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  1. #276
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    I'd go for the limited edition if it's not stupid money!




  2. #277
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    My hype for the next gen racing games has pretty much gone for now. Logitech have come out basically stuck the fingers up at the PS4 users saying that they basically won't be supporting the PS4. Looks like I'm going to have a steering wheel gathering dust.
    Nico Rosberg Sergio Perez Kevin Magnussen

  3. #278
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    I shall grab a copy of both Project Cars and Driveclub but will probably only pick up the special edition for the latter, the Project Cars special edition just doesn't excite me!
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  4. #279
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    I've got a question for you fellas that I sometimes wonder about to myself...

    If you do a fastest lap time and you can't beat it after multiple attempts, does that mean you're really good or really bad?




  5. #280
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    I find that if I'm consistently around the same time then there is time to eek out somewhere, the only question is where. If however I can't get anywhere near that time again then I find that it was a fluke.

  6. #281
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    Quote Originally Posted by Sylar View Post
    I've got a question for you fellas that I sometimes wonder about to myself...

    If you do a fastest lap time and you can't beat it after multiple attempts, does that mean you're really good or really bad?
    Quote Originally Posted by Varsh View Post
    I find that if I'm consistently around the same time then there is time to eek out somewhere, the only question is where. If however I can't get anywhere near that time again then I find that it was a fluke.
    As Varsh said really, summed it up on one sentence!
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  7. #282
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    Quote Originally Posted by Sylar View Post
    I've got a question for you fellas that I sometimes wonder about to myself...

    If you do a fastest lap time and you can't beat it after multiple attempts, does that mean you're really good or really bad?
    It means that you fluked it....and you're a terrible driver...i keed

    I remember when i was in high school in the UK. I used to go round a buddies house quite often and this one day, i was wanting to play Mortal Kombat, but he was arseing around in the PGR showroom. So i said that the two of us would set a time, and whoever was faster would get to pick the game.

    So i set a time and told him to beat it with whatever car he wanted. The time i set was in an Enzo. For the better part of the school year, he tried to beat my time.
    Before i left the UK, i was around his house again for dinner, and i figured i'd try and beat my own ghost. ended up beating my time by another 0.5 secs, much to my buddies displeasure

    When i went back a few years later the swine had gotten a 360 and ditched his old xbox with my ghost on it. He also didn't let me play his forza
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  8. #283
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    Why am I not surprised?

  9. #284
    Deathmask Divine
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    haha that clears that up!

    I bet he smashed that xbox up after you left




  10. #285
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    Lol the same thing happened to me once, I went round my cousins and he kept boasting on how good he was on Toca Race Driver and how none of his mates could beat him so I said I would give him a go, beat him by almost half a lap, it was safe to say he didn't want a rematch afterwards
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  11. #286
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    Really great article from IGN about the UK being the centre for racing games:

    You can pretty much throw a net over the four biggest racing games of 2014. Driveclub, Project CARS, Forza Horizon 2, and The Crew may all be different games with very different goals but, beyond seats and steering wheels, they do have one fundamental thing in common.

    They’re all, at least to some extent, being put together in the UK.

    Driveclub, Project CARS, and Forza Horizon 2 are all being developed within a few hours drive from each other by UK developers Evolution Studios, Slightly Mad Studios, and Playground Games respectively. Even The Crew, which is admittedly being led out of Ivory Tower in France, has Newcastle-based Ubisoft Reflections heavily involved.

    It would seem England is very much the epicentre for racing games in 2014.

    “I think you could look at this as a sort of ‘new Renaissance’ of UK racing games,” says Ralph Fulton, creative director on Forza Horizon 2 at Playground Games. “However, I like to think that we’ve always had this kind of legacy and credibility over the years. Let’s face it, some of the best racing games of all time have come from the UK and many of the folks that I work with here at Playground have been crucial parts of those games.”

    Fulton is certainly on point; the UK’s contribution to racing video games has been as rich as it’s been extensive. Burnout, the Colin McRae and Race Driver series, Project Gotham Racing, MotorStorm, and Destruction Derby are just a small smattering of the racing games born in Britain. The list is huge.

    But why? Paul Rustchynsky, game director on Driveclub at Evolution Studios, puts it down to just how deeply embedded automobile culture is in England.

    “The simplest answer is that we love our cars in England; they’re part of our heritage and culture,” says Rustchynsky. “And this has inspired many a game creator from England to work in the genre. I know for a fact that was the case for me; I grew up in England along with its car culture and I’ve always been a massive racing game fan, and it was definitely a big part of what made me want to get into making racing games.”

    “Additionally we’re surrounded by fantastic car manufacturers; Lotus, Aston Martin, Bentley, BAC and McLaren, which are all within driving distance. And some of the roads in North Wales and Scotland, where we based one of the locations in the game, are some the finest driving roads you’ll find around the world.”

    Fulton also points to the UK’s strong connection to professional motorsport as another key factor.

    “Many of us grew up watching Formula 1, rally racing, touring car events, and so on,” says Fulton. “These were intrinsic, formative parts of our lives. And because not everyone can become a professional race car driver, it makes sense that many of us would take that passion for cars and for racing and find new ways to express them, like in racing games.”

    It’s a sentiment echoed by Andy Tudor of Slightly Mad Studios, creative director on Project CARS.

    “Well, I think just like football and rugby, motorsports is arguably ingrained in our culture,” says Tudor. “If you look back on the history of Formula 1, touring cars, rally, motorcycles, etcetera, they’re littered with the tales of British world champions and recognisable UK manufacturers and cars.”

    “Personally I grew up at the pinnacle of Nigel Mansell and Damon Hill’s careers in Formula 1, of the Lotus and Aston Martin cars of James Bond, and the boy racer scene of modded Ford Escorts. We have prestigious brands like Rolls Royce and Bentley, amazing tracks like Brands Hatch and Silverstone, compete at the highest level in Formula 1, and produce legends like Sterling Moss, James Hunt, and Colin McRae. I don’t think it’s any surprise therefore that as a games-making nation we maybe subconsciously gravitate towards racing games since I’d say we have a natural affinity with that genre.”

    Will Musson, Ubisoft Reflections veteran and producer on The Crew, is also in agreement.

    “The UK has played an important part in the history of vehicle manufacture and motor-racing, so it’s only natural that the driving genre is a big part of the UK’s games heritage,” he says.

    “A passion for driving, for cars, is something that helps this genre leading development.”

    British engineering is front-and-centre in Project CARS, and the prevalence of several legendary Lotuses and cult fast Fords (among others) is one of the key ways UK car culture has informed Slightly Mad’s fan-first driving simulator.

    “Ha, well I guess people say, ‘Write about what you know, right?’ says Tudor. “So I think it’s fair to say that a lot of the cars we see every day in the UK, or the British-built vehicles from a lot of the staff’s childhoods, or iconic British machines that are iconic around the world are well and fairly represented in the game.”

    “The Sierra Cosworth, for example, was a phenomenon when I was a kid; similarly the BAC Mono and McLaren P1 are inspirational and beautiful examples of British engineering today.”

    For Driveclub, which is stuffed to the gills with vehicles seemingly plucked from the upper echelon of Top Gear’s Power Lap board, UK car culture inspired them to include a ‘Hot-Hatch’ class in the game.

    “If there is one specific element from the UK that made its way into Driveclub, it’s the Hot-Hatch class of cars, as many racing games have overlooked these predominantly front wheel drive cars in the past and it’s something that we just love here in the UK,” explains Rustchynsky.

    A large part of Forza Horizon 2’s car list has been inherited from Forza Motorsport 5 (which already featured a broad smorgasbord of iconic British vehicles) so Playground has allowed UK car culture to instead inspire them in other ways.

    “As you’d expect, Playground staff are as passionate about cars and car culture as they are about videogames,” says Fulton. “That manifests itself in loads of different ways, and has influenced lots of the social features in our game.”

    “For example, some of our staff love taking their cars to meets at the weekend, and this kind of real-world social gathering was the inspiration for our in-game Car Meets feature where players can do exactly the same things you’d do in real life – show off your car, talk to other people about theirs, swap tips and even go out cruising together.

    “We want to give players the tools to socialise with other people who like the same things as they do, and Car Meets is a great way to do so in an unpressurised, non-competitive setting.”

    With so many UK developers in the racing scene, and with only weeks separating the release of all four of 2014’s highest-profile racing games, one might expect the rivalry to be as intense as it can be between the fans themselves – many of whom are fiercely tribal about their chosen racing game. The consensus, however, is that the competition is a lot friendlier than it often is among punters.

    “Certainly there is competition,” says Fulton. “I want the fans to love Forza Horizon 2 and I’m certain that others feel the same way about their games. That said, in my experience, the competition has always been friendly.”

    “There’s a real passion in racing game development that I’m not quite sure extends to every genre out there. Personally, I love videogames. I love cars too. One of the huge benefits of doing this job is bridging those two worlds and giving new fans an introduction to this amazing world of car culture with all its endless variations and depth.”

    It’s a stance shared by Rustchynsky and Tudor.

    “I’m not sure I would say there is a direct rivalry between studios, but I do think there is healthy competition and that helps everyone stay on top of their game,” says Rustchynsky. “As I think we all want the same thing, and that is to make great racing games now and in the future, and for the genre to grow so that more people can share our passion for cars.”

    “I think the polite way of saying it is there’s ‘healthy competition’,” says Tudor. “Everyone’s out to make a great game no matter what sub-genre of racing it is.”

    It would seem that, while there’s certainly competition between studios, there’s also a sense that the fact that each of these studios is trying to keep the racing genre high on the agenda places them on the ‘same team’, so to speak.

    “Definitely both,” says Musson. “There will always be rivalry between studios, and that’s as it should be. The UK industry has always been a vibrant one with people moving between studios and gaining new experiences. This helps promote innovation and a sense of community, as well as competition.
    Last edited by Duffman; 09-08-2014 at 15:55.
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  12. #287
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    Edit and sorted. There was so many duplications in that quote.

    Really good read.

  13. #288
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    Quote Originally Posted by Varsh View Post
    Edit and sorted. There was so many duplications in that quote.

    Really good read.
    Thanks Varsh, I did notice that but as I was at work I couldn't properly go through it! Nice to hear that the UK is the go to place for racing games!
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  14. #289
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    Need for Speed: Underground still has one of my favorite video game openings:

    Thanks to Kwes for the avatar and Sylar for the signature!



  15. #290
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    Quote Originally Posted by Metal King Slime View Post
    Need for Speed: Underground still has one of my favorite video game openings:

    Yep, I even still have a copy

    Really hope they emulate PS1 and PS2 games on the PS4, there are so many racing games to buy if they do!
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  16. #291
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    Duffman, what is your opinion on kart racers? Do you have a favorite?

    I actually think an Uncharted kart racer would be pretty sweet. There are plenty of characters in the universe already (Sully, Elena, Chloe, Charlie, Tenzin, Jeff, Chase, Navarro, Lazarevic, Marlowe, Guerro, Eddy, Flynn, Dante etc.) other than Drake. And the tracks would no doubt look beautiful.
    Thanks to Kwes for the avatar and Sylar for the signature!



  17. #292
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    Quote Originally Posted by Metal King Slime View Post
    Duffman, what is your opinion on kart racers? Do you have a favorite?

    I actually think an Uncharted kart racer would be pretty sweet. There are plenty of characters in the universe already (Sully, Elena, Chloe, Charlie, Tenzin, Jeff, Chase, Navarro, Lazarevic, Marlowe, Guerro, Eddy, Flynn, Dante etc.) other than Drake. And the tracks would no doubt look beautiful.
    Quite enjoyed Mario Kart but other then that I have not really played many Kart games unless you count Crash Team Racing as one lol!

    An uncharted Kart game would be awesome, I'm surprised Playstation haven't produced one yet actually with every single famous character from one of their games, there would be a lot to choose from!
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  18. #293
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    Do you have a top 10 for racing games? I think mine would look like this:

    10. Crazy Taxi
    9. Jet Moto
    8. F-Zero
    7. Race Driver: Grid
    6. Burnout Revenge
    5. MotorStorm: Pacific Rift
    4. Need for Speed: Most Wanted (2005)
    3. Mario Kart 7
    2. Sonic & All-Stars Racing Transformed
    1. Gran Turismo 3: A-Spec

    Genuinely curious since you're our resident racing fanatic.

    I also feel weird not putting down F-Zero GX because I always hear good things about it but I can't rank a game I've never played. :P
    Last edited by Metal King Slime; 4 Weeks Ago at 06:36.
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  19. #294
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    I do indeed, mine are as follows:

    10. F1 2010
    9. Le Mans 24 Hours (PS1)
    8. TOCA Touring Cars 2
    7. TOCA Touring Cars
    6. Gran Turismo 5
    5. Gran Turismo 3: A-Spec
    4. Colin McRae Rally (original PS1)
    3. Forza Motorsport 4
    2. F1: Championship edition
    1. Le Mans 24 Hours (PS2)

    Would love another game made solely on Le Mans and it's series but I think the closest we will get at the moment is Project Cars in March!
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  20. #295
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    Hmmm now this will be a little difficult for me but I'll see if I can remember everything:

    10. Network Q RAC Rally Championship (1996 - PC)
    9. Revs + 4 Tracks (1984 - BBC Micro/Master)
    8. TOCA 2: Touring Cars (1998 - PC)
    7. Stunts/4D Stunt Driving (1990 - PC)
    6. Vroom (1992 - Amiga)
    5. Project Cars (Unreleased - PC)
    4. Grand Prix 2 (1996 - PC)
    3. WipEout HD + Fury (2008 - PS3/Vita)
    2. Colin McRae Rally 2.0 (2000 - PC)
    1. Grand Prix 4 (2002 - PC)

    As you can see I've been influenced by Geoff Crammond A LOT! Revs, Grand Prix 2, and Grand Prix 4.

  21. #296
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    Quote Originally Posted by Varsh View Post
    Hmmm now this will be a little difficult for me but I'll see if I can remember everything:

    10. Network Q RAC Rally Championship (1996 - PC)
    9. Revs + 4 Tracks (1984 - BBC Micro/Master)
    8. TOCA 2: Touring Cars (1998 - PC)
    7. Stunts/4D Stunt Driving (1990 - PC)
    6. Vroom (1992 - Amiga)
    5. Project Cars (Unreleased - PC)
    4. Grand Prix 2 (1996 - PC)
    3. WipEout HD + Fury (2008 - PS3/Vita)
    2. Colin McRae Rally 2.0 (2000 - PC)
    1. Grand Prix 4 (2002 - PC)

    As you can see I've been influenced by Geoff Crammond A LOT! Revs, Grand Prix 2, and Grand Prix 4.
    Nice to see someone else giving TOCA 2 some love!
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  22. #297
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    TOCA 2 was one of my most played games while I was at College, I played that game to death. Mind you it also helped that at where I worked at the time it was at a LAN Arena where we had steering wheels set up so I was able to play it in all of its glory.

  23. #298
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    I used to love that fact you could do a co-op championship, many night were spent with a friend trying to get past Oulton Park lol, I would always win the race but my mate would never finish where he needed to so we ended up not having enough points to continue the championship
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