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  1. #1
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    The Order 1886 characters are over 100k polygons

    @C_0guy main characters run over 100K polys each, >250 joints just in the head, >130 blend shapes in face, etc.... CRAZY stuff!
    https://twitter.com/AndreaPessino/st...87388828004352
    I calculate half of those are for the moustaches

    As a reference, Uncharted 2 Nathan Drake was 37k
    Last edited by Itachi; 02-20-2014 at 20:07.
    I wonder when a nuclear warhead goes off, does the frame rate of real life drop?

  2. #2
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    I wonder how many were in TLOU.. that's the closest game that looks the best to compare with; for reference I guess.

    Still, 100k nice. LMBO @mustaches.




  3. #3
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    I don't think we have poly numbers for TLOU yet afaik, ortherwise, yes it would be the best comparison. Fixed the number for drake. Its 37k for gameplay model. Ofcourse for cutscenes they use ~80k models but that doesn't count
    Last edited by Itachi; 02-20-2014 at 20:08.
    I wonder when a nuclear warhead goes off, does the frame rate of real life drop?

  4. #4
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    And those moustaches are rendered in real time. lol

  5. #5
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    Not sure if number is impressive. But the game looks​ brilliant.
    Be Together - Not the same.



  6. #6
    Sonata Dusk
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    Wasn't Kratos in God of War 3 like 40-50k polygons?

    Quote Originally Posted by Itachi View Post
    I calculate half of those are for the moustaches
    I seriously doubt that. This isn't MGS4.

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    Not ND but should give an idea


  8. #8
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    Quote Originally Posted by Rapture View Post
    Wasn't Kratos in God of War 3 like 40-50k polygons?



    I seriously doubt that. This isn't MGS4.
    Kratos is 22k. Having a bald character with no clothes does wonders for saving polys

    Great polycount source
    I wonder when a nuclear warhead goes off, does the frame rate of real life drop?

  9. Likes Nerevar likes this post
  10. #9
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    that's a lot of polys




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