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  1. #1
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    Bad News Biscuits: Ryse polycount downgrade? (or is it? dun dun duuun)

    Ryse: Son of Rome developer Crytek is working to close the gap between gameplay and film.
    In a talk given during the DICE Europe developer conference, Crytek founder Cevat Yerli explained some of the magic his studio is putting into its next-gen action game to make it visually pop. Ryse: Son of Rome is an Xbox One launch game, and Crytek is using its most cutting edge techniques to make it as cinematic as possible.
    “Next-gen enables us to really heighten the gameplay experience,” said Yerli. “With the combined power of CryEngine and next-gen platforms we can close the gap between games and cinematic experiences.”
    Yerli went over a number of techniques that Crytek is implementing in Ryse. For example, Xbox One’s power enables the studio to use the same exact character models from the video cutscenes during gameplay. The model for Ryse hero Marius includes 85,000 triangle polygons and 770 joints for life-like articulation. Many of those joints are in Marius’s face.



    Crytek’s CryEngine is also capable of sub-surface lighting, which enables light to penetrate skin in a realistic manner.
    The studio didn’t just turn to technology to close the gap between movies and games. Crytek worked hard to lock in its story for the game early during development. It mapped out the plot using storyboards just like a Hollywood production.
    Finally, Crytek hired motion-capture actors based on their looks, acting abilities, and voices all together. Yerli pointed out that game developers often motion capture themselves and hire cheap voice actors. He said his team can heighten the quality of the game even further by taking the acting seriously in the game.

    Read more at http://venturebeat.com/2013/09/25/cr...FSJSxRkMdbH.99
    Old Slide:


    Negative side: Running at 900p and still need to make downgrades?
    Positive side (hopefully): I'm thinking the 150k number was with all the fancy armour accesories and 85k is the "base" model. But in that case they would have picked the highest number to tell the press wouldn't they?

    UPDATE:
    Last edited by Itachi; 09-27-2013 at 14:19.
    I wonder when a nuclear warhead goes off, does the frame rate of real life drop?

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    did we end up deciding it didn't matter anyway?

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    I'm more interested in trying to like the game itself, rather than worry about triangles.




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    I most solemnly disapprove of this madness. I needs my triangles from my next gen commodities.

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    Quote Originally Posted by Sufi View Post
    did we end up deciding it didn't matter anyway?
    Who do you think you are bringing this line of thought on the internet?!
    EVERYTHING MATTERS.

    Crytek: *Bane voice* "It doesn't matter, what matters is our plan"

    "When you fight the console war, you win or you die"
    I wonder when a nuclear warhead goes off, does the frame rate of real life drop?

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    well, i said it in the other thread too and i will say it here as well: Only time these triangles will matter to me is when Dead or Alive 6 will come out.

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    lol.. at that so called downgrade. I don't care how many triangles the main character has. The game still looks awesome. Must be a slow news day.

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    Damn, a huge downgrade and it's not running 1080p. smh.


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    Quote Originally Posted by Two4DaMoney View Post
    Damn, a huge downgrade and it's not running 1080p. smh.
    uh huh, yea....lol Thats huge.

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    Is this triangle stuff akin to sheep counting because it sure does make me drowsy.

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    Quote Originally Posted by Sub-stance1 View Post
    uh huh, yea....lol Thats huge.
    sure is. 65k in polys could have added a lot of details to these models...


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    Quote Originally Posted by keefy View Post
    Is this triangle stuff akin to sheep counting because it sure does make me drowsy.
    Me too.



    Quote Originally Posted by Two4DaMoney View Post
    sure is. 65k in polys could have added a lot of details to these models...
    for sure. I bet a lot of pre-orders will be cancelled over Marius lost triangles.......lol

    Tomorrow's news will be Killer Instinct has been downgraded to 58FPS....oh no!
    Last edited by Sub-stance1; 09-27-2013 at 05:39.

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    Quote Originally Posted by Two4DaMoney View Post
    sure is. 65k in polys could have added a lot of details to these models...
    i don't think it's detail, i think it's how fine it would look. think of it like resolution. after a certain amount, you can't tell the difference. that's likely why it was downgraded.

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    Quote Originally Posted by Sufi View Post
    well, i said it in the other thread too and i will say it here as well: Only time these triangles will matter to me is when Dead or Alive 6 will come out.
    50k cleavage FTW!

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    Quote Originally Posted by Sufi View Post
    i don't think it's detail, i think it's how fine it would look. think of it like resolution. after a certain amount, you can't tell the difference. that's likely why it was downgraded.
    Exactly but that reason went out the window in the vs thread...by you know who...I'm just applying the logic from that thread lol.
    Last edited by Two4DaMoney; 09-27-2013 at 05:42.


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    Quote Originally Posted by Sufi View Post
    i don't think it's detail, i think it's how fine it would look. think of it like resolution. after a certain amount, you can't tell the difference. that's likely why it was downgraded.
    Too late...preorder cancelled and replaced by lococycle. Damn you Crytek!

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    I'm sure no one would notice the difference, and that is probably the same reason as to why they reduced the count. It's better to spend that processing power else. 150k is just overkill.

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    Dude, 700 joints, he be wasted.

  23. #19
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    Shave 10k more and that's HALF the original polygons. If you think that's not significant than you are plain wrong. I don't know what's going on behind the scenes as this game seems to be making a lot of concessions for its visuals and still seems to have unimpressive performance (pop in and stuff in the gamescom build and do I even need to post the crazy animation fails lol)

    I also want to address the issue of people writing this off as 'who cares, won't notice it anyway'. The point is not whether you notice but rather an insight into the technical side of an upcoming game and what it might mean for similar software
    Last edited by Itachi; 09-27-2013 at 06:42.
    I wonder when a nuclear warhead goes off, does the frame rate of real life drop?

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    Quote Originally Posted by Sub-stance1 View Post
    lol.. at that so called downgrade. I don't care how many triangles the main character has. The game still looks awesome. Must be a slow news day.
    You sure you dont care? (Taken from a VS Polycount thread)

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  25. #21
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    Quote Originally Posted by Sub-stance1 View Post
    Too late...preorder cancelled and replaced by lococycle. Damn you Crytek!
    Clearly you chose the better looking over the two.


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    I think, as a frame of reference, a standard enemy NPC in Shadowfall has around 40,000- 42,000 polys.

    The surest sign that you are on the right side of a debate is when you find yourself against those who are stuck in the past because they have no future.

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    The game was pushing a massive amount of polygons per sec at 900p. I think they decided to lower the poly count to get to the native 1080p mark. The lower poly count may have made the animations more fluid with more stuff on screen but who knows?

    Others speculate that the 85k triangles is Marius without Armor.
    150k when dressed in full Armor.
    Last edited by The Sith; 09-27-2013 at 12:37.

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  28. #24
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    Quote Originally Posted by The Sith View Post
    The game was pushing a massive amount of polygons per sec at 900p. I think they decided to lower the poly count to get to the native 1080p mark. The lower poly count may have made the animations more fluid with more stuff on screen but who knows?

    Others speculate that the 85k triangles is Marius without Armor.
    150k when dressed in full Armor
    .
    that's what I said as well in the OP but I find it hard to believe that armour, shield and sword (all things that mostly have flat surfaces would take almost the same amount of polys as an organic human model

    EDIT:

    Yup, it was a downgrade for some other upgrades. Its a good choice, there's no need for more than 100k characters I think

    Saw this one gaf. You can see the upgrade to the shaders here (though they could both be bullshots)
    Last edited by Itachi; 09-27-2013 at 14:24.
    I wonder when a nuclear warhead goes off, does the frame rate of real life drop?

  29. #25
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    Love these redemption threads lol. Time to double back and look at the old thread comparing it to kz sf.

    Ouch...so many crows, good LAWD!

    ^ bottom image is a promotional image (Bullshot), cleaned up using photoshop

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