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  1. #1
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    DirectX-12 confirmed for Xbox One.

    http://imgur.com/sxhRTR3
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    Where did the picture come from? Is it on the Microsoft website? I ask because that picture looks half assed lol

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    what exact features include in it?

  4. #4
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    Quote Originally Posted by Lethal View Post
    Where did the picture come from? Is it on the Microsoft website? I ask because that picture looks half assed lol
    It's real...

    http://blogs.msdn.com/b/directx/p/directx12.aspx






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    Thats really good news for X1. At E3 we'll propably see some games using it.

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    using what?

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    Quote Originally Posted by sufi View Post
    using what?
    dx12.




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    Quote Originally Posted by F34R View Post
    dx12.
    i know lol. but how would a person know the difference if a person doesn't know what it features.

    hence my earlier question, what features does DX12 have?

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    Quote Originally Posted by Sufi View Post
    i know lol. but how would a person know the difference if a person doesn't know what it features.

    hence my earlier question, what features does DX12 have?

    we will find out at the reveal.

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    Quote Originally Posted by Sufi View Post
    i know lol. but how would a person know the difference if a person doesn't know what it features. hence my earlier question, what features does DX12 have?
    Soon all will be revealed padawan.

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    ah i see, google shows we still don't know it yet. i wonder if there's speculation to what it might be. hmm....

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    Closer to the metal programming is on phrase used alot, but that applies more to PC than console since consoles already do that.

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    right i was gonna say lol. i can only hope for the day when PCs can be used more efficiently. MS only needs to create a specific OS for it...or a built-in mode that turns off all the $#@! you don't need during gaming.

    we would've already seen $#@! like that if we actually didn't have a monopoly there.

  14. #14
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    Quote Originally Posted by F34R View Post
    10am when? Central? What a half assed picture!!!!!!

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    Quote Originally Posted by mistercrow View Post
    Thats really good news for X1. At E3 we'll propably see some games using it.
    Eh, maybe. The last two DX versions we've gotten have been resource-heavy pieces of garbage.
    Last edited by Nerevar; 03-07-2014 at 23:09.
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    Quote Originally Posted by Lethal View Post
    10am when? Central? What a half assed picture!!!!!!

    just a bra? no boobs? how do i know how big her areolas are? What a half assed picture!!!!!!

  17. Likes Yungstar 2006, Admartian likes this post
  18. #17
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    Quote Originally Posted by Rapture View Post
    Eh, maybe. The last two DX versions we've gotten have been resource-heavy paces of garbage.
    Oh ok...well maybe not then. lol

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    pfft....this is a half-ass picture, ya morons.
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  20. #19
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    rapture does make a good point. since DX9, we haven't seen much improvements in real terms except maybe more shader effects and now we're barely starting to see tesselation.

    though it's still interesting to see what it promises, especially if it is going to make PC development more close to how consoles work. what trickery must it be!?

    @Chris. Yes yes chris, that is indeed lol.

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    Quote Originally Posted by Sufi View Post
    rapture does make a good point. since DX9, we haven't seen much improvements in real terms except maybe more shader effects and now we're barely starting to see tesselation.

    though it's still interesting to see what it promises, especially if it is going to make PC development more close to how consoles work. what trickery must it be!?
    The visual benefits in ratio to performance loss is not remotely adequate. Microsoft needs to really pull DX12 together and make it much more optimized, especially with Mantle on the way. Give hardware-level access and clean up redundancies.
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    I know exactly what you mean. when i was gaming at the end of DX 9 era...i remember even turning on "smoke" in a video game basically killed your video card...

    or just self-shadowing. it was pretty surprising how a small thing like that could bring your game down from 50~ to 20fps. after that, i didn't see huge amounts of advancements in terms of actual features. they're there but who is going to utilize them in their games? and will it be practical? those are the questions.

    though the features should be more useful in a console because being a closed environment, i suppose a developer has more incentive to tweak it to fit in a more practical way, since if they can run it...then it's good for all consoles. maybe, maybe not. i'm not a developer but i do understand the concept.

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    Quote Originally Posted by Sufi View Post
    I know exactly what you mean. when i was gaming at the end of DX 9 era...i remember even turning on "smoke" in a video game basically killed your video card...

    or just self-shadowing. it was pretty surprising how a small thing like that could bring your game down from 50~ to 20fps. after that, i didn't see huge amounts of advancements in terms of actual features. they're there but who is going to utilize them in their games? and will it be practical? those are the questions.

    though the features should be more useful in a console because being a closed environment, i suppose a developer has more incentive to tweak it to fit in a more practical way, since if they can run it...then it's good for all consoles. maybe, maybe not. i'm not a developer but i do understand the concept.
    ITs particles, like in Goldeneye walking through the smoke killed FPS too.

  24. #23
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    Quote Originally Posted by keefy View Post
    ITs particles, like in Goldeneye walking through the smoke killed FPS too.
    well it shouldn't happen goddamnit!

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    Until we actually know what DX12 is. it's like saying congratulations you won a mystery prize!
    Whats the prize?
    Its a mystery!

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  27. #25
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    Quote Originally Posted by Sufi View Post
    rapture does make a good point. since DX9, we haven't seen much improvements in real terms except maybe more shader effects and now we're barely starting to see tesselation.

    though it's still interesting to see what it promises, especially if it is going to make PC development more close to how consoles work. what trickery must it be!?

    @Chris. Yes yes chris, that is indeed lol.
    It could be potentially linked to console cycles. DX10 came out at the end of 2006 so PS3 and 360 hardware was set. Any game that was going to span the consoles and PC would have to be based on features all 3 could do. PC would eventually get DX11 support but then DX9 would be required for backwards compatibility with older hardware that makes up the majority of the user base. Perhaps?

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