resolutions, so it's hard for us to figure out what we need to do to optimise for the final hardware that comes out."
    http://www.eurogamer.net/articles/20...cter-transfers

    A good read. It's a shame there's no cross platform play however the character transfer sounds good enough to me! I can play with friends on both platforms with the same character. You can't have it all but this is certainly good enough for me!

    "
    The big challenge with the PS4 is its AMD chip, and it really, heavily relies on multi-threading. We have the exact same kind of Achilles heel on the PC too. People who have AMD chips have a disadvantage, because a single core on an AMD chip doesn't really have as much horsepower and they really require you to kind of spread the load out across multiple cores to be able to take full advantage of the AMD processors.
    "Our engine sucks at that right now. We are multi-threaded, but the primary gameplay thread is very expensive. The biggest piece of engineering work that they're doing right now, and it's an enormous effort, is to go back through the engine and re-optimise it to be really, truly multi-threaded and break the gameplay thread up."

    That bit worries me though. I hope this game launches nice and smoothly and not keep dipping bellow 30fps

    Last edited by BBK..; 08-06-2013 at 18:37.

  2. #2
    Master Poster
    TheBreezyBB's Avatar
    Join Date
    Mar 2007
    Location
    Qatar
    PSN ID
    BreBaz
    Age
    30
    Posts
    3,475
    Rep Power
    86
    Points
    18,170 (0 Banked)
    Items One PieceOne PieceAuronPS3 FatVitaNaughty DogFinal Fantasy XPlayStation
    I think it's better this way. PS4 community playing together would be a lot easier to keep up with.




  3. #3
    Elite Sage
    BBK..'s Avatar
    Join Date
    Oct 2008
    Location
    Bristol!!
    Age
    25
    Posts
    10,525
    Rep Power
    93
    Points
    53,381 (15,799 Banked)
    Achievements IT'S OVER 9000!
    I think it would've been nice to have played on PC with people off of this forum but at least now with this news I can still play with people on the forum with the same characters.

  4. #4
    Master Poster
    TheBreezyBB's Avatar
    Join Date
    Mar 2007
    Location
    Qatar
    PSN ID
    BreBaz
    Age
    30
    Posts
    3,475
    Rep Power
    86
    Points
    18,170 (0 Banked)
    Items One PieceOne PieceAuronPS3 FatVitaNaughty DogFinal Fantasy XPlayStation
    Not a lot of people will make the transition to play on the PS4 if they already do play it on the PC. But, it's always good to have an option.




  5. #5
    Master Sage
    Nuvian's Avatar
    Join Date
    Feb 2008
    Age
    35
    Posts
    14,842
    Rep Power
    111
    Points
    14,755 (0 Banked)
    Items User name styleLegend of ZeldaDiablo IIIHeath LedgerJoker (limited ICON)Title Style
    Achievements IT'S OVER 9000!
    I'm glad there wont be cross platform play, i don't like the idea of PC and console users playing against each other.

    Once more into the fray.
    Into the last good fight I'll ever know.
    Live and die on this day.
    Live and die on this day.


  6. #6
    Elite Sage
    BBK..'s Avatar
    Join Date
    Oct 2008
    Location
    Bristol!!
    Age
    25
    Posts
    10,525
    Rep Power
    93
    Points
    53,381 (15,799 Banked)
    Achievements IT'S OVER 9000!
    I think in a game as big as PS2 it might have worked... maybe. I'm not bothered now though. Now i know I can just transfer my character it's fine by me. Best of both worlds in my eyes.

  7. #7
    PSU Live Streamer
    shepard's Avatar
    Join Date
    Dec 2006
    Age
    34
    Posts
    2,528
    Rep Power
    77
    Points
    26,671 (0 Banked)
    I'm always on the fence about pc/console xplatform gaming. The good part is the community is huge and keeps games alive longer. The bad part is in competitive twitch based gaming, those with a keyboard/mouse will typically do better.

    Come find me on Twitch.tv!


  8. #8
    Forum Elder
    chrisw26308's Avatar
    Join Date
    Jan 2007
    Age
    42
    Posts
    2,735
    Rep Power
    76
    Points
    15,179 (0 Banked)
    Shepard already Sid it but I have no interest in playing against keyboard /mouse guys.

    Sent from my SCH-I500 using Tapatalk 2
    [SIGPIC][/SIGPIC]

  9. #9
    Elite Member
    D3seeker's Avatar
    Join Date
    Jan 2008
    Location
    Severn, Maryland
    PSN ID
    D3seeker
    Posts
    1,841
    Rep Power
    56
    Points
    2,026 (20,000 Banked)
    Items PS3 Slim
    Quote Originally Posted by shepard View Post
    I'm always on the fence about pc/console xplatform gaming. The good part is the community is huge and keeps games alive longer. The bad part is in competitive twitch based gaming, those with a keyboard/mouse will typically do better.
    This. I was just thinking too; wasn't there a game test a while back with some game on PC and 360 where they played X-platform, and the PC palyers decimated the console gamer. Seems familiar. Still the thought is appealing for some reason.

    Edit: lol I think this was it, though I guess for planetside things would be different.
    http://www.eurogamer.net/articles/ms...-platform-play
    Last edited by D3seeker; 08-06-2013 at 17:27.


  10. #10
    Supreme Veteran
    keefy's Avatar
    Join Date
    Nov 2007
    Location
    The Sock Gap
    Posts
    18,199
    Rep Power
    129
    Points
    66,528 (0 Banked)
    Items Gran Turismo 5Michelle MarshDoomid SoftwareCommodore 64Metal Gear Solid
    Achievements IT'S OVER 9000!
    Your source link is broken.

    Valve gave the same reason for CS:GO not being cross play.
    Seems interesting but I would have preferred being able to play with PS4 friends using my PC rather than having to buy a PS4 to play with them.

    you guys are forgetting this game is huge, hundred and hundreds of players per team this isn't COD where 1 really good player can make a difference to the outcome there are vehicles of all shapes and sizes which in my opinion a controller has the advantage.
    But cross play isn't happening. so it doesn't matter.
    Last edited by keefy; 08-06-2013 at 17:28.

  11. #11
    Counting Mod
    PS4freak's Avatar
    Join Date
    May 2006
    Location
    Louisiana
    PSN ID
    lsutigers19
    Age
    27
    Posts
    14,080
    Rep Power
    149
    Points
    94,687 (190,439 Banked)
    Items Final Fantasy XIIIFinal Fantasy XCall of Duty: Black OPSDragon Ball ZPS3 SlimGoogle Chrome
    Achievements IT'S OVER 9000!
    Yeah I'm kind of glad about this. I don't know how games work well, especially fps, with cross play. Reaction time with a kbm is so much faster than using a controller. Not to mention more precise. I have a feeling many PC players would dominate of they are good.




    Currently Playing: ​Skyrim, Far Cry 4
    Currently Waiting For: ​​ The Order:1886

  12. #12
    Extreme Poster
    mistercrow's Avatar
    Join Date
    Nov 2007
    Location
    Texas
    PSN ID
    mistercrow
    Posts
    25,535
    Rep Power
    168
    Points
    169,417 (0 Banked)
    Achievements IT'S OVER 9000!
    Quote Originally Posted by ps3freak18 View Post
    Yeah I'm kind of glad about this. I don't know how games work well, especially fps, with cross play. Reaction time with a kbm is so much faster than using a controller. Not to mention more precise. I have a feeling many PC players would dominate of they are good.
    Yep, thats why I'm glad theres no cross-platform play.

  13. #13
    Dedicated Member
    Demi_God's Avatar
    Join Date
    Jul 2013
    Location
    Icy hot of the north
    PSN ID
    Kamikaze_Krunch
    Posts
    1,426
    Rep Power
    19
    Points
    7,913 (0 Banked)
    Items User name style
    I don't consider games as big as planetside to be twitch shooters. More closed off games or smaller games like Quake, Call of duty, even battlefield (close quarters) is more twitch then anything else. When you increase the map sizes more and more they become less twitch in the bigger areas while more twitch shooter style in the smaller areas. I don't think there would have been much of a difference if they would have went with cross platform play between the PS4 and PC with Planetside 2.

  14. #14
    Counting Mod
    PS4freak's Avatar
    Join Date
    May 2006
    Location
    Louisiana
    PSN ID
    lsutigers19
    Age
    27
    Posts
    14,080
    Rep Power
    149
    Points
    94,687 (190,439 Banked)
    Items Final Fantasy XIIIFinal Fantasy XCall of Duty: Black OPSDragon Ball ZPS3 SlimGoogle Chrome
    Achievements IT'S OVER 9000!
    Quote Originally Posted by Demi_God View Post
    I don't consider games as big as planetside to be twitch shooters. More closed off games or smaller games like Quake, Call of duty, even battlefield (close quarters) is more twitch then anything else. When you increase the map sizes more and more they become less twitch in the bigger areas while more twitch shooter style in the smaller areas. I don't think there would have been much of a difference if they would have went with cross platform play between the PS4 and PC with Planetside 2.
    Yeah it may not be twitch shooter but you can be much more precise with a mouse. If you are good with a mouse, you can easily place headshots better than someone with a controller. Not to mention performing a 180 on kbm is worlds faster than controller. It doesn't really matter how good you are on a controller because someone that is good with kbm is already better with movements. They have independent movement with aiming and movement. To do that on a controller you have to use both analogs, which removes the ability to use other functions that use face buttons. Don't get me wrong in not a PC elitist. I suck with kbm. I just know how fluid you can be if you are skilled with one versus a controller.




    Currently Playing: ​Skyrim, Far Cry 4
    Currently Waiting For: ​​ The Order:1886

  15. #15
    Extreme Poster
    mistercrow's Avatar
    Join Date
    Nov 2007
    Location
    Texas
    PSN ID
    mistercrow
    Posts
    25,535
    Rep Power
    168
    Points
    169,417 (0 Banked)
    Achievements IT'S OVER 9000!
    Quote Originally Posted by ps3freak18 View Post
    Yeah it may not be twitch shooter but you can be much more precise with a mouse. If you are good with a mouse, you can easily place headshots better than someone with a controller. Not to mention performing a 180 on kbm is worlds faster than controller. It doesn't really matter how good you are on a controller because someone that is good with kbm is already better with movements. They have independent movement with aiming and movement. To do that on a controller you have to use both analogs, which removes the ability to use other functions that use face buttons. Don't get me wrong in not a PC elitist. I suck with kbm. I just know how fluid you can be if you are skilled with one versus a controller.
    Back in my PC gamer days I was really good with a kbm so I definitely know firsthand how much more accurate you can be with a kbm.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
vBCredits II Deluxe v2.1.0 (Pro) - vBulletin Mods & Addons Copyright © 2010-2014 DragonByte Technologies Ltd.