XBO doesn't have headroom, sofar, it seems it has to goto lower resolution to achieve higher fps.
PS4 is native 1080p on everything except some indie titles and that mess called BF4 apparently (I mistook it for being patched... don't have the game). If it's Cross Platform, except for BF4, it's 1080p on PS4. If it's not a sports or racing game, it's 720p on XBO.
instead of just going all out. Thanks, SONY wins.
4K tv won't take off for a bit longer. The next game systems will hit just as 4K begins to turn the corner on mainstream sales. It was WAY TO EXPENSIVE to bring an affordable 4K game system to market. We can do 4K right now, but, it's gonna be really sharp sparse landscapes with little to do. 4K tetris is certainly doable, lol.
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You can have a machine 20x more powerful than the PS4 and easily still have games not pushing 1080p and 60fps. It is all based upon how the developer wants to make use of the hardware. If they want to allocate every ounce of power from the machine to push the best graphics, best lighting, best physics, and so forth, the developers will always need to decide if they are willing to make cuts from the FPS or resolution.
When going for graphical fidelity, no mater how powerful the machine is, this debate will always exist. The only situation where every last game will be 1080p/60fps (now or any generation in the future) will only happen if the consumer base and industry refuses to accept any different."Bigfoot is blurry, that is the problem...it is not the photographers fault...Bigfoot is blurry and that is extra scary to me because there is an extra large out-of-focus creature roaming the countryside....Run he's fuzzy, get out of here" ~ Mitch Hedburg, RIP you crazy fool
MS took a risk with the X1 hardware, and I think it will mostly pay off. it is going ot make some people mad but most will not care because they don't buy consoles for power.
eventually i think we will start seeing X1 games being 1080p and maybe 30fps or 60fps but may end up removing effects/processes etc. to compensate. right now they know that most people, while may have a 1080p set, but they may either not have a big screen TV OR they may just not be able to notice it yet because most people don't know the difference, don't know how to look for it and will discard it thinking it's not a big deal.
it might take a couple of years for this to catch on.
Last edited by Omar; 01-02-2014 at 14:30.
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"@bravedwarf I can't say anything about that, but I've heard 10% performance boost should be on tap."
New information from Thuway.
Could this mean the 10 percent power that was previously locked? Or just performance increase due to driver efficiency? Or combination of both?
Regardless, good news for devs who is trying to stabilize framerate on Titanfall.
Last edited by AttackTitan; 01-02-2014 at 23:23.
I'd guess that it's software based.
What we are REALLY getting at is that the processing gap is such a large divide.
When games come along which strain the PS4, the XBO will essentially break.
Everytime the PS4 developer decides to drop their game's resolution to fit more enemies/ai/etc into a game... the XBO version of that game has nowhere to go!
Back to 540p? Then your high rez textures are useless.
The processing divide is just so great.
With the XBO, you not only pay $100 more for the Kinect and it's questionable usefulness, but, you sacrificed so much in processing. For $100 more you should have had same processing and the camera and HDMI.
That's where the value add equation falls apart.
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D3seeker likes this post
It's only Double the fill rate, not Quad like 4K would be.
ANY game which does single card - dual screen mode at 1080/60fps will do it at 1080/120fps on a single monitor give or take, which is alot of high end cards these days. My 670 OC 4GB should do that just fine as my 6950 2GB often does 1080/60 and is half it's speed. My 670 OC is no longer a near top end card, that's 2 generations back. The PC cards are all pushing the FPS on Multiple Monitors now. It's wonderful because you really get a fantastic performing gaming performance out of a mid level card these days if you are still on single monitor.
right but it matters which games you're getting these amazing resolution/fps on. and if you're running them at ultra/high settings.
Probably the more recent, visually-impressive titles such as Crysis 3, Battlefield 4, Farcry 3, Black Flag, Metro Last Light, etc. That's usually the stuff people buy these setups for. Or at least something medium-tier such as Skyrim (although Skyrim with graphical mods can look damn good).
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ok so who's getting 1080p/120fps at what settings with these games? we'd need the exact specs and a general idea of what settings/games they are talking about. it seems that people like to cherry pic these stats when talking about the superiority of PC platform.
is it BF4/Metro Last Light/Crysis 3/Far Cry 3 these people are getting 120fps at? UNHEARD OF.
I've seen a guy that had 1080p/60fps going with Crysis 3 and needed a 3x Titan setup. That's ridiculous! but it's also reality.
sometimes i have to remind myself that BF4 is a cross-gen title.
here is GTX 780 benchmark.
http://www.techspot.com/review/675-n...780/page3.html crysis 3
http://www.techspot.com/review/675-n...780/page4.html far cry 3
Last edited by Omar; 01-03-2014 at 16:38.
My cousin gets 50-60fps in Crysis 3 at mixed high-ultra settings (4xAA and 1920x1080) on his GTX 570. His GPU is also a little bottlenecked by his CPU. Many would consider that an outdated and old card at this point.
Turning ubersampling on Witcher 2 still murders even multi-GPU setups. It doesn't mean much. In a lot of modern games, turning something like shading from Ultra to just High/Very High will get you the exact same visuals with 20-50% more FPS. Not even joking. Going from 16x to 8x AA will give off another 5-15fps. Hell, even editing the config of the game can net you dramatically better framerate with no loss in visual quality. You'd be surprised at how poorly optimized the settings are for many PC games.
VayMasters86 likes this post
Went from Exclusive Xbox One title with 720p problems, to pc gaming and rig specs. lol nice.
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Please go back to the original topic or go discuss this stuff elsewhere.
we all know PC -> PS4 -> Xbox One in terms of power. There is no surprise there.
MartyRules likes this post
Mod Note: Somewhat late, but I removed a few of the ending posts from the recent off-topic discussion. Please do not let any of the previous posts stifle the discussion of the thread's subject concerning Titanfall of the XB1.
The lesson for me is don't post drunk. Some reason got Titanfall confused with Warframe, which is running really well on the PS4 albeit a customized UE3 engine that is showing its graphical age.
Titanfall being a customized Source engine kind of makes this rumor more of a mystery. Source games have no problems with frame rate on the PC, even lower end ones. The graphics are starting to look dated, the devs said they made their choice due to the performance and visuals of Portal 2 on PC and the PS3. Portal 2 isn't an open world game except the last few mind boggling minutes, well, guess the graphics were quite awesome.
Titanfall anger is based on a misunderstanding of what the game is trying to do
’s important to remember that most of the people complaining about the "small" size of Titanfall's 6-on-6 player count have never played the game, and many are suffering from a lack of understanding of what Titanfall is and what it’s trying to do.
I can't speak to the game's launch or the overall package that will be offered when it's released in March, but I've played Titanfall for a number of rounds at a number of events, and the game is amazing. It plays just as well as it looks, and it looks much better than most of its competition.
There's a reason why other developers and industry folks lined up before and after the PAX show floor was open in order to play. The game is special.
Part of the reason the game is special is that everyone in a match gets to feel like a hero. There are NPCs to harvest and second objectives to worry about, and everyone has access to a Titan.
So it's not just 12 players running around each map trying to win each match; it can be up to 12 mechs doing the same or, more likely, a combination of infantry and Titans mixing it up. The game already feels busy, well-balanced and hectic. You get the sense of being in a much larger conflict. The sense of scope that you're worried about losing is more effective in Titanfall than it is in games with twice the player count.
Click the link for the rest of the article Granted it's more about the Multiplayer than the single player, but at least they talk about how good the game looks.
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