Latest PSU headlines:

Results 1 to 10 of 10
  1. #1
    Elite Guru
    berts08's Avatar
    Join Date
    Nov 2007
    Location
    N.Ireland
    PSN ID
    berts08
    Age
    31
    Posts
    5,592
    Rep Power
    77
    Points
    7,660 (4,000 Banked)
    Items User name styleManchester United
Gift received at 11-19-2011 from Cuguy
Message: couldn't find a reason the shop would deny you the purchase, so here ya go

    Next-Gen Face-Off: Battlefield 4

    After running our preview comparison of Battlefield 4 exactly one month ago, it was startling to see how great the advantage proved for one platform in particular; a shocking signifier of the form all future next-gen comparisons might take. The PS4 had the higher internal resolution, a considerable performance lead in motion, and the addition of extra effects such as horizon-based ambient occlusion entirely missing on Xbox One. But now, with the retail releases out in the wild, we can see to what extent this disparity is set in stone, and whether DICE's implication of further tweaks to the Xbox One release actually makes up any ground.
    For the sake of absolute thoroughness, we can confirm any such change doesn't extend to the resolution issue. If you're buying the PS4 version, you're getting a 1600x900 image scaled to whichever output you'd prefer, while the Xbox One trots behind with a 1280x720 framebuffer that, to be blunt, has an impact on overall visibility on some of the game's bigger multiplayer maps.
    In motion, it's the Xbox One version that suffers from the greater temporal aliasing - a flicker artefact on thin geometry and power-lines while panning - but also a general muddying of enemy outlines on the horizon. A post-process anti-aliasing method is in place for both versions, but it's simply not enough to pull the Microsoft release out of the muggy mire as far as image quality goes - it stands as a real shame.
    As addressed in our editor's blog Q+A, there are three specific factors that influenced the image quality of the preview build comparison, and each has been put to rights for the final release. Firstly, the brightness of the game ships at 50 per cent as default, rather than the stock 30 per cent set at the Stockholm event, meaning the image produced here now lines up precisely with the PC's. Secondly, the black crush previously seen on Xbox One is gone for the consumer-side product, meaning the colour space is now a much closer match to the PS4's. For a close look at the results in any combination, feel free to check out our head-to-head comparison videos below, or our 76-strong image comparison gallery.




    The Digital Foundry verdict

    In all, it's our first chance to see Battlefield 4's multiplayer mode in action on Xbox One, and to witness either version of the game running on final retail hardware. On the visual side, HBAO is indeed added to the Xbox One version, as promised by DICE following its omission in the Stockholm build. However, the divide in internal resolution - which remains at 900p on PS4 compared to the straight 720p on Xbox One - is the big sticking point, even with the removal of the Xbox version's sharpening filter which amplified the aliasing. Put simply, the assets and effects are identical for each next-gen platform, but the added pixel definition on PS4 spares it from the distracting edge-crawl on thin objects that proves to be an issue on the Microsoft side.
    Elbowing into the tussle is, as always, the PC version with its higher-grade particle and alpha effects, superior object draw distance and more refined shadow detailing at ultra settings. But it must be commended just how much of this maxed-out experience translates to next-gen platforms. The textures on PS4 and Xbox One are equal to the PC's highest, and water shaders carry over as-is, where the current-gen versions really show us the plain, pared-back alternative. It's a very solid effort in this sense, and can only get better as DICE's understanding of the hardware grows.
    The PS4's strong performance lead is the real clincher though; a wide 10fps margin flaring up for most of our campaign mode tests. The comedown hits, however, once you realise that neither platform can pull off a straight 60fps during the larger Conquest multiplayer maps, where most of the fun is to be had. Regardless, a clear-as-day recommendation still goes to the PS4 version, and while there are glitches on both consoles that need to be addressed, the embracing of seamless, behind-the-scenes updates should at least ease some of Battlefield 4's growing pains.
    Read more in link

    http://www.eurogamer.net/articles/di...t-gen-face-off


    “Two possibilities exist: Either we are alone in the Universe or we are not. Both are equally terrifying.” Arthur C. Clarke


    PSN ID: berts08



  2. Likes mistercrow likes this post
  3. #2
    Superior Member
    thanatos144's Avatar
    Join Date
    Jul 2013
    Location
    Stuart, Florida, United States
    PSN ID
    thanatos144
    Posts
    791
    Rep Power
    10
    Points
    7,672 (0 Banked)
    I read a article in game informer about the two systems Right after a full page Xbox ad and it seems they try so hard not to say anything that might put the Xbox in a bad light....It makes me think that maybe these Mags let advertisement money color their reviews and it is a damn shame.

  4. #3
    Extreme Poster
    mistercrow's Avatar
    Join Date
    Nov 2007
    Location
    Texas
    PSN ID
    mistercrow
    Posts
    25,535
    Rep Power
    165
    Points
    169,417 (0 Banked)
    Achievements IT'S OVER 9000!
    So PS4 is the definitive console version of BF4.

  5. #4
    Superior Member
    thanatos144's Avatar
    Join Date
    Jul 2013
    Location
    Stuart, Florida, United States
    PSN ID
    thanatos144
    Posts
    791
    Rep Power
    10
    Points
    7,672 (0 Banked)
    Quote Originally Posted by mistercrow View Post
    So PS4 is the definitive console version of BF4.
    They did say that in a backhanded way yes LOL

  6. #5
    Forum Elder
    RedOrb_Collector's Avatar
    Join Date
    Dec 2006
    Age
    26
    Posts
    2,990
    Rep Power
    103
    Points
    13,812 (0 Banked)
    Items User name style
    Quote Originally Posted by thanatos144 View Post
    They did say that in a backhanded way yes LOL
    Eh, while they did say the 'clear as day recommendation' is the PS4 version, I can almost see what you're saying.

    They seem to be keen on making sure to blame the game for not being the best it can be, as if implying that's the reason behind the disparity.

  7. #6
    Superior Member
    thanatos144's Avatar
    Join Date
    Jul 2013
    Location
    Stuart, Florida, United States
    PSN ID
    thanatos144
    Posts
    791
    Rep Power
    10
    Points
    7,672 (0 Banked)
    I honestly dont care if one looks better then the other...They can look and play the same as long as they are good....I want the days of crappy PS ports over.

  8. #7
    Extreme Poster
    mistercrow's Avatar
    Join Date
    Nov 2007
    Location
    Texas
    PSN ID
    mistercrow
    Posts
    25,535
    Rep Power
    165
    Points
    169,417 (0 Banked)
    Achievements IT'S OVER 9000!
    Quote Originally Posted by thanatos144 View Post
    I honestly dont care if one looks better then the other...They can look and play the same as long as they are good....I want the days of crappy PS ports over.
    Well apparently they are. lol

  9. #8
    Chocolatier to the Stars
    TidalPhoenix's Avatar
    Join Date
    Dec 2006
    Location
    Behind you!
    PSN ID
    TidalPhoenix
    Posts
    11,586
    Rep Power
    116
    Points
    13,184 (0 Banked)
    Items New User TitleUser name style
    Achievements IT'S OVER 9000!
    Quote Originally Posted by thanatos144 View Post
    They did say that in a backhanded way yes LOL
    By backhanded did you mean when they said this?
    Regardless, a clear-as-day recommendation still goes to the PS4 version
    Less of the conspiracy theories plz

    ​aka Sparc

  10. #9
    Extreme Poster
    Omar's Avatar
    Join Date
    May 2005
    Location
    Addison, TX.
    Age
    32
    Posts
    29,642
    Rep Power
    187
    Points
    95,586 (0 Banked)
    Achievements IT'S OVER 9000!
    i don't see anything wrong with the article. the fact that they are going back to this issue, should be enough that they didn't get paid by MS.

  11. #10
    Extreme Poster
    mistercrow's Avatar
    Join Date
    Nov 2007
    Location
    Texas
    PSN ID
    mistercrow
    Posts
    25,535
    Rep Power
    165
    Points
    169,417 (0 Banked)
    Achievements IT'S OVER 9000!
    Quote Originally Posted by Sparc View Post
    By backhanded did you mean when they said this? Less of the conspiracy theories plz
    Agreed. Seems like a pretty straightforward reccomendation to me.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts

PSU

Playstation Universe

Reproduction in whole or in part in any form or medium without express written permission of Abstract Holdings International Ltd. prohibited.
Use of this site is governed by our Terms of Use and Privacy Policy.

vBCredits II Deluxe v2.1.0 (Pro) - vBulletin Mods & Addons Copyright © 2010-2014 DragonByte Technologies Ltd.