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  1. #1
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    The Feature That Nobody Is Talking About

    This is a strength that nobody is talking about:

    http://gamingbolt.com/xbox-one-the-o...-talking-about



    With the Xbox One, the games OS and Windows OS can exist autonomously, since they are each interacting with the hardware directly via the hypervisor rather than one being layered on top of the other This means that if necessary, all memory for the Windows side can just be shifted over to games.

    Read more at http://gamingbolt.com/xbox-one-the-o...YEwcDhYutXh.99

    While Windows has access to roughly 2.5 GB (assuming the hypervisor requires 500 MB) and games are allowed 5 GB, the hypervisor could theoretically allocate memory from Windows for use in games. This technically means that if the Windows process is suspended and all resources are allocated for games that developers have up to 7.5 GB to use for game development.

    Don’t expect it to be that much though. For all intents and purposes, 6 GB sounds much more realistic. But given the fact that one can’t switch or “snap” apps with a title such as Killer Instinct, it stands to reason that developers are indeed currently using the hypervisor in order to grab more resources for games.

    Again, we’ll have to wait and see just what developers are capable of creating with all these new aspects in place. Needless to say, don’t expect either console to be necessarily limited by the amount of RAM allocated to game development any time soon.
    "We don't provide the 'easy to program for' console that (developers) want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so then the question is, what do you do for the rest of the nine-and-a-half years?"
    --Kaz Hirai, CEO, Sony Computer Entertainment

  2. #2
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    can't see a dev making use of that memory if they could, if MS were to bring something new to the OS say.... next year, that had to run constantly in the memory above 5gb. then that game would crash when you tried to run it, having lost that extra memory it needed to run.

  3. #3
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    This little article seems more like it was made for console war purpose in that it's wishful thinking.

  4. #4
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    This **** again

    Sent from my SGH-T889 using Tapatalk

  5. #5
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    Nobody is talking about this? Wait....maybe there is a reason.
    My avatar* is dedicated to server errors where ever they roam. May they never return.
    *censoring provided by Ghost

    Server Error Status Thread







  6. Likes mistercrow wishes they had posted this first.
  7. #6
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    This again? lol

  8. #7
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    With the Xbox One, the games OS and Windows OS can exist autonomously, since they are each interacting with the hardware directly via the hypervisor rather than one being layered on top of the other This means that if necessary, all memory for the Windows side can just be shifted over to games.

    Read more at http://gamingbolt.com/xbox-one-the-o...YEwcDhYutXh.99

    While Windows has access to roughly 2.5 GB (assuming the hypervisor requires 500 MB) and games are allowed 5 GB, the hypervisor could theoretically allocate memory from Windows for use in games. This technically means that if the Windows process is suspended and all resources are allocated for games that developers have up to 7.5 GB to use for game development.

    Don’t expect it to be that much though. For all intents and purposes, 6 GB sounds much more realistic. But given the fact that one can’t switch or “snap” apps with a title such as Killer Instinct, it stands to reason that developers are indeed currently using the hypervisor in order to grab more resources for games.

    Again, we’ll have to wait and see just what developers are capable of creating with all these new aspects in place. Needless to say, don’t expect either console to be necessarily limited by the amount of RAM allocated to game development any time soon.
    I just bolded the unboldeds..
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  9. Likes Christopher wishes they had posted this first.
  10. #8
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    I already have some prepared for you, X2.




  11. #9
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    I am interested to see how devs make use of this if its possible.

  12. #10
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    Ugh, why does it say you can't snap apps with games such as K.I.? I could've sworn MS showed themselves snaping their Twitch app to K.I. o_O?
    PCs are very much like Air Conditioners.
    They both become utterly useless once you start to open up Windows....
    ----------------------------------------------


  13. Likes x_terna wishes they had posted this first.

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