Latest PSU headlines:

Page 5 of 15 FirstFirst ... 5 ... LastLast
Results 101 to 125 of 369
  1. #101
    Forum Guru
    jlippone's Avatar
    Join Date
    Dec 2004
    Age
    37
    Posts
    3,801
    Rep Power
    84
    Points
    9,716 (0 Banked)
    Quote Originally Posted by snooper71 View Post
    1080p/60fps?
    When looking up to a sky, yes.
    Last edited by jlippone; 03-20-2014 at 17:17. Reason: ;)
    'no, no one in their sane mind uses OpenGL on PS3' - Repi
    'nope, PS3 uses a wonderful low-level API called libgcm' - Repi

  2. Likes Yungstar 2006 likes this post
  3. #102
    Apprentice
    on the rocks's Avatar
    Join Date
    Oct 2006
    Location
    Tucson, AZ
    PSN ID
    nordost
    Posts
    298
    Rep Power
    58
    Points
    2,526 (0 Banked)
    Quote Originally Posted by Sub-stance1 View Post
    lol..maybe its the same dreamers that were waiting on toy story graphics from the emotion engine....lol
    Ugh so annoying that this misinformation still exists. Ms made the toy story quote not sony.

    "One of the basic premises of the Xbox is to put the power in the hands of the artist," Blackley said, which is why Xbox developers "are achieving a level of visual detail you really get in 'Toy Story.'"

    http://news.cnet.com/2100-1040-250632.html

  4. #103
    Veteran
    snooper71's Avatar
    Join Date
    Nov 2005
    PSN ID
    snooper71
    Posts
    4,386
    Rep Power
    90
    Points
    15,548 (0 Banked)
    Items Naughty Dog
    Quote Originally Posted by on the rocks View Post
    Ugh so annoying that this misinformation still exists. Ms made the toy story quote not sony.

    "One of the basic premises of the Xbox is to put the power in the hands of the artist," Blackley said, which is why Xbox developers "are achieving a level of visual detail you really get in 'Toy Story.'"

    http://news.cnet.com/2100-1040-250632.html
    In essence Sub was right... Still the SAME DREAMERS with their heads in the Clouds!


    Sent from my iPhone using Tapatalk


    Next Gen top picks:
    PS4: Infamous SS, DriveClub
    One: Project spark, Forza 5
    Multi: Watchdogs, The crew, FFXV, KHIII

  5. Likes Omar likes this post
  6. #104
    Apprentice
    on the rocks's Avatar
    Join Date
    Oct 2006
    Location
    Tucson, AZ
    PSN ID
    nordost
    Posts
    298
    Rep Power
    58
    Points
    2,526 (0 Banked)
    Quote Originally Posted by snooper71 View Post
    In essence Sub was right... Still the SAME DREAMERS with their heads in the Clouds!


    Sent from my iPhone using Tapatalk
    true lol

  7. #105
    Power Member
    mynd's Avatar
    Join Date
    May 2006
    Age
    41
    Posts
    17,290
    Rep Power
    160
    Points
    153,515 (0 Banked)
    Items User name style
    Achievements IT'S OVER 9000!
    http://gamingbolt.com/dx-12-will-imp...lization-by-50

    http://www.dsogaming.com/news/direct...etails-inside/

    Points:

    -In DX 11 most of the work was done by a single core, but in DX 12 overall CPU utilization is down 50% and the workload is more spread out across all cores.

    -according to AMD’s slide, existing customers will benefit from this new API from the get-go.

    -The first DX12 games will be coming in late 2015

    -DX12 will come with new rendering features, a lower level of abstraction than ever before, resource management improvements and will address state and rendering overhead.



















    Forza Port



    AMD:




    INTEL



    NVIDIA








    EPIC



    Phone






    Last edited by mynd; 03-20-2014 at 21:00.
    I am no longer participating in these forums, I wish all of you on the PSU Forums the best for the future.

  8. Likes Yungstar 2006, mistercrow likes this post
  9. #106
    Superior Member

    Join Date
    Oct 2013
    Posts
    546
    Rep Power
    7
    Points
    9,296 (0 Banked)
    So no secret sauce. Lower level API? X1 already had that. Code to metal.

  10. #107
    Miqo'te Bard
    Yuuichi's Avatar
    Join Date
    Oct 2009
    Posts
    7,878
    Rep Power
    74
    Points
    13,421 (0 Banked)
    Items New User TitleProtect yourselfFull Metal AlchemistFangDark Souls CoverDemons Souls CoverBattlefield 3Title StyleUser name style
    So dx12 is the new cloud that will make xbone powerful. Yeah not holding my breath.

    on tap a talk on LG g2 and I suck at typing on phones so forgive my typo errors.
    I have twitter to https://twitter.com/GamerYuichi , Also started youtube https://www.youtube.com/channel/UCMu7yRGCz8QrTyxaNVR3Tqw I don't always twitch, but when I can you can find my noobness http://www.twitch.tv/yuichimccry,




  11. #108
    Power Member
    mynd's Avatar
    Join Date
    May 2006
    Age
    41
    Posts
    17,290
    Rep Power
    160
    Points
    153,515 (0 Banked)
    Items User name style
    Achievements IT'S OVER 9000!
    Quote Originally Posted by AttackTitan View Post
    So no secret sauce. Lower level API? X1 already had that. Code to metal.
    This is about how the framework makes use of the GPU/CPU overheads.
    And no, the Xbox one does not code to the metal, its close but it has a layer of indirection.



    That's the significant slide, it will free up the CPU and cut down on how long the GPU is sitting around doing nothing.

    This isn't anything Sony isn't working on, although they have the advantage of worrying only about one platform, they already have an advantage as their API is already tightly focused (BF4 guys tweeted the other day that the PS4 does not need MANTLE it mor ehtna adequate to do similar things already).

    In short, performance gains will happen on Xbox One, significant ones at that, but no its not secret sauce, we aren't talking anything above 30% increase.

    But we are taking about catching up to where Sony likely is at already (or closer to it than MS is at this point), not in power, just in efficiency of their API.
    I am no longer participating in these forums, I wish all of you on the PSU Forums the best for the future.

  12. #109
    Superior Member

    Join Date
    Oct 2013
    Posts
    546
    Rep Power
    7
    Points
    9,296 (0 Banked)
    Quote Originally Posted by mynd View Post
    This is about how the framework makes use of the GPU/CPU overheads.
    And no, the Xbox one does not code to the metal, its close but it has a layer of indirection.


    That's the significant slide, it will free up the CPU and cut down on how long the GPU is sitting around doing nothing.

    This isn't anything Sony isn't working on, although they have the advantage of worrying only about one platform, they already have an advantage as their API is already tightly focused (BF4 guys tweeted the other day that the PS4 does not need MANTLE it mor ehtna adequate to do similar things already).

    In short, performance gains will happen on Xbox One, significant ones at that, but no its not secret sauce, we aren't talking anything above 30% increase.

    But we are taking about catching up to where Sony likely is at already (or closer to it than MS is at this point), not in power, just in efficiency of their API.
    Not really. That slides means PC. Where PC API is now and where PC with DX12 API is in the future.

    They even specifically go in detail how they are now using better multicore on CPU on DX12 compared to DX11 using mostly single core in multicore CPU.

    Unless you are trying to tell me Xbox One CPU was only running mostly 1 CPU core until now, you don't have a case there.


    There is no 30 percent, nothing is improving for giving X1 what it already has. On the other hand, this tells me my expensive CPU on my PC will now do its job.
    Last edited by AttackTitan; 03-21-2014 at 01:12. Reason: bolded for emphasis

  13. #110
    Power Member
    keefy's Avatar
    Join Date
    Nov 2007
    Location
    The Sock Gap
    Posts
    17,366
    Rep Power
    124
    Points
    55,698 (0 Banked)
    Items Gran Turismo 5Michelle MarshDoomid SoftwareCommodore 64Metal Gear Solid
    Achievements IT'S OVER 9000!
    So. If it improves the back catalogue of graphics cards then surely this is mostly a software update?

  14. #111
    Superior Member

    Join Date
    Oct 2013
    Posts
    546
    Rep Power
    7
    Points
    9,296 (0 Banked)
    http://www.xbitlabs.com/news/multime...3D_11_API.html

    Also, X1 doesnt seem to need Mantle also because like I said, it has already has that ability.

    It is PC that is getting the optimization. It is PC getting better CPU use.

    Nothing is getting unlocked here. There is no 30 percent, nothing is improving for giving X1 what it already has.

    Quote Originally Posted by keefy View Post
    So. If it improves the back catalogue of graphics cards then surely this is mostly a software update?
    Amazing for PC gamers. This is similar to mantle.

    Amazing optimization to follow on PC.

    For Xbox One, it already has lower level API, it does not matter.
    Last edited by AttackTitan; 03-21-2014 at 01:12.

  15. #112
    Power Member
    mynd's Avatar
    Join Date
    May 2006
    Age
    41
    Posts
    17,290
    Rep Power
    160
    Points
    153,515 (0 Banked)
    Items User name style
    Achievements IT'S OVER 9000!
    Quote Originally Posted by AttackTitan View Post
    Not really. That slides means PC. Where PC API is now and where PC with DX12 API is in the future.

    They even specifically go in detail how they are now using better multicore on CPU on DX12 compared to DX11 using mostly single core in multicore CPU.

    Unless you are trying to tell me Xbox One CPU was only running mostly 1 CPU core until now, you don't have a case there.

    On the other hand, this tells me my expensive CPU on my PC will now do its job.
    The guts of DX is hidden away from even the developers, not saying they are using one cpu core, just that DX primarily does.
    You can already multiple draw call from different CPU's but this is about that step after, one that draw call command is sent by DX.
    The have explicitly stated that yes we will see performance improvements on the Xbox One with this.

    you may want to also read:

    http://www.eurogamer.net/articles/di...ng-to-xbox-one

    http://au.ign.com/articles/2014/03/2...e-improvements

    http://www.shacknews.com/article/836...or-xbox-one-pc
    Last edited by mynd; 03-21-2014 at 01:20.
    I am no longer participating in these forums, I wish all of you on the PSU Forums the best for the future.

  16. #113
    Superior Member

    Join Date
    Oct 2013
    Posts
    546
    Rep Power
    7
    Points
    9,296 (0 Banked)
    Quote Originally Posted by mynd View Post
    The guts of DX is hidden away from even the developers, not saying they are using one cpu core, just that DX primarily does.
    You can already multiple draw call from different CPU's but this is about that step after, one that draw call command is sent by DX.
    The have explicitly stated that yes we will see performance improvements on the Xbox One with this.

    you may want to also read:

    http://www.eurogamer.net/articles/di...ng-to-xbox-one

    http://au.ign.com/articles/2014/03/2...e-improvements

    http://www.shacknews.com/article/836...or-xbox-one-pc
    I am not talking about the "gut" of DX. Xbox One API is supposed to be very "close to metal" API as is. Dev can run their program and see which core is more occupied and allocate to another. PC using 1 CPU over other is common issue and is ALREADY EASILY fixed on certain games with patches.

    Are you saying that console has not achieved optimization that some PC games have? Something as easy as unloading one CPU core to another?

    Are you seriously telling us until now Xbox One has been mostly using only 1 CPU core?


    MS saying Xbox One will benefit means PR. Their tech demo is Forza running on PC with Titan Gfx. Seems like saying now because PC is low API too, it is easier to port. According to MS, is hardly a source without them proving it. According to MS Xbox One has hardware strong as PS4. and all those cloud bs and such.

    And you may want to read this.

    http://wccftech.com/microsoft-direct...-questionable/

  17. #114
    Dedicated Member
    Sajuuk Khar's Avatar
    Join Date
    May 2005
    Age
    26
    Posts
    1,376
    Rep Power
    72
    Points
    8,418 (0 Banked)
    Quote Originally Posted by mynd View Post
    The guts of DX is hidden away from even the developers, not saying they are using one cpu core, just that DX primarily does.
    You can already multiple draw call from different CPU's but this is about that step after, one that draw call command is sent by DX.
    The have explicitly stated that yes we will see performance improvements on the Xbox One with this.

    you may want to also read:

    http://www.eurogamer.net/articles/di...ng-to-xbox-one

    http://au.ign.com/articles/2014/03/2...e-improvements

    http://www.shacknews.com/article/836...or-xbox-one-pc
    Yeah I dunno Mynd, reading through the slides and what all those links say, it looks more like console efficiency gains are moving over to PC. There might be some gains to the X1, but that statement is mostly coming from MS, would need a 3rd party or detailed explanation on the precise gains X1 will have.

  18. #115
    Power Member
    mynd's Avatar
    Join Date
    May 2006
    Age
    41
    Posts
    17,290
    Rep Power
    160
    Points
    153,515 (0 Banked)
    Items User name style
    Achievements IT'S OVER 9000!
    Quote Originally Posted by AttackTitan View Post
    I am not talking about the "gut" of DX. Xbox One API is supposed to be very "close to metal" API as is. Dev can run their program and see which core is more occupied and allocate to another. PC using 1 CPU over other is common issue and is ALREADY EASILY fixed on certain games with patches.
    Direct comprises of a lot of complex layers of abstraction, there is obviously the top layer, which is the interface a developer works with.

    So:

    Layer 1-> Developer sends a draw command, of a render state change to the GFX card via DX command.

    Layer 2->Direct X does it's thing, on its own framework, in a prescribed way that hold the whole framework together

    Layer 3->Drivers interact in a specific way with Layer 2, according to the development kits MS sent out to the likes of Nvidia, AMD etc


    When Microsoft talk about running a thin layer to allow DX to talk to the Xbox One Hardware, its still in the prescribed manner that Layer 2 ask of it.
    That layer 2, runs DX11 code in a way that MS first envisaged DX11 to work, incremental updates only add features to it, for example its likely they added support for ESRAM within in the drivers, opened up more direct routes to speical parts of the GPU.

    But the core functions of that DX code, when you issue a "draw" command for example, is still ultimately run on the internal layer 2 framework, and if that framework is setup in such a way as to run on one CPU core, then thats where it will run.
    Are you saying that console has not achieved optimization that some PC games have? Something as easy as unloading one CPU core to another?
    It has nothing to do with how developers use the multiple cores.
    DX is a small but significant chunk of code running interdependently of you game code.
    Your game code interacts with it to get access to the GPU.
    Are you seriously telling us until now Xbox One has been mostly using only 1 CPU core?
    This isn't that hard, it has nothing to do with what code the developers run on the machine, its what happens when they ask DX to run something.
    MS saying Xbox One will benefit means PR. Their tech demo is Forza running on PC with Titan Gfx. Seems like saying now because PC is low API too, it is easier to port. According to MS, is hardly a source without them proving it. According to MS Xbox One has hardware strong as PS4. and all those cloud bs and such.

    And you may want to read this.

    http://wccftech.com/microsoft-direct...-questionable/
    Yeah the article is bull$#@!, posted before anything was even released.

    Those 30% GPU boosts are real, direct relation to draw calls. Nothing else has access to the GPU except DX, so any performance there will significantly improve performance.

    Less interesting is the 50% CPU performance thing, the actual CPU usage on the system reserved for DX is small, so 50% of small is just smaller.
    This doesn't mean significant increases in performance of the CPU.
    But what is important to take are form this is that the GPU is CPU BOUND in DX, freeing that up will absolutely have a performance boost on the Xbox One.

    Again, I am not advocating this is some sort of miracle cure to allow it more power than the PS4, that will never happen, but anything that can make DX more efficient is welcome.

    Quote Originally Posted by Sajuuk Khar View Post
    Yeah I dunno Mynd, reading through the slides and what all those links say, it looks more like console efficiency gains are moving over to PC. There might be some gains to the X1, but that statement is mostly coming from MS, would need a 3rd party or detailed explanation on the precise gains X1 will have.
    In terms of to the metal programming? Sure. In terms of removing the GPU being bound from the CPU. Thats significant.
    Last edited by mynd; 03-21-2014 at 02:35.
    I am no longer participating in these forums, I wish all of you on the PSU Forums the best for the future.

  19. Likes Yungstar 2006 likes this post
  20. #116
    Power Member
    keefy's Avatar
    Join Date
    Nov 2007
    Location
    The Sock Gap
    Posts
    17,366
    Rep Power
    124
    Points
    55,698 (0 Banked)
    Items Gran Turismo 5Michelle MarshDoomid SoftwareCommodore 64Metal Gear Solid
    Achievements IT'S OVER 9000!
    Would the game have to be coded with this in mind or could it just work as is on any game using any GPU assuming the Operating System supports it?

    IF MS make this windows 8 and above only that is a crock of $#@!.
    Last edited by keefy; 03-21-2014 at 03:47.

  21. #117
    Power Member
    mynd's Avatar
    Join Date
    May 2006
    Age
    41
    Posts
    17,290
    Rep Power
    160
    Points
    153,515 (0 Banked)
    Items User name style
    Achievements IT'S OVER 9000!
    Quote Originally Posted by keefy View Post
    Would the game have to be coded with this in mind or could it just work as is on any game using any GPU assuming the Operating System supports it?

    IF MS make this windows 8 and above only that is a crock of $#@!.
    Depends, they could patch it, but either way yes you have to write your code for it.


    Sent from my iPhone using Tapatalk
    I am no longer participating in these forums, I wish all of you on the PSU Forums the best for the future.

  22. #118
    Newbie
    Koloss's Avatar
    Join Date
    Jun 2013
    Posts
    50
    Rep Power
    9
    Points
    748 (0 Banked)
    I have read over this thread a few times and I'm still lost with all the gigglebites,GPU's, this, that.

    All I know is Ryse is the best looking game out right now on either console and I have both consoles and played all the games that are worthy for both the PS4 and One.


    If they can make Ryse look the way it looks now, as a launch title. Then I can only imagine what games will look like over the span of both consoles.

    People are too obsessed with the power of the consoles to enjoy them.

    CURRENTLY, most my friends and myself are enjoying the One over the PS4. Why? We are enjoying the GAMES that are on it more, regardless of a power difference in the consoles.

    Maybe it's because I'm a little older than some of you guys (27) and I just want to play the games and not obsess over the technical aspects of every little detail.

    If that's your thing, more power to you and there is absolutely NOTHING wrong with that.

    Just please try to enjoy the games, whichever console you have, even if you have all of them (including.the WiiU).

    Peace guys.

  23. #119
    Superior Member

    Join Date
    Oct 2013
    Posts
    546
    Rep Power
    7
    Points
    9,296 (0 Banked)
    Quote Originally Posted by mynd View Post
    Direct comprises of a lot of complex layers of abstraction, there is obviously the top layer, which is the interface a developer works with.

    So:

    Layer 1-> Developer sends a draw command, of a render state change to the GFX card via DX command.

    Layer 2->Direct X does it's thing, on its own framework, in a prescribed way that hold the whole framework together

    Layer 3->Drivers interact in a specific way with Layer 2, according to the development kits MS sent out to the likes of Nvidia, AMD etc


    When Microsoft talk about running a thin layer to allow DX to talk to the Xbox One Hardware, its still in the prescribed manner that Layer 2 ask of it.
    That layer 2, runs DX11 code in a way that MS first envisaged DX11 to work, incremental updates only add features to it, for example its likely they added support for ESRAM within in the drivers, opened up more direct routes to speical parts of the GPU.

    But the core functions of that DX code, when you issue a "draw" command for example, is still ultimately run on the internal layer 2 framework, and if that framework is setup in such a way as to run on one CPU core, then thats where it will run.

    It has nothing to do with how developers use the multiple cores.
    DX is a small but significant chunk of code running interdependently of you game code.
    Your game code interacts with it to get access to the GPU.

    This isn't that hard, it has nothing to do with what code the developers run on the machine, its what happens when they ask DX to run something.

    Yeah the article is bull$#@!, posted before anything was even released.

    Those 30% GPU boosts are real, direct relation to draw calls. Nothing else has access to the GPU except DX, so any performance there will significantly improve performance.

    Less interesting is the 50% CPU performance thing, the actual CPU usage on the system reserved for DX is small, so 50% of small is just smaller.
    This doesn't mean significant increases in performance of the CPU.
    But what is important to take are form this is that the GPU is CPU BOUND in DX, freeing that up will absolutely have a performance boost on the Xbox One.

    Again, I am not advocating this is some sort of miracle cure to allow it more power than the PS4, that will never happen, but anything that can make DX more efficient is welcome.



    In terms of to the metal programming? Sure. In terms of removing the GPU being bound from the CPU. Thats significant.
    Dude. Last I heard you go on and on about Xbox One having secret sauce audio chip and PS4 not having any. That argument was more descriptive than this and turned out to be complete false.

    Please source all your findings. You are applying all the benefit made out to be on PC explained specifically on PC slides to be same as Xbox One's benefit.

    It is giving low level API access to PC, but X1 as we all know has this currently. This would not be benefiting X1 much.

  24. #120
    PSU Technical Advisor
    Vulgotha's Avatar
    Join Date
    Jan 2007
    Age
    23
    Posts
    15,948
    Rep Power
    143
    Points
    105,482 (0 Banked)
    Achievements IT'S OVER 9000!
    ..What does this matter? Xbox One doesn't really USE DirectX as an API anyway afaik. Doesn't it use its own custom API, just like the PS4/PS3 did? Just like the 360 as well?

    Isn't this like saying that "OpenGL" is supported on PS4 but in real terms people are only ever using PSGL (Sony custom API)?


  25. #121
    Superior Member

    Join Date
    Oct 2013
    Posts
    546
    Rep Power
    7
    Points
    9,296 (0 Banked)
    Quote Originally Posted by Vulgotha View Post
    ..What does this matter? Xbox One doesn't really USE DirectX as an API anyway afaik. Doesn't it use its own custom API, just like the PS4/PS3 did? Just like the 360 as well?

    Isn't this like saying that "OpenGL" is supported on PS4 but in real terms people are only ever using PSGL (Sony custom API)?
    Yup.Xbox One has Direct3D 11.x.

    x at the end stands for Xbox One. It is special set of API made for Xbox One specifically which I was saying all along.

    They will update it to Direct3D 12.x, but that is simply different API than PC API. Benefits or different rendering features supported will go on it, but those will be ported to PS4 or anything anyways. I doubt both systems can even afford new rendering features anyways.

    X1 already has low level API what does it matter that PC now has low level API too?

    http://www.anandtech.com/show/7420/m...i-direct3d-11x

    I am saying this is nonsense for 2 reaons.

    1. You can't apply benefits coming to PC on Xbox One when Xbox One already have those benefits.
    2. Mynd make it sound like PS4 had mantle like API and Xbox One didnt. You quote a dev for that, but funny thing is. Long before, many were saying Xbox One doesnt need Mantle because it already has Mantle like API.
    Last edited by AttackTitan; 03-21-2014 at 18:39.

  26. #122
    Forum Sage
    Sub-stance1's Avatar
    Join Date
    May 2008
    Posts
    9,679
    Rep Power
    76
    Points
    56,721 (0 Banked)
    Items BarcelonaPS3 Slim360 Slim
    Achievements IT'S OVER 9000!


    • kim lee @nicodemus9


      @xboxp3 how does dx12 specifically enhance xbox one games, anuj gosalia seemed to downplay the importance of dx12 for xbox one titles.




    phil spencer @xboxp3
    follow
    @nicodemus9 dx12 will have impact on xbox one games written for dx12. Some dx12 features are already in xbox one but full dx12 coming.
    Last edited by Sub-stance1; 03-21-2014 at 18:56.

  27. Likes mistercrow likes this post
  28. #123
    Forum Elder
    chrisw26308's Avatar
    Join Date
    Jan 2007
    Age
    42
    Posts
    2,619
    Rep Power
    72
    Points
    13,240 (0 Banked)
    Looks like open gl is getting faster as well.

    http://blogs.nvidia.com/blog/2014/03/20/opengl-gdc2014/

    Does ps use this or is it the PSSL? Anyone.


    Sent from my SPH-L720 using Tapatalk
    [SIGPIC][/SIGPIC]

  29. #124
    Power Member
    mynd's Avatar
    Join Date
    May 2006
    Age
    41
    Posts
    17,290
    Rep Power
    160
    Points
    153,515 (0 Banked)
    Items User name style
    Achievements IT'S OVER 9000!
    Quote Originally Posted by Vulgotha View Post
    ..What does this matter? Xbox One doesn't really USE DirectX as an API anyway afaik. Doesn't it use its own custom API, just like the PS4/PS3 did? Just like the 360 as well?

    Isn't this like saying that "OpenGL" is supported on PS4 but in real terms people are only ever using PSGL (Sony custom API)?
    No it uses a variant of DX 11, some of the features in DX12 are already in the Xbox version but not all.


    Sent from my iPhone using Tapatalk
    I am no longer participating in these forums, I wish all of you on the PSU Forums the best for the future.

  30. #125
    Forum Elder
    chrisw26308's Avatar
    Join Date
    Jan 2007
    Age
    42
    Posts
    2,619
    Rep Power
    72
    Points
    13,240 (0 Banked)
    I Should have read the thread instead of the one post. I see that ? Was answered

    Sent from my SPH-L720 using Tapatalk
    [SIGPIC][/SIGPIC]

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts

PSU

Playstation Universe

Reproduction in whole or in part in any form or medium without express written permission of Abstract Holdings International Ltd. prohibited.
Use of this site is governed by our Terms of Use and Privacy Policy.

vBCredits II Deluxe v2.1.0 (Pro) - vBulletin Mods & Addons Copyright © 2010-2014 DragonByte Technologies Ltd.