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  1. #1
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    Is Titanfall 1080p@60 on Xbox One? "We'll see. Framerate is king."

    Digital Foundry
    Digital Foundry: Can't you say anything about the Xbox 360 version at this point?

    Drew McCoy: Other than we're having someone else do the porting of it.

    Digital Foundry: Will it run at 60 frames per second?

    Drew McCoy: We're not talking about it [laughs]. I'll say that the guys who are doing it are really smart and they're doing a good job on it. We're fairly hands-off on it. We're not telling them what to do but we have calls about it, we see it, we sync our Perforces... it's not going to be its own separate crazy off-shoot game with different content. The goal is to have the same gameplay experience.

    Digital Foundry: 1080p60 on Xbox One?

    Drew McCoy: We'll see how performance goes. Frame-rate is king
    .
    Much more at the link. Considering they have 8v8 unlike 32v32 and huge maps for BF4, I expect 1080p60 and nothing less

  2. #2
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    is 8vs8 the highest on Titanfall?

    That certainly isn't my type of game. While I do like CoD and all, I've grown more into the likes of Battlefield where you get more than single digit matches.

  3. #3
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    Quote Originally Posted by Demi_God View Post
    is 8vs8 the highest on Titanfall?

    That certainly isn't my type of game. While I do like CoD and all, I've grown more into the likes of Battlefield where you get more than single digit matches.
    They haven't talked much about the other modes but ones they have shown were 8v8 afaik
    Last edited by Itachi; 08-26-2013 at 18:36.

  4. #4
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    Xbox 360 version in 1080p? Um that won't happen. Give a list of retail AAA $60 Xbox 360 games that are 1080p.

  5. #5
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    That's actually a pretty good read, also goes into some details on whats happening on the server side of things and the good/bad that comes along with that. And the info on altering the Source engine is cool.

    Not sure what he's actually implying here though....

    "...Digital Foundry: What's the approach with the renderer?

    Drew McCoy: It's all-new. It's like going from a 360 engine to a PS3 engine - or more. It's now a 64-bit app, it's DX11,....."

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