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  1. #1
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    pushsquare: First impression of reso gun, The prettiest game on the PS4.

    http://www.pushsquare.com/news/2013/...st_game_on_ps4




    If youíve been unfortunate enough to reside within the general vicinity of this particular author over the past month or so, youíll have been forced to suffer through an excited recount regarding Resogun. The spiritual successor to Super Stardust HD has been lighting chemical fireworks in our subconscious for several weeks now, leaving us spinning in circles Kylie Minogue-style at the mere prospect of getting some hands-on time with the PlayStation 4 exclusive recently. But did the retro shooter live up to our interstellar standards, or send our expectations plummeting back down to planet Earth?

    There are a number of beautiful games in production for Sonyís next generation super machine, but none of them look as good as the Housemarque developed digital download. Titles such as Killzone: Shadow Fall and Assassinís Creed IV: Black Flag sure look a step ahead of their current generation counterparts, but the Finnish studioís arcade affair goes beyond even that. Built entirely out of voxels Ė essentially nifty volumetric pixels Ė the titleís cylindrical maps get canvassed with thousands of individually rendered cubes as you blast away at enemies and boost around the stage. Complete a level and youíll be treated to an explosive shower of the said three-dimensional squares, as the arena self-combusts in celebration of your performance.



    This all occurs in 1080p at 60 frames-per-second without a single hiccup along the way. Itís truly a sight to behold, and is easily the most technologically impressive piece of software that we've experienced on the PS4. But that wouldnít count for much if the game wasnít fun to play. Fortunately, itís also one of the most enjoyable releases that weíve sampled on the next generation console. The loop itself is simple: you target using the DualShock 4ís right analogue stick, and dodge patterns of lethal bullets with the left. Much like in Super Stardust HD, bombs can be deployed to momentarily clear the screen, while you can boost through enemies in order to obtain some breathing room. Lastly, a supercharged plasma attack allows you to go on a trigger-happy rampage, but only if you have the required resources.

    The controls are super responsive, making each miniscule motion register on the screen. And itís for that reason Ė in addition to the explosive effects Ė that the shooter is already shaping up to be a seriously addictive intergalactic excursion. The score chasing aspect doesnít hurt either, of course, rewarding you for keeping a single ship in the air for as long as possible. Each time you shoot down a robotic turret or space craft, youíll be able to scoop up glitter which gradually increases your multiplier. Bite the moon dust, though, and youíll be forced to restart, severely impeding your runís final score. Itís one of those games that will force you to scream in both frustration and euphoric elation.

    Adding to its retro leanings, youíll be able to scoop up stray spacemen as you progress. These augment you with basic points bonuses when returned to docking stations, as well as simple power-ups such as shields and weapon upgrades. There is a sense of urgency attached to the collection of these characters, as they can be stolen away by the enemy. Fortunately, the cylindrical nature of the arenas makes them relatively easy to spot, as you can always see everything thatís on the playfield in the background. Itís a neat design decision, which prevents the need to include a map at the top of the screen like in retro releases such as Defender. It also adds to the constant clutter, which is part of the titleís visual appeal.



    After making mincemeat of several hundred ships, our demo ended with a colossal spherical boss. This foe tries to crush you by rolling onto your aircraft, but fortunately you can shoot out the compartments around its edges to gain access to its interior. Once inside, the enormous enemy will attempt to wipe you out with inner-orange lasers. You need to shoot out its robotic defences Ė while avoiding the aforementioned hazards Ė to take the giant down and reap the rewards. Itís not exactly the most mechanically complex boss fight in the world, but weaving between swarms of projectiles and landing the all-important final blow feels satisfying nonetheless. Itís also accentuated by the ridiculous voxel-powered victory screen, which will make you believe in the PS4ís power.

    Even after playing just one stage, weíre confident that this is the title that will consume the majority of your time next month. The controls are so slick and the visuals so breathtakingly glitzy that you'll want to show it to all of your family and friends. With the promise of online co-op, a full campaign, score-attack modes, and multiple ships, weíve thought about little else since reluctantly backing away from our demo. Leave it to Housemarque to not only prove the potential of a new piece of hardware Ė but also threaten to utterly obliterate our productivity in the process.
    This is a day 1 purchase for me. I really liked super stardust and this game looks to be loads of fun.

  2. #2
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    I'm not buying it, I'm getting it free instead with PS+!

  3. #3
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    this is free with PS+?

  4. #4
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    Quote Originally Posted by Demi_God View Post
    this is free with PS+?
    yup, for 1 week only

  5. #5
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    Love love love Super Stardust HD....especially in 3D. Best most practical usage of 3D in gaming. Would really really hope this game has 3D too.

    As for everything PS+ gives you....simply the best gaming purchase I've ever made. From day 1 I've had it and played soo many games for free and tried many I would never have otherwise this is just a no brainer. PS+ on day one will give PS4 owners way more bang for their buck than X1 counterparts. The amount of games and discounts and extras just exceed the small cost of ownership.

  6. #6
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    Quote Originally Posted by Peregrin8X View Post
    yup, for 1 week only
    oh yeah! awesome
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