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  1. #1
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    KZ:SF - Running above 30 Frames (aiming for 60FPS) in Single Player

    Arguably the biggest PlayStation 4 launch title this November is Killzone: Shadow Fall, coming to us from the fine folks over at Guerrilla Games.

    One of the people behind the game is Steven ter Heide, Game Director, who went on the PlayStation Blogcast and explained how they’re using the PlayStation 4 to make Shadow Fall feel like a new game, while also keeping the Killzone feel:

    I think the most immediate thing people notice is the leap in visual fidelity. We have more horsepower with PlayStation 4 and that means you can do bigger, bolder things. It’s running at 1080p, it’s running far above 30 frames – we’re aiming at 60 – so that’s a very good thing. That’s the first thing people notice just the visuals, the way it feels.

    But I think, what’s really exciting to me, is the new options that we have available in terms of creating Warzones and giving more freedom to the players and saying, ‘How do you want the game to play out?’ If you look at the whole package, where people start streaming their games, where they start sharing videos and all sorts of stuff, we really want to see unique gameplay and what people come up with.

    Following this, ter Heide discussed how the weapons in multiplayer will all be unlocked at the get go, with 1500 challenges (internal estimates show unlocking everything taking a month) that will unlock other items upon completion shipping with the game. That won’t be the end of the challenges though, as Steven said that they will be adding more through expansions, new DLC, and new (free) maps after launch.

    To finish up the talk of multiplayer, ter Heide mentioned the bots of Shadow Fall:

    We’ve always had bots in our previous games but we wanted to really have that bot experience transfer into the custom games as well. You can have those bots either in online matches, and they’ll replace some of your human friends or you can play an offline match against bots. And they know how to play with the abilities, they know how to play all the different mission modes, they can deal with whatever customization you throw at them, and best of all, they really mimic human player behavior. So if you set them to hard, that’s a pretty good challenge.

    Bots have always been a good addition, but this time around they’re more special because you get to set up your match and practice the things you want to practice and get good at.

    As of now, Guerrilla Games are in the final stages of fine-tuning and balancing Killzone: Shadow Fall.
    http://www.playstationlifestyle.net/...the-beginning/

    EDIT: References are to single player as multi-player has already accomplished 60FPS. As has been previously announced and witnessed in various demos since Gamescom.
    Last edited by Bitbydeath; 09-11-2013 at 02:40.

  2. #2
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  3. #3
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    If they can get Killzone: Shadowfall running at 60fps in single player that will be amazing to see and play.


  4. #4
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    Lol that optimization! Some people will eat there hearts out if this happens. I also suspect DriveClub is going through the same thing

    Sent from my SGH-T889 using Tapatalk

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    60fps or bust! Please make 60fps a priority in this game, and I'll buy a PS4 just for that! More frames per seconds means more gorgeous visual fidelity. 60fps is the only choice!

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    Reserving tomorrow.

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    more impressive every time I hear about this game

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    When is the absolute final time they have until they have this nailed down? Oct? End of this month?

    #IndieStation4 and proud of it.

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    Quote Originally Posted by admartian View Post
    When is the absolute final time they have until they have this nailed down? Oct? End of this month?
    Day 1 performance update?

  10. #10
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    Its got 1080p already so 60 fps will be a plus. Not really a big deal to me. Never really been able to notice the difference in 30 vs 60 fps unless the fps drops.




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    Quote Originally Posted by J_Chavez09 View Post
    Reserving tomorrow. Sent from my SPH-L900 using Tapatalk 4
    Already reserved.

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    if you run 30FPS V-synced, that would imply you're able to produce more frames in a second then is allowed yeah? Was Killzone SF confirmed V-synced given KZ2 & 3 were?

    if so, they could only be searching for 10-20FPS extra given the situation.....just musings, just musings, don't take this as fact or anything
    Sig courtesy of the_jim


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    If they get this running at 60fps im day one!
    Forza 5, Fifa 14, Battlefield 4 & Watchdogs - The Perfect Launch Line Up!

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  15. #15
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    Quote Originally Posted by Foraeli View Post
    60fps or bust! Please make 60fps a priority in this game, and I'll buy a PS4 just for that!
    Really? ...

    Some people, man.

    Anyway, awesome news. More fps = happier situation for everyone.

  16. #16
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    Fingers crossed they can achieve it.

    I might be alone though and think if they can get 60fps out of singple player and only 30 out of multiplayer then i'd rather the whole game be 30FPS.

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    60fps only really matters in MP. But if they can get it to 60 for SP too, then great stuff

  18. #18
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    Just noticed the last line. My reading sucks. Glad to hear MP is at 60fps

  19. #19
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    Quote Originally Posted by BBK.. View Post
    Fingers crossed they can achieve it.

    I might be alone though and think if they can get 60fps out of singple player and only 30 out of multiplayer then i'd rather the whole game be 30FPS.
    You got it wrong dude. They already achieved 60 fps for MP. Now they're trying to reach 60 in SP.

  20. #20
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    Read above...

  21. #21
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    Quote Originally Posted by BBK.. View Post
    Read above...
    O snap, my bad. Didn't notice =s

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  23. #22
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    Quote Originally Posted by Fijiandoce View Post
    if you run 30FPS V-synced, that would imply you're able to produce more frames in a second then is allowed yeah? Was Killzone SF confirmed V-synced given KZ2 & 3 were?

    if so, they could only be searching for 10-20FPS extra given the situation.....just musings, just musings, don't take this as fact or anything
    No. V-sync doesn't have any such meaning to that. You can have a game run at 20fps and be V-synced for 30fps.

  24. #23
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    Quote Originally Posted by Foraeli View Post
    No. V-sync doesn't have any such meaning to that. You can have a game run at 20fps and be V-synced for 30fps.
    What? No. That doesn't even make sense. Not on consoles. Fijiandoce basically has it right, if you are running at a solid 30fps (locked) with v-sync engaged, then it is safe to assume there is headroom to up the frame rate if so desired. Hence if they're running at a rock solid locked 30fps, it's safe to assume unlocked it would be in the high 40's or 50's, but with drops. They are trying to achieve a solid 60 refresh.

  25. #24
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    eh....I don't know. think Vsync can be applied at any performance. Doesn't mean it will run higher fps without it afaik

    Don't use that feature enough to know the details

  26. #25
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    Quote Originally Posted by Itachi View Post
    eh....I don't know. think Vsync can be applied at any performance. Doesn't mean it will run higher fps without it afaik

    Don't use that feature enough to know the details
    V-sync does have a performance hit, that is the point. I can achieve a higher FPS on all my PC games without it but with tearing and stuttering sometimes. So if you can run at 30 with v-sync it's safe to assume you can run higher unlocked

    And on consoles devs would never have a game running at ~20fps with v-sync engaged

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