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  1. #1
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    Unreal Engine 4 Visual Effects

    This is a very interesting video showcasing the Unreal 4 engine, and how easy it is to use.


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    Always been an Unreal Engine fan and it looks like UE4 is going to be the go to engine again this generation. Absolutely stunning.

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    The rumor about Epic making a big announcement at the midnight launch of the PS4 was just another twitter up. But, Epic has been extremely quiet for quite awhile now, beyond the Unreal 4 tech demos. They haven't had a major title since Gears of War 3 and their most recent producer release was Bulletstorm. It seems there is some major title being developed in secret, these tech demos are probably leading up to it.
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    Quote Originally Posted by Bligmerk View Post
    The rumor about Epic making a big announcement at the midnight launch of the PS4 was just another twitter up. But, Epic has been extremely quiet for quite awhile now, beyond the Unreal 4 tech demos. They haven't had a major title since Gears of War 3 and their most recent producer release was Bulletstorm. It seems there is some major title being developed in secret, these tech demos are probably leading up to it.
    I certainly hope so! These trailers get me too excited. They better bring it!


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    What's exciting is that this engine looks solid and PS4 is simple and powerful to work with so devs will be focusing on content instead of technique. Good times a head!

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    I'm a simple man. I just want TES\Fallout to look like this or CryEngine.

    #Believe


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    Hmm. They have been pretty quiet about games. Wonder what they are up to.




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    I always see forum goers complain about these UE engines and to be honest, I don't see why normal gamers have a problem with this technology. These UE engines seem to be very friendly to developers. On top of that, you can tweak this engin to the point you wouldn't be able to tell what engine whatever game was using.

  11. #9
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    As Ghost has said could be some interesting times ahead here...
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    I've never really liked the Unreal engine, there is just some look that the games have which I dislike. Plus that engine gives me a sour taste in my mouth from the early days of the PS3, when we were getting beyond sub-par games ported from the 360, and the UE games were among the worst offenders. Plus games that typically aren't all that great tend to use the UE, do to it being cheaper and easier for new game developers who really don't know the ropes yet. Used to be in the earlier days of the PS3, that when a multiplatform game booted up and said "Uses Unreal Engine" it was almost guaranteed the game would be absolutely terrible in more ways than one.

    Although I have been surprised before, as I believe Mass Effect 2/3 uses the UE, and I loved the way those games played and looked. I was extremely surprised to hear that it used the UE, and slightly changed my perspective on the engine.

    I am looking forward to UE4 engine though, as the PS4 will likely get the best treatment from it, and smaller game companies can probably still knock out beautiful games that run great on the PS4 with it.

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    Thumbs up

    Yep, unreal looks great once again, I really prefer this engine to CryEngine 3 and I don't think Rockstar's RAGE even comes into the equation. True, Crysis is not a particularly good game, yet it is the best comparison to UE4 imho.

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    Quote Originally Posted by Robert14123 View Post
    Yep, unreal looks great once again, I really prefer this engine to CryEngine 3 and I don't think Rockstar's RAGE even comes into the equation. True, Crysis is not a particularly good game, yet it is the best comparison to UE4 imho.
    The Rage engine is pretty amazing. Just look at what it did for the PS3 and 360.

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    wow, i guess tomorrow is going to very interesting.

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    Rockstar's Advanced Game Engine, and Sufi will probably agree with me, is mindblowing when you consider all of the attention to detail it allows in a open world environment while keeping a steady, passable frame rate on current-gen consoles. Going from playing GTA IV to Red Dead Redemption and then GTA V was really interesting.

    The only issue I really have with the Unreal Engine is the way the character models tend to look like action figures. I don't mean the fact that they're bulky but they're not really layered or complex compared to something from a CryEngine title (e.g. Crysis 3 or Ryse). Maybe it's just me though. Still, the Infiltrator tech demo looked good.
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  19. #16
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    Quote Originally Posted by Demi_God View Post
    I always see forum goers complain about these UE engines and to be honest, I don't see why normal gamers have a problem with this technology. These UE engines seem to be very friendly to developers. On top of that, you can tweak this engin to the point you wouldn't be able to tell what engine whatever game was using.
    The problem most people have with Unreal Engine games is that they all look the same. Same features, same AI, same graphics, same physics, you end up with 200 clones of the same game.

    It's hard to produce a unique look and feel to your game when you build it off the most common and generic game engine on earth.

  20. #17
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    It's always sexy on a tech demo.




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    I like that tech demo they should make it a game unreal 4 will be cool

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    Quote Originally Posted by coolguy View Post
    I like that tech demo they should make it a game unreal 4 will be cool
    Games never come out like a tech demo...




  23. #20
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    i never really cared about the engine, as long as the game looked and played great i didn't care. it could be called the "donkeypuncherdickshitlicksausagepeeler" engine and i wouldn't care



  24. #21
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    Quote Originally Posted by Varsh View Post
    Always been an Unreal Engine fan and it looks like UE4 is going to be the go to engine again this generation. Absolutely stunning.
    i've never been a fan of the UE this gen. Cryengine and Frostbyte far outpace anything the UE can do. im not talking visuals, im referring to the technical side.

    Invisible walls, knee high impassible barriers, stiff animations...the list of things wrong with the UE3 simply annoys me considering its wide usage. which has killed visions left right and centre.

    Mass effect turned into gears, Too human, Dust 514, Aliens (6 years of work), the list goes on.

    HOWEVER!

    the games that do good merely use UE as a shell.

    Bioshock, Batman, and others i can't think of right now.

    One thing im super excited to see with the UE4 is the new animations system. hopefully this brings it up to par with other engines as the UE3 has always looked good. but i would consider it a base engine of what to expect from this generation.
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    Quote Originally Posted by Fijiandoce View Post
    i've never been a fan of the UE this gen. Cryengine and Frostbyte far outpace anything the UE can do. im not talking visuals, im referring to the technical side.

    Invisible walls, knee high impassible barriers, stiff animations...the list of things wrong with the UE3 simply annoys me considering its wide usage. which has killed visions left right and centre.

    Mass effect turned into gears, Too human, Dust 514, Aliens (6 years of work), the list goes on.

    HOWEVER!

    the games that do good merely use UE as a shell.

    Bioshock, Batman, and others i can't think of right now.

    One thing im super excited to see with the UE4 is the new animations system. hopefully this brings it up to par with other engines as the UE3 has always looked good. but i would consider it a base engine of what to expect from this generation.
    So what might be more fair to say, is that poor visual design choice (which seem to occur regularly with UE3) have a great affect on the presentation of a game. Devs that use UE3 tend to fall back on what ever visual design it easiest with the engine. I agree environment wise, Bioshock looks fantastic, but the quality doesn't carry over to the characters, which could related to the animation systems you were saying are improved in UE4.

    Also, UE3 is rather old is it not? that was in development a bit before the last gen started and got small updates here and there. CryEngine and Frostbite were developed later and seem to have improved greatly over the course of the generation, with rather substantial upgrades. Though one thing I'm seeing is potential over use of lens flares from every single light source in the new engines. Tone it down guys :P

  26. #23
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    Quote Originally Posted by Fijiandoce View Post
    i've never been a fan of the UE this gen. Cryengine and Frostbyte far outpace anything the UE can do. im not talking visuals, im referring to the technical side.

    Invisible walls, knee high impassible barriers, stiff animations...the list of things wrong with the UE3 simply annoys me considering its wide usage. which has killed visions left right and centre.

    Mass effect turned into gears, Too human, Dust 514, Aliens (6 years of work), the list goes on.

    HOWEVER!

    the games that do good merely use UE as a shell.

    Bioshock, Batman, and others i can't think of right now.

    One thing im super excited to see with the UE4 is the new animations system. hopefully this brings it up to par with other engines as the UE3 has always looked good. but i would consider it a base engine of what to expect from this generation.
    UE3 is a very old engine now, in fact even Valve's source engine 1.5 is newer (2006).Why do you think there's limitations in UE3? Because it's a nine year old engine, for what it does though is amazing. Mass Effect (2 and 3) turned into Gears as a designer choice based on what they wanted to do, Mass Effect 1 was still a very different game and also used UE3. BioShock 1 and 2 you could tell used an older UE3 build, but Infinite didn't look anything like a UE3 game yet it did feel smooth like a UE3 game.

    However saying that invisible walls, knee high impassable barriers and stiff animations is a limitation of the engine is rubbish, have you even used UE3 in a development environment? BioShock has never had very good animations, in fact most games I can think of don't have very good animations, almost every single game has knee high barriers, even CryEngine games have that, even invisible walls! What you're mentioning is designer issues not game engine issues.

    The thing is you're only thinking of games in the First and Third person genre, I don't think you realise that UE3 is one of the most versatile game engines around, there are many games that use UE3 for even 2D games too which you wouldn't even think used the UE3 engine.

    Just to put things in perspective:
    UE1: 1997
    UE2: 2002
    UE3: 2005
    UE4: 2013

    CryEngine: 2004
    CryEngine 2: 2007
    CryEngine 3: 2010
    CryEngine 4: 2013

    Frostbyte: 2008
    Frostbyte 1.5: 2009
    Frostbyte 2: 2011
    Frostbyte 3: 2013

  27. #24
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    Quote Originally Posted by Varsh View Post
    UE3 is a very old engine now, in fact even Valve's source engine 1.5 is newer (2006).Why do you think there's limitations in UE3? Because it's a nine year old engine, for what it does though is amazing. Mass Effect (2 and 3) turned into Gears as a designer choice based on what they wanted to do, Mass Effect 1 was still a very different game and also used UE3. BioShock 1 and 2 you could tell used an older UE3 build, but Infinite didn't look anything like a UE3 game yet it did feel smooth like a UE3 game.
    Actually, 1 and 2 used UE2.5, but Infinite did use UE3.

    I still find a lot of UE3 game have that similar clay-like look. Even the good ones - Batman, Mass Effect, Dishonored, Mirror's Edge etc. I don't hate the engine though, but 4 is looking much nicer aesthetically.

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    Quote Originally Posted by Varsh View Post
    BioShock 1 and 2 you could tell used an older UE3 build, but Infinite didn't look anything like a UE3 game yet it did feel smooth like a UE3 game.

    Ummm, what?



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