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  1. #51
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    Quote Originally Posted by FireSol View Post
    who will develop PSU design? )))
    Yeah we need to have a PSU car club for sure.

  2. #52
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    yep, I'll have to purchase this game now. This game looks stellar.

  3. #53
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    and another few seconds of beauty


  4. #54
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  5. #55
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    if you look closely you will notice environment reflection in chrome parts opposite rear-mirror

    took it from GAF thread

    Rushy
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    (Today, 10:50 PM)
    Quote
    #1040
    Originally Posted by Perkel
    love it. Also Driveclub looks like to have best hand animations in any racing game delivering dat 900

    You wouldn't believe how hard it has been to delivering full 900 degree steering wheel animations, every car had to be rigged and animated individually. You've got both paddle shifts and stick shifts, and so many different styles of steering wheel.
    The animation team really has done a cracking job, and the game just looks so much more natural because of it. When you see a car go round a tight corner with a minuscule amount of steering lock it just breaks the whole illusion, so I'm glad we've managed to raise the bar here
    retail version pre-order placed!!! sorry, Evo, for my doubts
    Last edited by FireSol; 10-28-2013 at 20:07.

  6. #56
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    and people still think these graphics are bad...why???? i dont get it....



  7. #57
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    Quote Originally Posted by JDizzleNO1 View Post
    and people still think these graphics are bad...why???? i dont get it....
    Because its a PS4 exclusive so not on Xbox.

  8. #58
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    Quote Originally Posted by JDizzleNO1 View Post
    and people still think these graphics are bad...why???? i dont get it....
    mostly because E3 build wasnt good enought, gamescom was better but still not so good, tgs version was big step forward, but this build is huge jump, not just step

  9. #59
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    yeah but i thought e3 build looked pretty goddamn sexy to me......hmph



  10. #60
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    Driveclub was in the same boat with KillZone:SF. They both had awesome presentation videos back in february, and many ppl doubt that this lvl of visuals can be reached. GG as bigger team did their job in time, Evo - not. But Driveclub gest so much love from developers i think they all work at least 12-14 hours per day to make this game surpass presentation video

  11. #61
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    Nice to see previous naysayers change their minds. I always knew it was going to be a cracking game.

    The viewpoint camera looks a bit far back to me. Don't know about you guys but when I drive I cannot see the speedo all the time, I have to look down at it and when I do I can actually read every digit on it. Its not just this game its all of them, thy never accurately get the viewpoint correct in "****pit view" which is why I tend not to use it.

    Last edited by keefy; 10-28-2013 at 21:04.
    This is a local shop for local people you have no business here!

  12. #62
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    This is going to be one hell of a game. Can not wait!

  13. #63
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    Quote Originally Posted by keefy View Post
    Nice to see previous naysayers change their minds. I always knew it was going to be a cracking game. The viewpoint camera looks a bit far back to me. Don't know about you guys but when I drive I cannot see the speedo all the time, I have to look down at it and when I do I can actually read every digit on it. Its not just this game its all of them, thy never accurately get the viewpoint correct in "****pit view" which is why I tend not to use it.
    That looks really nice. I'm really looking forward to this game.

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