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  1. #1
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    KZ Shadowfalls texture quality has quadrupled since February


  2. Likes Zswordsman, Peregrin8X wishes they had posted this first.
  3. #2
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    "It’s been a while since we got a proper look at*Killzone: Shadow Fall. The futuristic first-person shooter is undoubtedly the top-tier title in the PlayStation 4’s launch lineup, but outside of*February’s big next generation coming out party, we haven’t actually seen much of the release. Guerrilla Games rectified that as part of a blowout on the latest episode of*GameTrailers TV*this week – and revealed a few interesting snippets in the process.

    New gameplay footage revolved around the jungle environment from earlier in the year –*which has been significantly overhauled since the summer*– in addition to a sequence that showed the Shadow Marshal protagonist crossing through the hostile wall that divides the Vektans and the Helghast. It’s looking very atmospheric at this almost finished stage, with the Dutch developer taking the decision to make all cut-scenes fully interactive, rather than unplayable cinematics like in previous instalments.

    One new enhancement to the campaign will allow you to carve your way through walls by planting explosives and simply gunning through them. Combined with the protagonist’s scan ability, this will allow you to sneak up on foes and take them by surprise. These kind of mechanical enhancements have been enabled by the additional power of Sony’s new system, and executive producer Angie Smets admitted that it’s part of the reason that the team were so excited to be targeting launch.“When we got asked to be there for launch on the PS4, we got so excited because we knew that we would get our eyes on new hardware and specifications, and also be involved with the development of the new machine,” she explained. “That was super exciting, but also inspiring on a creative level, because you knew that there was going to be a new system creating new opportunities for design and the graphics. Everyone got really hyped up.


    ”It’s a sentiment echoed by head of technology Michiel van der Leeuw, who also believes that the new system allowed the studio to be more imaginative. “You always run into a moment with hardware where you’re limited and you have to tell the designers that you can’t do that or you can have this,” he beamed. “However, this time you can have everything, and it allows us to do much more.”The lead continued that the improved architecture allowed it to get up and running faster than ever before, too. “We’re the ones that are making a launch title, so we’ve got all of the bumps along the way,” he admitted. “But it’s surprising for a launch title how easy it’s been to adapt to the console. We’ve been very much able to port things and from day one have been able to improve the quality, make the environments bigger, improve the draw distance, and more.”Most importantly, though, what has changed since February? “Since the PlayStation Meeting, the lighting has improved, the frame rate has improved, there have been a lot of changes to character animation and streaming, and texture quality is now about four times higher than it was back then, so it’s come a long way.” Perhaps the most exciting thing is that you’ll be able to see it all for yourself in less than a month..."

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  4. #3
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    Quote Originally Posted by Gantz View Post
    "It’s been a while since we got a proper look at*Killzone: Shadow Fall. The futuristic first-person shooter is undoubtedly the top-tier title in the PlayStation 4’s launch lineup, but outside of*February’s big next generation coming out party, we haven’t actually seen much of the release. Guerrilla Games rectified that as part of a blowout on the latest episode of*GameTrailers TV*this week – and revealed a few interesting snippets in the process.

    New gameplay footage revolved around the jungle environment from earlier in the year –*which has been significantly overhauled since the summer*– in addition to a sequence that showed the Shadow Marshal protagonist crossing through the hostile wall that divides the Vektans and the Helghast. It’s looking very atmospheric at this almost finished stage, with the Dutch developer taking the decision to make all cut-scenes fully interactive, rather than unplayable cinematics like in previous instalments.

    One new enhancement to the campaign will allow you to carve your way through walls by planting explosives and simply gunning through them. Combined with the protagonist’s scan ability, this will allow you to sneak up on foes and take them by surprise. These kind of mechanical enhancements have been enabled by the additional power of Sony’s new system, and executive producer Angie Smets admitted that it’s part of the reason that the team were so excited to be targeting launch.“When we got asked to be there for launch on the PS4, we got so excited because we knew that we would get our eyes on new hardware and specifications, and also be involved with the development of the new machine,” she explained. “That was super exciting, but also inspiring on a creative level, because you knew that there was going to be a new system creating new opportunities for design and the graphics. Everyone got really hyped up.


    ”It’s a sentiment echoed by head of technology Michiel van der Leeuw, who also believes that the new system allowed the studio to be more imaginative. “You always run into a moment with hardware where you’re limited and you have to tell the designers that you can’t do that or you can have this,” he beamed. “However, this time you can have everything, and it allows us to do much more.”The lead continued that the improved architecture allowed it to get up and running faster than ever before, too. “We’re the ones that are making a launch title, so we’ve got all of the bumps along the way,” he admitted. “But it’s surprising for a launch title how easy it’s been to adapt to the console. We’ve been very much able to port things and from day one have been able to improve the quality, make the environments bigger, improve the draw distance, and more.”Most importantly, though, what has changed since February? “Since the PlayStation Meeting, the lighting has improved, the frame rate has improved, there have been a lot of changes to character animation and streaming, and texture quality is now about four times higher than it was back then, so it’s come a long way.” Perhaps the most exciting thing is that you’ll be able to see it all for yourself in less than a month..."

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    That has me excited, so little bit of Red Faction tactics? I'd like to see a gameplay demo of this and how much destruction it can cause.

  6. Likes Admartian wishes they had posted this first.
  7. #5
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    Quote Originally Posted by atomicnuke View Post
    That has me excited, so little bit of Red Faction tactics? I'd like to see a gameplay demo of this and how much destruction it can cause.
    And then it says it.

    One new enhancement to the campaign will allow you to carve your way through walls by planting explosives and simply gunning through them. Combined with the protagonist’s scan ability, this will allow you to sneak up on foes
    I don't think explosives and gunning through them and sneak up on foes really fit..

    Don't Steal. Don't Molest Little Children. Don't Deal Drugs.

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    Quote Originally Posted by darky89 View Post
    And then it says it.



    I don't think explosives and gunning through them and sneak up on foes really fit..
    I think they mean sneak up by blowing through the wall where they are standing.

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    Wow

    Killzone: Shadow Fall unquestionably will be the best launch title on ANY next gen console.

    bring on the future!
    ALL 3RD PARTY MULTIPLATFORM GAMES WILL BE SUPERIOR ON PS4 NOW AND IN THE FUTURE!

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    Very nice day one for me.its geting close

  11. #9
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    if i can only have one title, this will be it



  12. #10
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    Not shocking. Most games boost things up at the end of their development.

  13. #11
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    Quadrupled? Pics or gtfo.

  14. Likes robvandam111, Admartian wishes they had posted this first.
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    Quote Originally Posted by Sufi View Post
    Quadrupled? Pics or gtfo.
    they're very easy to find if you at least try to look for it
    ALL 3RD PARTY MULTIPLATFORM GAMES WILL BE SUPERIOR ON PS4 NOW AND IN THE FUTURE!

  16. #13
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    Threads like these don't really help the fact that I'm getting more and more anxious the closer the 15th gets.

    Thanks!!!

  17. #14
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    This game looks just incredible, I can't even imagine what they will look like once developers hone their PS4 programming ability later in the consoles life!


    PSN ID: Tha_MonkeyClaw

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  19. #15
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    This video from GT(TV) shows some new things in it. The destruction of walls is one of the features they show and talk about.

  20. Likes DaveNI1979, Demi_God , F34R wishes they had posted this first.
  21. #16
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    My anticipation has more than quadrupled since Feb.




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  23. #17
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    Quote Originally Posted by darky89 View Post
    And then it says it.



    I don't think explosives and gunning through them and sneak up on foes really fit..
    smh common sense. You don't necessarily perform them in that order.

    You can blow holes through the walls with explosives. You can shoot through the wall with your guns. You can scan through walls and objects and use stealth to sneak up on your enemies.
    Last edited by Two4DaMoney; 10-21-2013 at 17:04.




  24. #18
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    Well, I must say the the destruction reminds me lot of Bad Company 1, which is a good thing, even if its probably going to be quite scripted for balance purposes.
    If they can add some level of destruction to the multiplayer as well, its going to be awesome.
    Almost everyone will say: buy console that has games that you want, and those who say otherwise are ignorant.

    Playstation Move for the win!

  25. #19
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    im sure im going to blow my load when i first see this game with my own eyes on my own tv first, then im going to blow some holes into some helghast



  26. #20
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    I just hope it plays well, shame to waste the eye candy if it doesn't.
    PSN = prison_inmate




  27. #21
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    Quote Originally Posted by Terminator 101 View Post
    Well, I must say the the destruction reminds me lot of Bad Company 1, which is a good thing, even if its probably going to be quite scripted for balance purposes. If they can add some level of destruction to the multiplayer as well, its going to be awesome.
    Yep, I want to see this destruction in action. Gonna be awesome.

  28. #22
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    The best way to appreciate the visuals of this game will be sat next to someone playing it. You never quite 'see' just how great these graphics are when you're in the midst of a bonkers firefight. It's looking beautiful though. Did you see the detail on the helghast he knifed?! Stunning.


  29. #23
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    Quote Originally Posted by Peregrin8X View Post
    they're very easy to find if you at least try to look for it
    well goddamnit i joined the forums to be spoonfed information, not look for it lol.

  30. #24
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    Quote Originally Posted by Sufi View Post
    well goddamnit i joined the forums to be spoonfed information, not look for it lol.
    Lol exactly why I joined gaf. People over here are just hell bent on bickering and arguing over old news that new articles don't get posted until 2-3 days after they've been published. Meh still a fun community tho

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  31. #25
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    Seems like GT is focusing on this game at the moment. Here's two more videos:

    Killzone Shadow Fall - Field Report

    Killzone Shadow Fall - Cold War Interview

    This doesn't make me want to play this game any less.

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