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Thread: Twitter: BF4 only 720p
Twitter: BF4 only 720p
What does it mean when it's upscaled?
Still 720p that's "upscaled" to fit a 1080p screen. Just like the current gen.
I'm ok with this. As long as its silky 60fps and INSANE graphics! Bring it on.
At 720p it's going to be difficult to have "insane" graphics. You can only make low resolution look so good. Especially if you've played BF3 @ true 1080p @ 60 fps like I have.
LOW settings @ 1080p looks much better then ULTRA settings at 720p.
Ehhh, please no. They would need to slather it with some anti-aliasing for me to even look at it. I was completely ready to move on from 720p and its much associated lagged edges.
so it's not even true 720p? -_- bargain bin.
i can tell the difference between 720p and 1080p on a monitor.
Twitter: BF4 only 720p
Another tweet not long came in:
To clarify: BF4 running at a higher resolution than 720p in the PS4 dev environment. Final resolution when the game is optimised at launch!
1 50" plasma a@ 1080p native sitting 4' away
1 32" LCD @ 720p native sitting 30" away.
Both 1080p screens were tested at both extreme ends of their graphics settings along with resolutions 720 and 1080.
The 720 32" screen was used to to test true 720p.
I didn't matter what screen was used. 720p is awful compared to 1080.
4 feet is awfuly close
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Twitter: BF4 only 720p
Hands on with BF4 on PS4
With the arrival of PlayStation 4 and Xbox One, EA and DICE have promised to bring the Battlefield PC experience to consoles, including massive scale maps, 64 player matches, and 60 frames-per-second gameplay. But up until now, all of the demos we've seen of Battlefield 4 have been running on supercharged PCs, producing jaw-dropping, unsurprisingly gorgeous results. This week at Gamescom, however, I had an opportunity to play Battlefield 4 on a PlayStation 4 development system, and the resulting experience has me worried.
In spite of EA and DICE's emphasis on narrowing the gap between consoles and PC, this week's PS4 demo did not include a full 64-player match or the franchise's beloved vehicular combat. Instead, attendees were treated to a local 16-player match of Domination mode, which limited the play area to a small segment of the game's freshly minted Paracel Storm map. While certainly a demonstration of how the game can be scaled down to satisfy players' need for object-based infantry combat, it's hardly living up to the promise of the "true" Battlefield experience's arrival on consoles.
But what's more concerning is how the game looks.
From the moment I sat down, I was surprisingly underwhelmed by the visuals. Instead of the crisp, detailed textures I've encountered this week on the PC version or other next-gen shooter titles, Battlefield 4 on PS4 looked soft and muddled. Wall textures looked half-finished, lacking some of the smaller material nuances or 3D variation. Environmental destruction was more extensive than Battlefield 3 and explosions would send larger chunks of buildings into the air, but once again, the particles looked dull. Weapon models looked great at the hip, but as soon as I raised them to look down the iron sights or scopes, imperfections became apparent.
Another contributing factor was resolution. While EA and DICE have not confirmed what resolution the game will run at on next-gen consoles, for the purposes of this demo, it was running at a resolution higher than 720p, but not 1080p. Though the difference between the two formats may not be recognizable to more casual players, after spending the week checking out games running natively at 1080p, it was readily apparent to me.
As uninspiring as my demo was visually, it's also important to remember that we are still months away from Battlefield 4's release. It's clearly a work in progress. And most importantly, the game itself is still very much a blast to play. But if today's demonstration is any indication, DICE's commitment to supporting 64-player games and maintaining a solid 60 FPS on next-gen consoles could very well come at the cost of visual fidelity, and as a franchise renowned for its state-of-the-art graphics, it's an unexpected compromise.
Not the final res, well see
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921,600 pixels vs 2,073,600 pixels technically. Good PC hardware can show the difference. Current consoles, TV, dish, whatever, cannot. Like you said, at least nothing the human eye can see.
Not too bothered, pretty sure my 50'' TV is 720P; the resolution on the left when you select HDMI however has higher dimensions, oddly enough.
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Gaming monitors are reasonably big, lots of pixels and the end user is very close to it.
A TV, on the other hand, is normally much bigger and is anywhere from 1280x720 to 1920x1080 (roughly) and people sit 4+ feet away from it.
At those distances, people cannot really tell the difference between 720p and 1080p, with normal TV sizes.
You also presume I'm not a PC gamer, and I can very much assure you that I am and have been for well over 2 years. I have a very nice rig and a dual monitor set up.
You guys are so lame, fun factor should out way the sillyness of 720 vs 1080.
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