This is unacceptable!! What if someone uses a 3d printer and makes a copy of my head or worse chops of my head to get to my game files!!!!?
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Thread: PS4 Login w/ Face Recognition.
- Join Date
- Feb 2008
- South Carolina
- PSN ID
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- Join Date
- May 2005
- Addison, TX.
- Rep Power
2) Now that it's not mandatory, it probably is somewhat worthless.
not to mention, that texas hold em game on PSN already has a video chat feature and while i've seen some use it, not everyone uses it. thus, i don't see how it'd be any different. i, for one, do not want to show myself because i'm not always fully clothed at home lol.
i'm actually not a cam hater, i want this tech but not making it mandatory makes it worthless. there are benefits to making it mandatory.
Man the way I see it is it's good that it's not mandatory. Motion gaming is horrible, and has no place in hardcore gaming, IMO.
The fact that devs aren't going to be putting useless motion controls into my games is a good thing.
I never want motion controls to catch on, they worked for the Wii, but that's it.
I think games should be either or, either it's an all motion experience or not at all, not thrown into games here and there. Having it mandatory will encourage devs to use it, and there is very few times where it's better to wave your hand around then to push a button.
Even Heavy Rain was a pain because of the move controls, the only part of that game I didn't like was the controls.
I'm glad people have the option. Of you want motion gaming buy a Wii, if you want "hardcore" motion gaming (lol!) buy an XBO. If you want a real gaming console then buy a PS4.
If you like motion gaming then great, but forcing it on everyone is not a good idea. IMO.
Of course there is very easy way to make that impossible by using face 'gestures' as part of the login.
The new pseye has 2x720p cameras with prime lense which can focus objects as close as 30cm.
This means that the maximum resolution for a 3d scan is ~20 samples per centimeter. (horizontal)
Of course one can get better resolution and coverage with more shots and from different angles.
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