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  1. #201
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    Its not a crap game though.

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    Titanfall| Metacritic Watch: 86

    Quote Originally Posted by Two4DaMoney View Post
    Why? Because it's not living up to the hype as far as the scores go. It doesn't matter what it's scoring compared to what's out now. Going by todays standards, it doesn't quite cut it as "the best thing to happen to fps" in years.

    http://www.psu.com/forums/showthread...=1#post6317937

    http://www.psu.com/forums/showthread...=1#post6317907
    Lol, right so any game below what exactly doesn't quite cut it? Every single game on next gen? Well $#@! it no wonder I dont own one.


    Its not a crap game going by metacritic, doesn't matter what the hype machine says. If I believed the hype machine around here, well....


    Sent from my iPhone using Tapatalk
    Last edited by mynd; 03-16-2014 at 02:58.

  3. #203
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    Quote Originally Posted by keefy View Post
    Its not a crap game though.
    True. Just not worth the price tag

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  4. #204
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    Quote Originally Posted by thanatos144 View Post
    That's not what they said.... they said it isn't living up to the hype.

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    Not living up to the hype based on metacritic? I guess we can say that about other nextgen shooters that scored below titanfall. But 'm sure it only applies to this game though...lol

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    Quote Originally Posted by mynd View Post
    Lol, right so any game below what exactly doesn't quite cut it? Every single game on next gen? Well $#@! it no wonder I dont own one.


    Sent from my iPhone using Tapatalk
    Let me clear it up for you a bit. Look at all those awards that Titanfall won. What's the last game to win those kinds of awards and score below a 90? Hype and living up to the hype is what we're talking about here.

    Quote Originally Posted by Sub-stance1 View Post
    Not living up to the hype based on metacritic? I guess we can say that about other nextgen shooters that scored below titanfall. But 'm sure it only applies to this game though...lol
    What game has received all those awards like titanfall and scored below a 90?

    Those other next gen games don't have titanfall awards nor level of hype. That's why Titanfall is being singled out compared to these other games that you and mynd want to bring up. Awards and hype. Awards and hype
    Last edited by Two4DaMoney; 03-16-2014 at 03:08.

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  6. #206
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    Quote Originally Posted by Sub-stance1 View Post
    then why aren't they added too? The globe and mail is there with a 60 but not some others, who IMO are probably more trusted and credible. Add every review available is what i'm saying. If i could easily search and find them, surely metacritic could do the same. My personal opinion is they do these things on purpose. Why else would they leave off more popular sites? It doesn't make sense to me but it is what it is. Maybe they will add some of the ones i listed at a later date.
    You think the links you posted are....popular sites? realgamernewz and spawn first? lol

    You are just deflecting. You didn't prove anything with any of that crap and now you are redirecting to a new argument. Just like you always do.
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  7. #207
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    Quote Originally Posted by Two4DaMoney View Post


    What game has received all those awards like titanfall and scored below a 90?

    Those other next gen games don't have titanfall awards nor level of hype. That's why Titanfall is being singled out compared to these other games that you and mynd want to bring up. Awards and hype. Awards and hype
    What game has received that many awards that have over 90% positive reviews and only be a 86? As I said before, personal hype for a upcoming came doesn't mean it will get great reviews across the board. Gamers were hyped for Killzone and Ryse but they don't have a high score on metacritic. I'm hyped for watch dogs but that doesn't mean it will score high. My experience with the game determines if it lived up to that hype. Review scores are other peoples"hype" or experiences. Titanfall is getting good review scores, even though some people think its $#@! or just average. The review scores i posted clearly show that most reviewers have positive views of the game.

    Quote Originally Posted by Christopher View Post
    You think the links you posted are....popular sites? realgamernewz and spawn first? lol

    You are just deflecting. You didn't prove anything with any of that crap and now you are redirecting to a new argument. Just like you always do.
    neither are all the ones on metacritic. So if it's ok for you to accept a 86 with those sites, why do the ones I posted have no weight? So if a review isn't on metacritic its not credible? Eurogamer doesn't have a official review on metacritic. Does that mean they aren't credible either?
    Last edited by Sub-stance1; 03-16-2014 at 03:31.

  8. #208
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    Quote Originally Posted by Two4DaMoney View Post
    Let me clear it up for you a bit. Look at all those awards that Titanfall won. What's the last game to win those kinds of awards and score below a 90? Hype and living up to the hype is what we're talking about here.


    What game has received all those awards like titanfall and scored below a 90?

    Those other next gen games don't have titanfall awards nor level of hype. That's why Titanfall is being singled out compared to these other games that you and mynd want to bring up. Awards and hype. Awards and hype
    E3
    IGN best of show 2012 Tomb Raider: Metacritc 85-87
    IGN Best Xbox 360 game 2012: Halo 4: Metacrtic 87
    IGN best of show 2010 Rage: Metacritic 79
    Gaming Excellence best shooter of 2012: Metro Last Light Metacritic :82

    Need I go on? I cant be bothered, seriously, stop believing all this "hype hoopla" and play the game on its merits.
    On its merits, it the best dam shooter available for next gen, so..well $#@! all those awards are correct.
    On its merits it WAS the best game at E3 according to those people that saw it.

    Shiiit, didnt know they gave out "game at E3 that will score the highest next year" awards.

    Oh they dont?

  9. #209
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    Any award given to anything before release is nothing more than propaganda

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  11. #210
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    Quote Originally Posted by thanatos144 View Post
    Any award given to anything before release is nothing more than propaganda

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    Or at the very least, simply someones opinion on how a game is shaping up compared to others at a particular event.

    They aren't reviews, people need to get over this sort of thing.
    But yeah, then using those things as some sort of indictment is little more than a PR stunt folks.

  12. #211
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    This will be my new sig if inFamous gets a higher MC score.

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    Quote Originally Posted by Lefein View Post


    This will be my new sig if inFamous gets a higher MC score.
    All things being equal Microsoft can afford to buy the best reviews.

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  14. #213
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    Quote Originally Posted by Lefein View Post


    This will be my new sig if inFamous gets a higher MC score.
    What do you rate its chances given everything we have heard about it?

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    Quote Originally Posted by mynd View Post
    What do you rate its chances given everything we have heard about it?
    I've been purposefully staying away from the long feed videos and reviews. I'm content enough that it is an inFamous game and will probably disappear for a while until I beat it and then look at reviews afterward.

  16. #215
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    Quote Originally Posted by mynd View Post
    E3
    IGN best of show 2012 Tomb Raider: Metacritc 85-87
    IGN Best Xbox 360 game 2012: Halo 4: Metacrtic 87
    IGN best of show 2010 Rage: Metacritic 79
    Gaming Excellence best shooter of 2012: Metro Last Light Metacritic :82

    Need I go on? I cant be bothered, seriously, stop believing all this "hype hoopla" and play the game on its merits.
    On its merits, it the best dam shooter available for next gen, so..well $#@! all those awards are correct.
    On its merits it WAS the best game at E3 according to those people that saw it.

    Shiiit, didnt know they gave out "game at E3 that will score the highest next year" awards.

    Oh they dont?
    Yeah, I agree that these "best of show" crap is just that.....crap. These journalists see barely a concept of a game and go nuts with their awards. TF is just another in a long list of games that didn't live up to the hype.

    Best dam shooter available? Out of a handful that have come out since November? Ok.....maybe? Pretty much why when Yungstar was saying TF was the de facto "game of the year" in his posts, I said there were a lot of games yet to come out. I'm not sure being the "best dam shooter.....so far" is what MS signed up for when they wrote that check out to EA.
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  17. #216
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    Quote Originally Posted by Christopher View Post
    Yeah, I agree that these "best of show" crap is just that.....crap. These journalists see barely a concept of a game and go nuts with their awards. TF is just another in a long list of games that didn't live up to the hype.

    Best dam shooter available? Out of a handful that have come out since November? Ok.....maybe?
    Well I didn't say the bar was all that high.
    Pretty much why when Yungstar was saying TF was the de facto "game of the year" in his posts, I said there were a lot of games yet to come out. I'm not sure being the "best dam shooter.....so far" is what MS signed up for when they wrote that check out to EA.

  18. #217
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    Quote Originally Posted by mynd View Post
    Well I didn't say the bar was all that high.
    Touche'
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  19. #218
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    Quote Originally Posted by Sub-stance1 View Post
    come on, dude. Comparing this to a $20 indie title is out there. I know its only multi-player but implying this game should only be $20 is a little overboard IMO. Infamous has no multiplayer and The order has no multiplayer or coop even though its based on team play. Are they worth $60 with basically no immediate replay value?
    umm sp only games that are sold at full retail price has been going on for a very long time; not every game needs to have a tacked on mp component. and plenty of these sp games have good retail value. the full retail price for a sp title is justified.

    so tell me, what happens a few years down the line when EA decides to pull the plug on the titanfall servers? essentially your stuck with a paperweight disc (or in the case of the digital version, wasted hdd space).

    your fighting a losing battle dude

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    Quote Originally Posted by Peregrin8X View Post
    umm sp only games that are sold at full retail price has been going on for a very long time; not every game needs to have a tacked on mp component. and plenty of these sp games have good retail value. the full retail price for a sp title is justified.

    so tell me, what happens a few years down the line when EA decides to pull the plug on the titanfall servers? essentially your stuck with a paperweight disc (or in the case of the digital version, wasted hdd space).

    your fighting a losing battle dude
    Its not like that hasn't happened before either.

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    Quote Originally Posted by Sub-stance1 View Post
    then why aren't they added too? The globe and mail is there with a 60 but not some others, who IMO are probably more trusted and credible. Add every review available is what i'm saying. If i could easily search and find them, surely metacritic could do the same. My personal opinion is they do these things on purpose. Why else would they leave off more popular sites? It doesn't make sense to me but it is what it is. Maybe they will add some of the ones i listed at a later date.


    so a game that is no more than 10 to 12 hours is more value than a game that that you can pick up and play differently every time, in your opinion?
    I disagree. While Titanfall certainly doesn't posses the graphics and scale of Infamous, i think its every bit as much its worth in price. You can't get Titanfall's experience with Infamous and you can't Infamous experience with Titanfall. Using your logic some PC games should be more expensive than console games.
    I do not care on any level if you disagree. Titanfall could look like an N64 game and you'd still be acting this way, it seems.

    I also think it's cute you somehow know how much replayability Infamous will have.

    From what I've seen of Infamous, it is probably worth the $60 price tag. But I could totally be wrong and it totally undelivers on its hype ala Titanfall.. which I foolishly bought 2 copies + 1 season pass of. Honestly, game should have been 30-40, not 60.

    Your logic here is.. Well, shallow? This isn't about "the experience of Titan Fall" it's about the overall 'experience' that the user has with that end product vis a vis other modern titles in the same price bracket.
    Last edited by Vulgotha; 03-16-2014 at 06:15.


  22. #221
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    Quote Originally Posted by mynd View Post
    Its not like that hasn't happened before either.
    lol hence the point he was making.

    but i disagree from the point of that because online games aren't meant to last that long anyway...servers being up after years is just gravy. and now that we're paying for the servers to be up, no reason to take them down. MS hasn't announced any shut downs as far as I know. Sony has. One was paid, one was free. you guys figure it out.

    if the online game has enough content to last a year then i think it's worth it. BF4 isn't worth $60 either...it's really just worth $40 and then you are done playing it in 3 months...and buy the premium for $50...which is also not worth $50 but more like $30 (because one expansion is just a remake of previous stuff, the other is weak). So really, they are charging us $110 for something that is worth $70.

    point is, EA needs extra money to pay their CEOs and upper management and it's totally justified. remember, they also need to feed their private-school children and trophy wives.

  23. #222
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    Quote Originally Posted by Sufi View Post
    lol hence the point he was making.

    but i disagree from the point of that because online games aren't meant to last that long anyway...servers being up after years is just gravy. and now that we're paying for the servers to be up, no reason to take them down. MS hasn't announced any shut downs as far as I know. Sony has. One was paid, one was free. you guys figure it out.

    if the online game has enough content to last a year then i think it's worth it. BF4 isn't worth $60 either...it's really just worth $40 and then you are done playing it in 3 months...and buy the premium for $50...which is also not worth $50 but more like $30 (because one expansion is just a remake of previous stuff, the other is weak). So really, they are charging us $110 for something that is worth $70.

    point is, EA needs extra money to pay their CEOs and upper management and it's totally justified. remember, they also need to feed their private-school children and trophy wives.
    You need to learn how games are made and his they are paid for because those ceo's are the ones making if possible.

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  24. #223
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    Here's your Digital Foundry report

    Quote Originally Posted by Digital Foundry

    A lot rides on the success of Titanfall. For Respawn Entertainment it is the culmination of four years' hard work - the first project that many of the team has shipped since the release of Modern Warfare 2 in November 2009. For Electronic Arts, it's a chance to redeem something from its lacklustre EA Partners endevour, while the game represents Microsoft's biggest hope in regaining momentum and catching up with the PlayStation juggernaut. In our opinion, Titanfall is a stand-out game that must be played - but Xbox One is perhaps not the best platform to play it on.

    Image quality-wise, you might consider Titanfall as something of a "lo-fi" game in an era where technological innovation is defined by ultra-sophisticated engines like those found in Battlefield 4 and Killzone: Shadow Fall. Respawn has taken the Source engine and modified it extensively, but in our conversations with the developer, the overall impression we came away with is that the essence of the technology was updated for the next-gen era while the overall focus remains much the same. Respawn's focus appears to be about making more happen at 60fps, rather than rewriting the book on lighting or detail levels.

    There's more of a sense that Source has been repurposed to suit Respawn's ideal for great gameplay - lower-latency controls, for example - rather than what we would define as cutting-edge rendering. It's a considerable risk for a brand new IP designed for the next-gen era, and one that would only have been contemplated by the authors of the modern first-person shooter.

    Bearing in mind this particular focus, it should come as little surprise to see that Titanfall's assets and rendering properties are almost a complete match between Xbox One and PC. The console gains access to the "insane" texture quality levels of the computer version - which requires a 3GB video card to run smoothly - and aside from an "only noticeable in still shots" downgrade to shadow quality, most of the rendering assets are very close indeed between both versions.



    The headline differences are nothing new - the Xbox One version of Titanfall still operates at a modest 1408x792 resolution, with 2x multi-sampling anti-aliasing, whereas the PC game runs at any resolution you care to mention, with support for hardware anti-aliasing. You get access to 2x and 4x MSAA, while owners of Nvidia cards have access to a raft of CSAA options up to 16x (used for our comparison shots).

    The only other major difference is a skewed gamma ramp on Xbox One, introducing black crush into the image, robbing it of some of the subtle detail you see in the PC game. We understand that this could be an issue in how the Xbox One blends its multiple display panes and would be more of an issue in upscaled games, and we're quite surprised that Microsoft hasn't sought to address this yet.

    The 792p resolution on Xbox One is a curious one. It's a 21 per cent increase over 720p, and the use of multi-sampling anti-aliasing makes it punch a little above its weight in an era where the more usual post-process AA can actively harm image quality at lower resolutions (as seen on Battlefield 4 on Xbox One). However, when we first saw Titanfall, we were pretty certain we were seeing 720p or something close to it (1366x768 perhaps). We remain curious about why Respawn would choose this particular framebuffer size, as that additional 21 per cent of resolution isn't giving us a boost in quality commensurate with the GPU resources being allocated to it. The question is, could that graphics power have been better deployed elsewhere?

    In our Respawn tech interview, we showed you how Titanfall looks on Xbox One compared to 900p with FXAA and 1080p with no anti-aliasing. In the comparison below, we've re-run that gallery with another variable added - 720p with 2x MSAA. That's a straight resolution downgrade compared to the Xbox One launch code, but the idea here is simple: in the tech interview, Respawn talked about lowering pixel count as well as increasing it. We wondered what additional hit we would see from 720p compared to the shipping 792p?

    The reason we ask is fairly straightforward. Titanfall is a game that thrives on a 60 frames per second update, and as we'll swiftly discover, the fact is that it doesn't quite deliver on Xbox One. Now, as we recently discussed, in many engines there is no linear relationship between pixel-count and frame-rate, but based on the performance of the Xbox One game, we can't help but feel that it's a trade that should have been made. The more resources dedicated to frame-rate, the better.

    This is far from the end of the story though. There is more to come for Xbox One owners, through a combination of optimisation and help from Microsoft. Lead engineer Richard Baker told us that once the GPU system reservation time-slice is in the hands of developers, we would see a proportionate rise in resolution, but it's our contention that frame-rate really is the priority right now. Especially for Titanfall with its fairly lo-fi assets, how it plays is so much more important than the amount of pixels it renders.

    All of which leads onto the biggest single difference between the PC and Xbox One versions of Titanfall - performance. Back in the day, Infinity Ward - staffed by many of the Respawn team - crafted the most remarkable first-person shooter engine of its era. Modern Warfare handed in state-of-the-art visuals, but it did so running at 60 frames per second with v-sync enabled. This is one part of the magic formula - an arcade-style presentation if you like, rendered with modern 3D graphics. This in turn opens the door to super-fast, low-latency controls, that define the feel of the game.

    There's been plenty of talk about Titanfall's sub-native resolution, but while that is not exactly ideal, the biggest problem we have with the game in its current format is that the magic combination of ingredients that made Modern Warfare work has come slightly off the boil here: the Xbox One version simply cannot sustain the required 60fps. The consistency in performance just isn't there and so the gameplay often doesn't feel quite right.

    Faced with the challenge of being unable to sustain 60fps, Respawn has two choices: it can retain v-sync and face increased judder and loss of response in the controls (the solution chosen for the less capable PS3 version of Modern Warfare). Alternatively, it can utilise adaptive v-sync - locking at 60fps, but tearing beneath. While image integrity is shot to hell, at least the results of your controller inputs are rendered on-screen as quickly as possible, meaning that the hit to the gameplay experience isn't quite so pronounced. The latter is the route Respawn has chosen.

    On balance, it's probably the best choice, but we do note that when v-sync is inactive, a lot of the action isn't being delivered on-screen in a consistent manner - you can see that in the frame-time element in the video below. In essence, in addition to torn frames, there's noticeable judder and a less than solid response from the controls - especially evident when you're in the Titan. We also note that sometimes the engine stalls for a couple of frames, producing the big spikes downward in the frame-time graph.



    So, just like the beta, we see Titanfall frame-rates on Xbox One dip into the mid-30s at its worst, and at those points the rock-solid consistency we saw in the early iterations of the Modern Warfare experience is gone, and with it - arguably - the essence of the "twitch" shooter. In mitigation this does tend to happen while you're seated in your Titan, so the need for ultra-low latency controls is lessened, but there's no doubt that the player's immersion in the experience is dented by the compromised performance.

    Respawn's adaptive v-sync decision works out OK for general, on-foot pilot gameplay but there's still too much of the 'adaptive' and not enough of the 'v-sync', resulting in an obvious tearing that impacts visual consistency. However, the effects vary: with little in the way of left/right panning, it manifests almost like a 'wobble' - noticeable, but nothing that unduly affects the quality of the gameplay. However, in the middle of pitched battle, with the player spinning around to tackle new threats, the tearing is very obvious and highly distracting.

    Titanfall has been hit over the head repeatedly this week by comments quoted from Giant Bomb, describing a particular instance of single-digit frame-rates in the Last Titan Standing mode, which kits out every player with a Titan and lets them 'have at it'. On the one hand, the report potentially has some merit - this mode is likely to push the game engine to its limits. On the other hand, this engine is designed to pump out a new frame every 16ms. Clearly it doesn't always manage it, but a drop down to single digit frame-rates would necessitate that engine taking 100ms to render the next image - an enormous amount of time. So does the Last Titan Standing mode really hammer frame-rates as badly as suggested?



    Well, we put some time into this and didn't spot any single-digit frame-rates, but this is clearly a great way to stress-test the game, and we can well imagine that if all 12 Titans were let loose in a confined space, frame-rates could plummet to a noticeably unacceptable level.

    The real issue we have with this game on Xbox One is that playing Titanfall on Xbox One appears to be a case of taking the hits wherever they come from, and hoping that the core gameplay experience isn't impacted too much. By and large it works out acceptably, and the sheer fun of playing it can't be denied. However, the outlook changes appreciably once you play the game on PC, where - hardware permitting - performance is just so much better. At that point, you can't really go back. It's not difficult to get an experience that easily outstrips what's offered by Xbox One with hardware that needn't cost the earth.

    We ran the game on our recently constructed "next-gen" Digital Foundry PC, pairing a six-core AMD FX-6300 with a GeForce GTX 760. Texture quality needs to drop to very high, but otherwise, everything is on max and we can hit 1080p60 with lashings of anti-aliasing, but the performance level is not sustained - but still a clearly noticeable improvement over Xbox One. Frame-rates were OK overall, but it's a little sobering that the same machine achieves a higher overall performance level on Battlefield 4 on high settings. We also tried our high-end games machine featuring an overclocked Core i7-3770K matched with a GTX 780. At this point we could run Titanfall on insane texture settings with maximum anti-aliasing with just occasional stutter at 1080p, but we lost the 60fps lock when ramping up the resolution to 2560x1440.

    Spec requirements are also very stringent in some respects. The 3GB of GDDR5 required on your GPU for the insane texture setting lives up to its name, bearing in mind that the actual quality of the assets are nowhere near the likes of Battlefield or Crysis 3. Respawn talks about texture streaming potentially resulting in pop-in, but we suspect that this is probably more to do with the tech required not being a part of the Source engine. The uncompressed audio situation is similarly bizarre. The 48GB install is actually bigger than that - it's just a few megabytes short of a full 50GB, and we can't quite get our heads around the notion of 35GB of uncompressed audio sitting on the hard drive.

    Respawn's explanation of accommodating dual-core CPU users might make more sense if we'd heard of any other game using this technique, or if MP3 decoding wasn't as cheap as it is (for reference, a single PS3 SPU can decode 300 MP3s simultaneously). Practically, while 35GB may not sound like much of a big deal in an era where a 1TB drive is almost 40, it is a clear concern for gamers who use SSDs instead, where the gig allocation is much more of an issue. We still don't quite understand why it couldn't have been an optional install element - the Xbox One game is around 17GB in total, and that features compressed audio.

    Titanfall: the Digital Foundry verdict

    When we spoke to Respawn producer Drew McCoy at Gamescom last year, we were fully onboard with the "frame-rate is king" response when we asked about the possibility of 1080p60 on Xbox One. The key to the best Titanfall experience is all about the frame-rate - it's a crucial element of the interface between player and game and it's a core element in defining the gameplay. The end product is still a massive entertaining, highly playable piece of software, but on Xbox One at least, the performance level clearly isn't anywhere near locked to the magic 60fps, with Respawn sailing dangerously close on occasion to nerfing the the magic formula that makes this game great.

    By and large, when you need the signature twitch-levels of response, Titanfall delivers, but it does so at a price - eye-rending screen-tear. That's a compromise that the erstwhile-Infinity Ward team members never implemented during their run on Modern Warfare and we were surprised to see it manifest so obviously here. As a result, the pure thoroughbred arcade experience that defined Call of Duty and is instrumental to Titanfall's success is left somewhat compromised, with a level of visual artefacting that frequently looks plain ugly.

    To be clear though - while this is an easy win for the PC, any Titanfall purchase is still a good one. Respawn's focus on technology to facilitate fun as opposed to pushing back the frontiers of rendering has paid off, and while the Xbox One game has its issues, there's no doubt that the experience is enjoyable. However, from everything we know about the studio and what it sets out to achieve with its games, we can't help but feel that Xbox One under-delivers while the PC game is much closer to the experience the developers set out to create.

  25. #224
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    Quote Originally Posted by thanatos144 View Post
    You need to learn how games are made and his they are paid for because those ceo's are the ones making if possible.

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    No, the developers do. Money doesn't do anything -- it's only an incentive. The CEOs are not making the games.
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    Quote Originally Posted by mynd View Post
    On its merits, it the best dam shooter available for next gen, so..well $#@! all those awards are correct.
    On its merits it WAS the best game at E3 according to those people that saw it.
    best damn shooter available for next-gen? on what basis? lol@ all of you newbs and FPS virgins.

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