http://blogs.windows.com/windows/b/a...-direct3d.aspxWe are very excited that with the launch of Xbox One, we can now bring the latest generation of Direct3D 11 to console. The Xbox One graphics API is “Direct3D 11.x” and the Xbox One hardware provides a superset of Direct3D 11.2 functionality. Other graphics APIs such as OpenGL and AMD’s Mantle are not available on Xbox One.
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Xbone will not support MANTLE or OpenGL
Last edited by Lefein; 10-15-2013 at 18:32.
The surest sign that you are on the right side of a debate is when you find yourself against those who are stuck in the past. It is they whom have no future.
Why would xbox-one need mantle anyway? They have direct -x. Mantle is exclusive to PC's anyway.
Xbox one don't need it because it already jas a low-level API Directx 11.2 and Direct3D. Mantle wasn't design for console only for PC.
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c'mon guys, do you think the OP actually cares about Xbox having it.
in a box that does not need Open GL or MANTLE. why do you think it's a concern that is does not?
is there another console out there by any-chance that does use them?
Sounds like it's DOA
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OpenGL is cool, I can see why they would go with Direct X being Microsoft but other than that no real reason to enforce it.
While the systems are both AMD, I bet the Xone uses different colour spacing / gamma curve and crushes the black levels for a third generation.
Look at project Spark, that game to me looks heavily crushed.
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