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Thread: Rime

  1. #26
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    Quote Originally Posted by KungMartin90 View Post
    Well in this case they're thinking inside Fumito Ueda's box
    Sorry, but other than some very slight similarities I don't see what you're getting at really.

    This was my game of show the moment I saw it.
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  2. #27
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    Quote Originally Posted by Dave-The-Rave View Post
    Sorry, but other than some very slight similarities I don't see what you're getting at really.

    This was my game of show the moment I saw it.
    If it's not dead obvious to you, then I can't really say much.

  3. #28
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    Quote Originally Posted by KungMartin90 View Post
    If it's not dead obvious to you, then I can't really say much.
    The main character is a kid running about an open environment..that's basically where the similarities end. Even the art style is different!
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  4. #29
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    Quote Originally Posted by Dave-The-Rave View Post
    The main character is a kid running about an open environment..that's basically where the similarities end. Even the art style is different!
    *sigh* w/e dude.

    The aesthetics, the general feel and mystery, even that thin bridge with colossal columns are copy pasted from SoTC (I bet even whatever that "mysterious creature" is, that turns up towards the end, while it won't look exactly like the colossi design-wise; it will a dead obvious inspiration from them- just like that flying thing from Journey). I could go through everything that's exactly like Fumito Ueda's games, but I'm really not in the mood to argue =/

    Edit: To add to this; Sitting by the fire, very reminiscent of The Last Guardian. The shadow figures, exactly like ICO. The animations, very reminiscent of ALL 3 games (ICO, SotC and Last Guardian).
    Last edited by KungMartin90; 08-24-2013 at 22:30.

  5. #30
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    This is one of the games I cannot wait for. Loved the style and atmosphere. Sony showed a lot of intriguing games last week. It makes me wonder what is going to be shown during TGS.

  6. #31
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    Quote Originally Posted by Saigon View Post
    This is one of the games I cannot wait for. Loved the style and atmosphere. Sony showed a lot of intriguing games last week. It makes me wonder what is going to be shown during TGS.
    Hopefully Last Guardian.

  7. #32
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    Game looks like it was smoke and mirrors....

    http://m.neogaf.com/showpost.php?p=198478087

    All this info comes from a source very close to the studio.

    First of all, I was told that the reveal trailer was all cinematic. It was faked to mimic gameplay, assets, etc. from a real game but 0% of the game was implemented.

    So the real challenge for the studio was to put that vision into the final game. And apparently this has been impossible to achieve.

    This words are a direct quote from my source about this news and the studio itself (it contains his personal opinion):

    "Sony required about one month ago the DEV KITs to be returned and canceled the fundings into Tequila Works, due of the game had no-sense. Basically there wasn't a game.

    This is a consecuence of the bad studio direction, basically Raul Rubio thinks that he is the next Tim Schafer. The truth is that Raul was fired from MercurySteam. The people from MercurySteam speak really bad about him (the main critics are: he has no idea about games, technology and he has crazy ideas without sense). If you add that his wife is the chairman of Tequila Works and looking for info about her you can find this:

    http://www.notariado.org/liferay/web...N=AC&FLAG=MAIL

    You could see that she is public notary in Spain. She hasn't any background making games. The results are, that Rime has no publisher and it is not cancelled due of they got public spanish founds to develop games:

    http://www.minetur.gob.es/PortalAyud...lConcesion.pdf

    If you take a look into their website and you compare the hellworkers list with the original team from Deadlight , only a couple guys remains from the original team. If all the team has left the studio, you must think that something wrong there is into the top of the company."

    I'm a bit sad to be honest since i was there in the first days of the studio (not working).
    Also Tequila has acquired the rights off Sony.

    Tequila Works has chosen to reacquire the rights to its adventure game, RiME, and is working hard to realise its aspirations for it.

    This is sad, I liked the art direction of this game.

  8. #33
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    Shame on Sony for getting behind this game without a satisfying prototype/vertical cut.





  9. #34
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    Agree with mynd, the art direction looked real good. Shame they couldn't achieve their goals.

    Hopefully they manage to put together something.
    Quote Originally Posted by K2D View Post
    Shame on Sony for getting behind this game without a satisfying prototype/vertical cut.
    Why is that a bad thing? Sony should be all about getting behind new and interesting ideas

    If anything, it's on the devs for failing to provide something to Sony. We've all seen how lenient Sony can be if you have a solid vision and produce results toward that vision *cough* Last Guardian *cough*.
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  10. #35
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    Atleast Team ICO is a proven developer.





  11. #36
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    This game looked awesome. Sucks it's not a game, but it was always the replacement "Last Guardian" With the real thing hitting, it's not the BIGGEST loss that this game was a fake. I mean, it's a loss, but not nearly as bad as no Rime AND no Last Guardian.
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