Latest PSU headlines:

Page 5 of 5 FirstFirst ... 5
Results 101 to 114 of 114
  1. #101
    Apprentice

    Join Date
    Oct 2013
    Posts
    399
    Rep Power
    4
    Points
    7,256 (0 Banked)
    Quote Originally Posted by jlippone View Post

    Problem with traditional MSAA is that it doesn't handle HDR that well.
    MSAA resolve to pixel level is done before tone mapping and so it can 'miss' a high contrast areas.
    Also if MSAA is resolved before things like deferred shadow, fog or lighting pass it's effect can be completely erased. (IE. Gears of War, Froza5.. etc. (both had 2xMSAA))

    Most of these problems can be bypassed by proper custom resolves which is the future of edge AA.
    4x SMAA combines 2xMSAA samples with temporal re-projection with edge detection and reconstruction and has very good quality.
    TXAA is basically MSAA with resolve done right with very nice temporal aliasing solution which reduces all kinds of flickering aliasing. (It also has tent MSAA resolve which blurs a picture a bit.)

    For next I would love to see someone to mix those two methods as the result would be incredible. (edge reconstruction, temporal re-projection with flickering reduction.. etc.)


    For surface anti-aliasing the right way is to rewrite surface shader so that it doesn't alias so much. (basically specular component.)
    This link is the first stop.
    http://blog.selfshadow.com/2011/07/2...ular-showdown/
    And here's something that bridges this to the actual topic.
    http://blog.selfshadow.com/publicati..._rad_notes.pdf

    It's also very important to use area lights as it's a lot less likely to alias something with size than a infinitely small point.
    How is TXAA and SMAA in terms of resource? If they are based on MSAA, I cant see them being that cheap.

    Is that mean future of console gaming is FXAA? or is there some other cheap method coming out?

  2. #102
    Forum Guru
    jlippone's Avatar
    Join Date
    Dec 2004
    Age
    36
    Posts
    3,758
    Rep Power
    81
    Points
    8,860 (0 Banked)
    Quote Originally Posted by AttackTitan View Post
    How is TXAA and SMAA in terms of resource? If they are based on MSAA, I cant see them being that cheap.
    TXAA is more expensive than MSAA, it uses same amount of sub-samples and has a lot more complex resolve pass.
    http://www.geforce.com/hardware/tech...xaa/technology (no detailed information has been given)

    4x SMAA has 2xMSAA samples and temporal prediction to get better subsample locations. (thus name 4x.)
    It also has MLAA like edge detectio/construction on top of it. so it's cheaper than 4xMSAA, but has better quality in the end. (at least in most cases.)
    http://www.iryoku.com/smaa/
    Quote Originally Posted by AttackTitan View Post
    Is that mean future of console gaming is FXAA? or is there some other cheap method coming out?
    FXAA is the cheapest 'almost' decent quality AA method.
    SMAA 2t is quite cheap as it doesn't have MSAA samples.

    Also post and mixed AA methods are evolving whole time, we should see some very good ones in this generation. (we already have seen some new methods, like the one used in Killzone.)
    'no, no one in their sane mind uses OpenGL on PS3' - Repi
    'nope, PS3 uses a wonderful low-level API called libgcm' - Repi

  3. Likes AttackTitan wishes they had posted this first.
  4. #103
    Superior Member
    thanatos144's Avatar
    Join Date
    Jul 2013
    Location
    Stuart, Florida, United States
    PSN ID
    thanatos144
    Posts
    668
    Rep Power
    8
    Points
    6,066 (0 Banked)
    Who cares if it is on letter box? If the game is fun you won't even notice because many games use it. As for how good it will look. I hope it looks awesome but that isn't a game killer ether. Don't believe me? Look up any grand theft auto game. Hell any rockstar game proves ugly games are popular as long as they are fun

    tapatalk post

  5. #104
    Extreme Poster
    Sufi's Avatar
    Join Date
    May 2005
    Location
    Addison, TX.
    Age
    31
    Posts
    27,793
    Rep Power
    179
    Points
    72,606 (0 Banked)
    Achievements IT'S OVER 9000!
    GTA5 is one of the best looking PS3 games out...

    and myself personally, i'd rather take less details than a letter box...though this is not an online competitive game so I probably won't care.

  6. #105
    Master Poster

    Join Date
    Nov 2005
    Age
    24
    Posts
    3,453
    Rep Power
    70
    Points
    435 (0 Banked)


    Can't wait

  7. #106
    Valar Morghulis
    Serinous's Avatar
    Join Date
    Feb 2008
    PSN ID
    SerinousTSE
    Posts
    10,771
    Rep Power
    90
    Points
    18,908 (0 Banked)
    Items PS3 FatVitaPS3 Slim
    Achievements IT'S OVER 9000!
    dude I can't wait




  8. #107
    Ultimate Veteran
    mistercrow's Avatar
    Join Date
    Nov 2007
    Location
    Texas
    PSN ID
    mistercrow
    Posts
    24,664
    Rep Power
    159
    Points
    154,487 (0 Banked)
    Achievements IT'S OVER 9000!
    Quote Originally Posted by Redman_DK View Post
    Can't wait
    On my birthday. Cool.

  9. #108
    Dedicated Member
    K2D's Avatar
    Join Date
    Oct 2006
    PSN ID
    Cathode
    Age
    27
    Posts
    1,351
    Rep Power
    63
    Points
    4,936 (0 Banked)
    Items LuluYunaDaft Punk
    Not sure why I'm excited about this one, but strangely I am. It's not a new GTA, lol

    Wishlist: inFAMOUS, SotC 2, Jade Cocoon Reboot, Oni Reboot, the next JRPG, Wasteland 2, next Obsidian Fallout, Fallout 4, Project Eternity, ND's PS4 game
    ...
    [South Park: Stick of Truth is pure gaming bliss!]

  10. #109
    Superior Member
    KungMartin90's Avatar
    Join Date
    Sep 2012
    Location
    Uppsala, Sweden
    PSN ID
    KungenMartiin
    Age
    23
    Posts
    897
    Rep Power
    16
    Points
    6,897 (0 Banked)
    oh man ofcourse i'm 100% busy for a whole week starting tomorrow. maybe i'll give it a quick go on my phone before bed ;p

    edit: just realized how that could be interpreted, lol.
    Last edited by KungMartin90; 02-17-2014 at 20:06.

  11. #110
    Dedicated Member
    Demi_God's Avatar
    Join Date
    Jul 2013
    Location
    Icy hot of the north
    PSN ID
    Kamikaze_Krunch
    Posts
    1,427
    Rep Power
    14
    Points
    7,779 (0 Banked)
    Items User name style

  12. Likes Libra-75, K2D , x_terna, Admartian wishes they had posted this first.
  13. #111
    Super Moderator
    Admartian's Avatar
    Join Date
    Nov 2006
    Location
    New Zealand
    PSN ID
    admartian
    Age
    26
    Posts
    12,264
    Rep Power
    123
    Points
    30,239 (0 Banked)
    Items ArsenalVitaUser name styleSteamPS3 Slim
    Achievements IT'S OVER 9000!
    ^ Just wow.

  14. #112
    Ultimate Veteran
    mistercrow's Avatar
    Join Date
    Nov 2007
    Location
    Texas
    PSN ID
    mistercrow
    Posts
    24,664
    Rep Power
    159
    Points
    154,487 (0 Banked)
    Achievements IT'S OVER 9000!
    Quote Originally Posted by Demi_God View Post
    Wow! I cant wait to play this game.

  15. #113
    Apprentice

    Join Date
    Oct 2013
    Posts
    399
    Rep Power
    4
    Points
    7,256 (0 Banked)
    Quote Originally Posted by jlippone View Post
    TXAA is more expensive than MSAA, it uses same amount of sub-samples and has a lot more complex resolve pass.
    http://www.geforce.com/hardware/tech...xaa/technology (no detailed information has been given)

    4x SMAA has 2xMSAA samples and temporal prediction to get better subsample locations. (thus name 4x.)
    It also has MLAA like edge detectio/construction on top of it. so it's cheaper than 4xMSAA, but has better quality in the end. (at least in most cases.)
    http://www.iryoku.com/smaa/

    FXAA is the cheapest 'almost' decent quality AA method.
    SMAA 2t is quite cheap as it doesn't have MSAA samples.

    Also post and mixed AA methods are evolving whole time, we should see some very good ones in this generation. (we already have seen some new methods, like the one used in Killzone.)

    Thanks for the explanation. I hope GG is already sharing their new AA techniques with other devs. Their quality of game suffered quite a bit, they could use their tech to better use.

  16. #114
    Apprentice
    Libra-75's Avatar
    Join Date
    Jun 2013
    PSN ID
    Libra-75
    Posts
    427
    Rep Power
    7
    Points
    5,082 (0 Banked)
    Quote Originally Posted by Demi_God View Post
    It's not easy to tell because of the size of the clip, but it looks really good and detailed. Can't wait to see more.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts

PSU

Playstation Universe

Reproduction in whole or in part in any form or medium without express written permission of Abstract Holdings International Ltd. prohibited.
Use of this site is governed by our Terms of Use and Privacy Policy.

vBCredits II Deluxe v2.1.0 (Pro) - vBulletin Mods & Addons Copyright © 2010-2014 DragonByte Technologies Ltd.