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  1. #26
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    Quote Originally Posted by YoungMullah88 View Post
    Mp @60fps

    sp @30fps

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    where does it say 30fps sp and 60fps mp also on a side note

    Quote Originally Posted by Sub-stance1 View Post

    yes, so that means there is a 99% chance the final game will also only be 30FPS. It was there target.
    "I think all those developers who are saying, "We donít want to do a PS3 game," or "Itís really difficult to do it," should shut up and make their games. If you have time to complain about it, then you should be spending your time working on getting the most from the hardware."

  2. #27
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    Quote Originally Posted by Fijiandoce View Post
    it doesn't really need it given its slower pacing compared to other shooters, but good news nonetheless!

    is that MP or SP? if its SP too that's even more impressive, given its fidelity and open world nature!
    Only MP is 60fps

    Quote Originally Posted by Wrath View Post
    You mean 60 FPS.
    same thing
    Quote Originally Posted by Ixion View Post
    Both Killzone: Shadow Fall and DriveClub are 'targeting' 60 FPS, so it's not 100% confirmed. Let's hope they can both get their games locked at 60 FPS by launch.


    I think GG already met their target since it was only for MP

    NOTE: Eric is a GG dev

  3. #28
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    So far the single-player looks like balls, but god DAMN--

    KILLZONE'S MULTIPLAYER IS BACK, BABY!

    Holy titties those screenshots are gorgeous. And that trailer!

  4. #29
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    Epic... Too many games that I want to pick up for launch!

  5. #30
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    Quote Originally Posted by hood View Post
    where does it say 30fps sp and 60fps mp also on a side note
    They specifically said the mp will be 60fps not the whole game

    Sent from my SGH-T889 using Tapatalk

  6. #31
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    Where does it say that SP is only 30fps?




  7. #32
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    I will get this game for the single player one day if it really is 60fps.

  8. #33
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    Quote Originally Posted by Foraeli View Post
    I will get this game for the single player one day if it really is 60fps.
    And if not?

  9. #34
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    Quote Originally Posted by JDizzleNO1 View Post
    oh my god....and that is all i gotta say. anybody who says this game looks like crap is a $#@!ing liar
    Have this game pre-ordered and loved KZ2/3 but just not loving the art direction of this game so far. It looks very very crisp...and I know people bashed KZ2/3 for the boring scenery and no color....but I liked the harsh pallet much better...this...not so much. Still won't stop me from enjoying it...but to me..I'm just afraid we are going to see something like how R2 left the Resistance universe. You had a great feel and atmosphere etc and then just ruined it...hope that isn't the case though.

  10. #35
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    Quote Originally Posted by davin_g View Post
    Have this game pre-ordered and loved KZ2/3 but just not loving the art direction of this game so far. It looks very very crisp...and I know people bashed KZ2/3 for the boring scenery and no color....but I liked the harsh pallet much better...this...not so much. Still won't stop me from enjoying it...but to me..I'm just afraid we are going to see something like how R2 left the Resistance universe. You had a great feel and atmosphere etc and then just ruined it...hope that isn't the case though.
    i understand what you're saying, but those graphics though...eye popping. best looking games this generation? uncharted 3, killzone 2 and 3....bar none



  11. #36
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    Quote Originally Posted by Flumbooze View Post
    And if not?
    then he'll get it for xbox one...oh wait



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  13. #37
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    Quote Originally Posted by Cyn View Post
    Looks fantastic. One minor concern is nobody is bothering to aim down sights in that video, just like in the previous KZ games. Makes me think the controls are just as janky as before.
    I haven't pre-ordered KZ, but my brother has. So I'll wait to see what the controls are like before committing. For me, EVERYTHING about KZ rocks, but the control system is its the only drawback. It's as though your uniform weighs half a tonne when turning, for example.

  14. #38
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    Quote Originally Posted by davin_g View Post
    Have this game pre-ordered and loved KZ2/3 but just not loving the art direction of this game so far. It looks very very crisp...and I know people bashed KZ2/3 for the boring scenery and no color....but I liked the harsh pallet much better...this...not so much. Still won't stop me from enjoying it...but to me..I'm just afraid we are going to see something like how R2 left the Resistance universe. You had a great feel and atmosphere etc and then just ruined it...hope that isn't the case though.
    I do agree with this. Killzone 1 and 2 both had an awesome art-scheme that created variety within its limits, and I was sad to see it go in the direction it did starting with 3; but honestly, I'm just glad to see the BANG of the series returning (at least in the MP--I think the SP looks lame), and I think the trailer showed it off in spades.

  15. #39
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    Quote Originally Posted by Forcedme View Post
    I do agree with this. Killzone 1 and 2 both had an awesome art-scheme that created variety within its limits, and I was sad to see it go in the direction it did starting with 3; but honestly, I'm just glad to see the BANG of the series returning (at least in the MP--I think the SP looks lame), and I think the trailer showed it off in spades.
    I agree. Nothing wrong but it use to set itself apart from the other shooters....now its almost too much like them. I just haven't liked the scenes we've been shown but I'm still getting it day 1. If the online plays like Mercenary.....WOW...that Vita game is FUN!!! The controls and aiming are very easy....and if its 60fps...it will make a lot of COD players happy. I still will play this for the single player story and probably spend most my time on BF4.

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