Results 1 to 9 of 9
  1. #1
    Forum Sage
    Itachi's Avatar
    Join Date
    Nov 2010
    Location
    Winterfell
    PSN ID
    iwinulose042
    Age
    23
    Posts
    8,246
    Rep Power
    101

    The Order 1886 characters are over 100k polygons

    @C_0guy main characters run over 100K polys each, >250 joints just in the head, >130 blend shapes in face, etc.... CRAZY stuff!
    https://twitter.com/AndreaPessino/st...87388828004352
    I calculate half of those are for the moustaches

    As a reference, Uncharted 2 Nathan Drake was 37k
    Last edited by Itachi; 02-20-2014 at 21:07.
    I wonder when a nuclear warhead goes off, does the frame rate of real life drop?

  2. #2
    Legend
    F34R's Avatar
    Join Date
    Feb 2008
    Location
    South Carolina
    PSN ID
    F34RTEHR34PER
    Posts
    40,124
    Rep Power
    263
    I wonder how many were in TLOU.. that's the closest game that looks the best to compare with; for reference I guess.

    Still, 100k nice. LMBO @mustaches.




  3. #3
    Forum Sage
    Itachi's Avatar
    Join Date
    Nov 2010
    Location
    Winterfell
    PSN ID
    iwinulose042
    Age
    23
    Posts
    8,246
    Rep Power
    101
    I don't think we have poly numbers for TLOU yet afaik, ortherwise, yes it would be the best comparison. Fixed the number for drake. Its 37k for gameplay model. Ofcourse for cutscenes they use ~80k models but that doesn't count
    Last edited by Itachi; 02-20-2014 at 21:08.
    I wonder when a nuclear warhead goes off, does the frame rate of real life drop?

  4. #4
    Ultimate Veteran
    mistercrow's Avatar
    Join Date
    Nov 2007
    Location
    Texas
    PSN ID
    mistercrow
    Posts
    24,741
    Rep Power
    183
    And those moustaches are rendered in real time. lol

  5. #5
    Wibbly Wobbly
    Admartian's Avatar
    Join Date
    Nov 2006
    Location
    New Zealand
    PSN ID
    admartian
    Age
    29
    Posts
    13,609
    Rep Power
    150
    Not sure if number is impressive. But the game looks​ brilliant.
    Be Together - Not the same.



  6. #6
    Sonata Dusk
    Nerevar's Avatar
    Join Date
    Aug 2005
    Location
    Equestria
    Age
    24
    Posts
    10,617
    Rep Power
    148
    Wasn't Kratos in God of War 3 like 40-50k polygons?

    Quote Originally Posted by Itachi View Post
    I calculate half of those are for the moustaches
    I seriously doubt that. This isn't MGS4.

  7. #7
    Power Member
    Bitbydeath's Avatar
    Join Date
    Sep 2005
    Age
    34
    Posts
    15,182
    Rep Power
    152
    Not ND but should give an idea


  8. #8
    Forum Sage
    Itachi's Avatar
    Join Date
    Nov 2010
    Location
    Winterfell
    PSN ID
    iwinulose042
    Age
    23
    Posts
    8,246
    Rep Power
    101
    Quote Originally Posted by Rapture View Post
    Wasn't Kratos in God of War 3 like 40-50k polygons?



    I seriously doubt that. This isn't MGS4.
    Kratos is 22k. Having a bald character with no clothes does wonders for saving polys

    Great polycount source
    I wonder when a nuclear warhead goes off, does the frame rate of real life drop?

  9. Likes Nerevar likes this post
  10. #9
    Valar Morghulis
    Serinous's Avatar
    Join Date
    Feb 2008
    PSN ID
    SerinousTSE
    Posts
    10,493
    Rep Power
    111
    that's a lot of polys




Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts