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  1. #1
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    New The Order 1886 Details

    Lol, before I even say anything, graphics look absolutely stunning in the pictures, as in next-gen Gears of War good. I'd highly recommend everyone reading the Game Informer issue. Lots of beautiful screenshots and much more in depth info.
    In concept since 2005
    Trailer graphics are what you can expect it to look like in-game
    Everything in the world is rendered with soft body physics
    Metal beams react for example to magnetic forces, bending and shifting in real time
    Incredible attention to detail: Lens flare catches light as you rotate the camera, oil lamps flash independently in an underground scene, light bouncing off every object provides uncanny realism, insane attention to material detail like wood, leather and cloth.
    Clouds and particles of dust float around lamp flames, subtely settling down on the camera lense
    Ready at Dawn spent a lot of time making the weapons unique, giving each personality. Grounded in understandable science but also have behaviors that you wouldn't expect
    Examples of guns: Arc Gun like you saw in the trailer, Combo Gun has two different settings, you can blow enemies back with a non-lethal charge to make space as well as using standard rifle fire, Thermite Rifle can shoot a chemical onto enemies, using secondary fire to shoot flares to light them on fire, frag grenades can be used typically or hoisted onto the environment via spikes
    Around 7th or 8th century, humanity splinters, with many getting 'beastial traits', becoming 'half breeds'
    Thus begins the conflict
    Humanity basically forms a version of the Knights of the Round Table, in this case, The Order to fight off this enemy
    Through a strange turn of events, they discover a substance called "black water", giving them unusually long lives and unique ability to recover from injury
    The Knights continue to age, but at a much, much slower rate which they use to battle for centuries
    It's basically a curse given they continuously see everything around them leave and die off, it's both a salvation and a curse for them
    This leads up to the 19th century and the changes facilitate the unique futuristic Industrial Age you see before you
    You play as Grayson, known as "Sir Galahad" (guy with the porn stache)
    A new threat emerges as parts of society (humans) begin to rebel against the rulership and are disgruntled with the inequality between layers of society
    Battle scenes are chaotic and exciting, with use of cover, somewhat similar to of Gears of War
    Ready at Dawn took a unique twist to QTEs, sometimes melee attacks occur during gameplay, time slows down and you can rotate your camera and find different things in the environment to give you an edge. These can range from dodging a punch or grabbing an improvised weapon for example
    Focused on a very strong story driven single player now, not willing to talk about any multiplayer
    Need some direct feed gameplay really badly

  2. Likes DarkNemesis, patthebaker321, mini E likes this post
  3. #2
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    Already bored.
    Last edited by Abdou23; 10-09-2013 at 00:06.

    PSN: Abdou023
    Currently Playing: GTA 5

  4. #3
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    they discover a substance called "black water", giving them unusually long lives and unique ability to recover from injury
    ahh, booooooooooo

    Bring back medkits damn it!

  5. #4
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    I'm throwing my money at the screen but nothing is happening!

    Really, though, it sounds awesome.

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  7. #5
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    I need to see all this in action.
    N.F.G

  8. #6
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    I hope those QTEs dont get annoying and or tedius.

  9. #7
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    Quote Originally Posted by Bitbydeath View Post
    ahh, booooooooooo

    Bring back medkits damn it!
    You must have miss read that. THe black water is why the knights have lived so long, not the way you heal during the game. Either way the game sounds really interesting and I cannot wait to see the screens and gameplay footage.

  10. #8
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    Quote Originally Posted by HellsJester View Post
    I hope those QTEs dont get annoying and or tedius.
    People always complain about QTE, but its better than just the same none interactive gameplay that is used in FPS and most action games. It adds depth and variety by placing the gamer in different situations to break up the repetitiveness. It is a welcome mechanic.

  11. #9
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    Quote Originally Posted by DarkNemesis View Post
    People always complain about QTE, but its better than just the same none interactive gameplay that is used in FPS and most action games. It adds depth and variety by placing the gamer in different situations to break up the repetitiveness. It is a welcome mechanic.
    I gotta disagree there.
    Its usually just a button press during a cutscene or a finishing move. Finishing moves shouldnt require a QTE and cutscenes should be watched not be interactive. Its been overused and is annoying and/or tedious in at least 75% of the games that feature QTEs. Im not saying all QTEs are bad. The Walking Dead was my game of the year last year and the QTEs were fitting. Im just saying too many developers just cram QTEs into their games where it doesnt fit and it makes the games a worse experience.
    Last edited by HellsJester; 10-09-2013 at 02:10.

  12. #10
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    Awwww YEAAAH!!!!!!!!!


    it's gonna be mind blowing!

    You can't be serious with the 30 megabyte signature... ~ Staff

    Maths is biased! It keeps telling me the PS4 is 50% more powerful than XboxOne!
    Great song, should have more views :'(

    SHIMAASAAAANIIII!!!!!
    http://i.imgur.com/bP50xuM.png

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  14. #11
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    Trailer graphics are what you can expect it to look like in-game
    I love how they always say that when in fact it never looks like the pre-rendered footage.



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    Quote Originally Posted by Wrath View Post
    I love how they always say that when in fact it never looks like the pre-rendered footage.
    Watch the debut trailer again.
    The first thing you see is a message saying "The following trailer was created in-engine" so saying "Trailer graphics are what you can expect it to look like in-game" is most likely accurate.

  16. #13
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    Def buying this game. About a qtr into the article and it makes me want to play it now!
    [SIGPIC][/SIGPIC]

  17. #14
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    Quote Originally Posted by HellsJester View Post
    Watch the debut trailer again.
    The first thing you see is a message saying "The following trailer was created in-engine" so saying "Trailer graphics are what you can expect it to look like in-game" is most likely accurate.
    That's what most people don't get right though. Something created in-engine does NOT necessarily equal in-game quality. In-engine graphics can still be pre-rendered.



  18. #15
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    Quote Originally Posted by DarkNemesis View Post
    You must have miss read that. THe black water is why the knights have lived so long, not the way you heal during the game. Either way the game sounds really interesting and I cannot wait to see the screens and gameplay footage.
    Also mentioned 'unique ability to recover from injury' which sounded like auto-healing, hope I am wrong though, that needs to die with lastgen.

    That said I don't mind GTAV's implementation of health regen + meds combo.
    Last edited by Bitbydeath; 10-09-2013 at 03:12.

  19. #16
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    Man this sounds awesome! I can't wait for a new trailer, especially the 1st gameplay trailer! So glad we have anew IP to look forward to on our PS4's with amazing potential. Who knows, this could end up being the PS4's Uncharted.




  20. #17
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    Quote Originally Posted by Wrath View Post
    That's what most people don't get right though. Something created in-engine does NOT necessarily equal in-game quality. In-engine graphics can still be pre-rendered.
    yet we have numerous interviews where the devs confirm that they are using same models and effects for cutscenes as they use in game

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  22. #18
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    Quote Originally Posted by Wrath View Post
    That's what most people don't get right though. Something created in-engine does NOT necessarily equal in-game quality. In-engine graphics can still be pre-rendered.



    In engine cutscene is what the hardware is producing with the same assets. Not the same as a pre-rendered cutscene.


    This is going to do well... Already has it's own GIF
    Last edited by victorijapoosp; 10-09-2013 at 03:26.
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    Great song, should have more views :'(

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    http://i.imgur.com/bP50xuM.png

  23. #19
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    Quote Originally Posted by Itachi View Post
    yet we have numerous interviews where the devs confirm that they are using same models and effects for cutscenes as they use in game
    I was not aware of that. I hope you're right though.



  24. #20
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    All sounds good but I need to see for myself.


  25. #21
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    Everything is using Soft body physics. Feast your eyes


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  27. #22
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    Yeah that's sounds great I mean the trailer from E3 was amazing !!

  28. #23
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    awwwwwwwwwwwwww yeah












    credit to insane metal from outer space!
    [SIGPIC]http://www.psu.com/forums/image.php?type=sigpic&userid=196590&dateline=12571 03452[/SIGPIC]I live capriciously...

  29. #24
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    Hopefully having a squad of 4 people means they will later announce 4 player split-screen.

  30. #25
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    looks $#@!ing amazing. And the crazy thing is...they haven't even scratched the surface of what the ps4 is possible of.
    N.F.G

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