"Between the home consoles available in the domestic market, the PS4 is the best."
Metal Gear Solid creator Hideo Kojima has praised the power of the PS4, saying it's able to render 1080p at 60fps "with room to spare".
The video game veteran made the comments in an interview with Famitsu (via DualShockers), explaining that the console allows him to get closer to photorealism than ever before.
"I think, between the home consoles available in the domestic market, the PS4 is the best," he said. "It’s also excellent for graphics, being able to render 1080p at 60fps with room to spare. Since it does it a little better than other hardware, the image quality of the PS4 is the most beautiful. It’s the closest to the photorealistic quality we are aiming at."
It's worth noting that Kojima does make reference to the console being the best out of those available in the Japanese domestic market, thereby not comparing it to Microsoft's Xbox One, which is set to release in Japan some time later this year.
Yesterday Kojima revealed that Metal Gear Solid V: The Phantom Pain was developed with an 80's movie filter effect placed over the graphics, though it had to be removed as it proved to be too much of a drain on the system's resources.
The next Metal Gear fix we'll get will be Ground Zeroes, which is essentially the prologue to Metal Gear Solid V: The Phantom Pain. The full version of Metal Gear Solid V being split into two games has been explained by Kojima as being a result of the release of PlayStation 4.
While the release date for Ground Zeroes was recently announced, Kojima has warned fans against expecting Phantom Pain any time soon, as there's apparently still a good deal of work that needs to be done.
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Hideo Kojima Praises The Power Of The PS4
1080/60fps confirmed then?
Other things he said about the game
Here are a the most relevant new points made by Kojima-san during the interview:
- You can play each mission a number of different times, since there are a variety of routes and possibilities available. It’s comparable to NES games of the old days in terms of replayability and longevity.
- Thanks to the PS4′s memory it’s possible to load the map in the background without the loading times that were necessary for instance in the first Metal Gear Solid when you moved from room to room. This creates a challenging “game of hide-and-seek.” Kojima-san wanted to develop the first Metal Gear like this on MSX2, but couldn’t because of hardware limitations.
- The voice from the iDROID is played from the built-in speaker of the DualShock 4.
- The game looks even more beautiful on the screen of the PS Vita via Remote play.
- Kojima-san’s aim with Metal Gear Solid V: Ground Zeroes was to create a photorealistic game, that looked like an actual picture.
- He actually didn’t try to convey the sensation of what you see the naked eye, but he attempted to imitate something seen through the lenses of a camera, especially thanks to the real-time lighting techniques used.
- The game is displayed almost completely within a single camera shot from the opening to the ending, following the “one world” philosophy. Gameplay transitions into cutscenes dynamically and without cuts. This is very easy to explain, but it was very hard to achieve in practice.
- Kojima thinks that while everyone says that it was difficult to develop with PS1, PS2 and PS3, he actially liked that, as he liked the challenge. Now the times have changed and multi-device, multi-platform, multi generation development has become commonplace. It’s easy to port to PS4 from a PC environment, and that allows for the release of a wide variety of titles, though he wants to make games different from what others developers create. That said, He loves the PS3 and it has a special place in his heart.
- Kojima-san feels that the biggest challenge for the future is to create games with high degrees of freedom, but still being able to tell a compelling story, and that’s what Ground Zeroes and The Phantom Pain are all about.
- Originally he felt that Metal Gear Solid V was best enjoyed as a full package, but he heard calls from people that wanted to play it earlier, and also wanted to help celebrate the opening of the new generation of hardware, and that’s why Ground Zeroes is being released by itself.
- Most importantly, he wants to convey the idea that “the future of gaming is fun.” There was a time in which games where enjoyed together with friends, but he doesn’t see that anymore now. Thanks to the PS4 and its social features, he feels that it’s possible to return to that kind of fun.
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I think there will be a lot of side missions type stuff that will get you familiar with many of the mechanics of V. Should be good to see what comes of it upon release.
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