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  1. #1
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    So, let's talk about PS4 visuals...

    I wonder if something like this is out of the realm of possibility for the PS4?



    So far, I'm really impressed with The Division and inFAMOUS: Second Son but, as newer games release, I expect to see a significant jump in visual fidelity, similar to how The Last of Us looks next-gen when compared to Resistance: Fall of Man.

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    I think there will be a diminishing return of that jump in visual fidelity. But it will be noticeable though. Maybe not a huge jump?




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    Don't be too impressed with The Division. Remember how great Watchdogs looked when Ubi was showing it early on, and then we saw it later on the graphics were no where near as good? I have a feeling The Division will suffer the same downgrade. Fingers crossed it doesn't though.

    I'm happy with the PS4 visuals so far, especially since I'm a huge Battfield fan(boy). I don't think what I've seen so far is a HUGE leap, but it's definitely a leap. Unfortunately I don't think graphics will ever meet my expectations in my life time, but that Dark Sorcerer demo wowed me.

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    what i believe we will see is not the hugest jump in graphics, but in fidelity, texture detail, minute details, resolution and other small but important graphical jumps. although, killzone shadow fall looks fucking great!



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    I'm pretty impressed right now. KZ is absolutely gorgeous!




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    I think the ps4 will come close to this video at the end of its cycle

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    Is it just me or do characters in games appear bigger? I don't know if it's because games are running in 1080p or what but it's awesome. The helghast in KZ are freaking huge same for 2k the guys are big and lifelike.

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    Quote Originally Posted by N0REGARD4LIFE View Post
    Don't be too impressed with The Division. Remember how great Watchdogs looked when Ubi was showing it early on, and then we saw it later on the graphics were no where near as good? I have a feeling The Division will suffer the same downgrade. Fingers crossed it doesn't though.

    I'm happy with the PS4 visuals so far, especially since I'm a huge Battfield fan(boy). I don't think what I've seen so far is a HUGE leap, but it's definitely a leap. Unfortunately I don't think graphics will ever meet my expectations in my life time, but that Dark Sorcerer demo wowed me.
    I don't believe The Division will suffer a downgrade, since it isn't cross-gen like Watch Dogs.

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    Quote Originally Posted by Black View Post
    I wonder if something like this is out of the realm of possibility for the PS4?



    So far, I'm really impressed with The Division and inFAMOUS: Second Son but, as newer games release, I expect to see a significant jump in visual fidelity, similar to how The Last of Us looks next-gen when compared to Resistance: Fall of Man.
    I'll be impressed with either title when I play it and see real graphics.
    Sofar, PS4 is equal to or better than my i7 970 with a Radeon 6950, and should continue to get better as it's understood and maximized better.
    I'd guess alot of titles actually don't use the memory management quite optimally and just take advantage of the speed and shared pool. There are nuances which will lead to great speed ups.

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    The Sorcerer game from Quantic looks much better than this video imo, and it's already running real time in PS4.


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    I would like to see a great improvement in lip sync this gen it's one of those little annoyances(spl?) this gen that is apparently being held back by the tools at hand. I can't really see visuals take a great leap more stepping stones as the years roll on. Most people have 1080 tv's so really to go beyond that won't make sense for developers

  16. #12
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    Quote Originally Posted by daLa View Post
    The Sorcerer game from Quantic looks much better than this video imo, and it's already running real time in PS4.
    More of a tech demo than anything.




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    The thing with people promising greater graphics as time goes on, while that's true, expectations also increase as time goes on.

    By the time I saw Last of Us I simply thought "this is a pretty nice looking game". Similar to how I felt about Uncharted 1 at the same time frame.

    Anyway, Killzone SF has shown a decent jump, even from late PS3. So for now I'm happy.

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    I hope so, that doesn't even look that good. Horrible lip syncing and expressions. watch LA Noire...we should be able to achieve that this generation but it probably won't happen due to high costs.

  19. #15
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    Quote Originally Posted by Sufi View Post
    I hope so, that doesn't even look that good. Horrible lip syncing and expressions. watch LA Noire...we should be able to achieve that this generation but it probably won't happen due to high costs.
    I've seen L.A. Noire. It's good. Synchronicity is the best I've seen in a while though.

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  20. #16
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    Quote Originally Posted by Black View Post
    I've seen L.A. Noire. It's good. Synchronicity is the best I've seen in a while though.
    maybe visuals...not expressions nor the lip syncing. here is a video as a refresher



    this video shows not only more accurate expressions but more dynamic ones and more of them.

    really, there isn't anything better than this yet, i'm sorry, no contest. we just need to go from there and incorporate next-gen tech.



    another close one, it's just amazing how they were able to do this.
    Last edited by Sufi; 11-19-2013 at 06:41.

  21. #17
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    Quote Originally Posted by PS4freak View Post
    More of a tech demo than anything.
    Yeah, still was running in realtime on the PS4 6 months before it was launched.
    Im pretty sure will see those visuals in 5 plus years.

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    pretty sure something close to that will be achievable. i'm definitely excited. too bad we'll have to wait before the really amazing games will be out.

  23. #19
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    Quote Originally Posted by TEST SUBJECT 83 View Post
    Yeah, still was running in realtime on the PS4 6 months before it was launched.
    Im pretty sure will see those visuals in 5 plus years.
    I agree. Doubt it will be in the near future like you said.




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  24. #20
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    I think we shall see graphics getting better as the evolution of the console continues, again look at The Last of Us compared to Resistance at the beginning of the PS3's life cycle.
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  25. #21
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    Quote Originally Posted by TEST SUBJECT 83 View Post
    Yeah, still was running in realtime on the PS4 6 months before it was launched.
    Im pretty sure will see those visuals in 5 plus years.
    Not to mention that was simply a ported PS3 game engine (B:2S) running on PS4.
    QD are going to blow everyone away when they show off what they can do with the PS4 power.
    Far and above the vid in the OP.

  26. #22
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    Expect development cycles to be just as long as PS3 if you're expect graphical leaps and bounds this generation.. Graphics aren't important this generation.. it's physics and particle simulations this gen.
    " A Toll's a toll and a roll's a roll. If we don't get no toll's, then we don't eat no roll's"

  27. #23
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    I am looking forward to seeing what Codemasters do with the next F1 game, especially the power they now have from the latest consoles!
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  28. #24
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    I'm on board with the hope that visuals double over the next few years.




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    Quote Originally Posted by Black View Post
    I wonder if something like this is out of the realm of possibility for the PS4?

    Yes and no. I think the better question would be "would we be seeing similar results to something like this on the PS4?", the answer to that is a resounding yes. The problem is is that it is going to take still a good 20+ years before games reach the polygon and fidelity standard of FMV. In every game you play you can clearly see sharp points.straight edges everywhere, the best thing about FMV is that you can simply add in thousands of polygons to smooth things out the way they should be.

    The good thing about having more powerful hardware though is that technically the production cost should drop each console cycle, the more often the console cycle the cheaper the production cost per character/object is. Once we hit the crazy poly limits of FMVs then developers will never need to create any LODs, normals, bumps, etc whatsoever.

    Edit: In case people don't quite understand what I meant by "cheaper production costs per cycle", all developers create an FMV version of any model in-game first and use it for normal/bump maps via projection methods, the cost of production is all down to normal and bump mapping LODs, the lesser the power of a console the more LODs will have to be created. The more powerful the less amount of LODs are required.
    Last edited by Varsh; 11-19-2013 at 11:48.


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