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    The Ultimate Monk/Pugilist Thread



    Abilities List:


    Bootshine – Lvl 1 – Recast 2.5s – TP 60 – Range 3y
    Deliver an attack with a potency of 130.
    Opo-po Form Bonus: Critical damage if dealt from behind target.
    Additional Effect: Changes form to raptor.
    Duration: 10s


    True Strike – Lvl 2 – Recast 2.5s – TP 50 – Range 3y
    Delivers an attack with a potency of 150. Chance for critical damage increases by 5%
    when dealt from behind target. Can only be used when in raptor form.
    Additional Effect: Changes form to coeurl.
    Duration: 10s


    Featherfoot – Lvl 4 - Recast 90s
    Increases evasion by 15%
    Duration: 10s


    Snap Punch – Lvl 6 – Recast 2.5s – TP 50 – Range 3y
    Delivers an attack with a potency of 150. 180 when delivered from a target’s flank. Can
    only be used when in coeurl form.
    Additional Effect: Changes form to opo-opo
    Duration: 10s
    Additional Effect: Grants Greased Lightning
    Greased Lightning Bonus: Increases damage dealt by 7% and attack speed by 5%.


    Second Wind – Lvl 8 - Recast 120s
    Instantly restores HP. Potency scales with Attack Power.


    Haymaker – Lvl 10 – Recast 2.5s - TP 40 – Range 3y
    Delivers an attack with a potency of 170. Can only be used immediately after evading an
    attack.
    Additional Effect: Slow +20%
    Duration: 12s


    Internal Release – lvl 12 – Recast 60s
    Increases critical hit rate by 20%
    Duration: 15s


    Touch of Death – Lvl 15 – Recast 2.5s – TP 80
    Delivers an attack with a potency of 20.
    Additional Effect: Damage over time.
    Potency: 25
    Duration: 30s


    Twin Snakes – Lvl 18 – Recast 2.5s – TP 60 – Range 3y
    Delivers an attack with a potency of 100. 150 when delivered from a target’s flank. Can
    only be used when in raptor form.
    Additional Effect: Increases damage by 5%.
    Duration: 12s
    Additional Effect: Changes form to coeurl
    Duration: 10s


    Fists of Earth – Lvl 22 – Recast 3s
    Reduces damage taken by 10% Cannot be used with Fists of Fire or Fists of Wind, and
    shares recast timer with both.

    Arm of the Destroyer – lvl 26 – Recast 2.5s – TP 130 – Radius 5y
    Delivers an attack with a potency of 50 to all nearby targets.
    Opo-opo Form Bonus: Silence
    Duration: 1s
    Additional Effect: Changes form to raptor
    Duration: 10s


    Demolish – Lvl 30 – Recast 2.5s – TP 130 – Range 3y
    Delivers damage over time with a potency of 40.
    Duration: 18s
    Can only be used when in coeurl form.
    Additional Effect: Changes form to opo-opo
    Duration: 10s
    Additional Effect: Grants Greased Lightning
    Greased Lightning Bonus: Increases damage dealt by 7% and attack speed by 5%.


    [Rockbreaker] – Lvl 30 – Recast 2.5s – TP 120 – Range 5y – Radius 5y
    Delivers an attack with a potency of 130 to all enemies in a cone before you.
    Duration: 18s
    Can only be used when in coeurl form.
    Additional Effect: Changes form to Opo-Opo
    Duration: 10s
    Additional Effect : Grants Greased Lightning
    Duration: 12s
    Greased Lightning bonus: Increased damage dealt by 7% and Attack speed by 5%


    Fists of Wind – Lvl 34 – Recast 3s
    Increases movement speed. Cannot be used with Fists of Earth or Fists of Fire and shares
    recast timer with both.

    [Shoulder Tackle] – Lvl 35 – Recast 90s – Range 20y
    Rushes target and delivers an attack with a potency of 100. Must be more than 10 yalms
    from target to execute.
    Additional Effect: Stun
    Duration: 2s
    Cannot be executed while bound.


    Steel Peak – Lvl 38 – Recast 60s – TP ?* - Range 3y
    Delivers an attack with a potency of 150.
    Additional effect: Stun .
    Duration 4s


    [Fists of Fire] – Lvl 40 – Recast 3 sonds – TP 120
    Increases damage dealt by 5%
    Cannot be used with Fists of Earth or Fists of Wind, and shares recast timer with both.
    Effect ends upon reuse.


    Mantra – Lvl 42 – Recast 120s – Range 25y – Radius *y
    Increases HP recover via curing magic by 5% to self and nearby allies.
    Duration: 15s

    Howling Fist – Lvl 46 – Recast 60s – Range 10y – Radius 10y
    Delivers an attack with a potency of 170 to all enemies in a straight line before you for 10
    yalms.


    [One inch Punch] – Lvl 45 – Recast 2.5 s – TP 60 – Range 3y
    Delivers an attack with a potency of 80. Can only be used when in raptor form.
    Additional Effect: Removes one beneficial status from target
    Additional Effect: Changes form to Coeurl
    Duration: 10s


    Perfect Balance – Lvl 50 – Recast 240s
    Allows execution of weaponskills which require a certain form without being in that
    form.
    Duration: 10s


    [Dragon Kick] – Lvl 50 – Recast 2/5 s – Tp 60 – Range 3y
    Delivers an attack with a potency of 100.
    150 when delivered from a target’s flank (side).
    Additional Effect: Target’s INT reduced by 10%
    Opo-opo form bonus : Reduces target’s blunt resistance by 10%
    Duration: 15s
    Additional Effect: Changes form to raptor.
    Duration: 10s.




    Form Rotation











    Macros:

    Keeping your Position to the Mob in mind (always stay behind or to its side) This can Free up your primary hotbar so you dont have to swap from 1 to 2 and back as this can cause user error, hitting wrong macros, lag resulting in missed macros, and ultimately death of you (or party) due to slow timing in hitting that second chance macro, or you potion macro or your limit break macro... etc...

    As you can see above there are 9 listed skills in which you can mix in match, in proper form and position,
    Always starting with OpoOpo Form (a few examples)

    Macro 1 (back macro):
    (Label this one BACK)


    /ac "Bootshine"
    /wait # (choose between 2.5 through 5 anything less than 2.5 wont work)
    /ac "True Strike"
    /wait 3
    /ac "Haymaker" (can be used without breaking up your Form/Stance rotation)
    /wait 3
    /ac "Demolish"


    Macro 2 (side/flank macro):
    (Label this one SIDE)

    /ac "Dragonkick"
    /wait 3
    /ac "Twin Snakes"
    /wait 3
    /ac "Haymaker"
    /wait 3
    /ac "Snap Punch"


    Note: the timer in between each skill may vary and needs to be fully tested (it may be more or less just to be sure it doesnt miss one since its REALLY important they are in order. (also always pay attention if youre slowed as that will also affect these macros)

    I would also keep all of these separate skill macros on their own hotbar still in case rotation ever gets messed up, or the mob is moving around too much causing you to miss an attack
    Last edited by SomaXD; 09-04-2013 at 11:31.
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