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  1. #1
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    [Rumor] Next Mirror's Edge Details

    Originally Posted by RocketChainsaw
    Rocket Chainsaw was lucky enough to see video content of the in-development game confirming much of the information provided below, but unfortunately cannot share due to privacy reasons.

    - Faking nothing, the E3 2013 Mirror’s Edge 2 teaser was indeed entirely real time and generally unscripted, including the combat systems. Rocket Chainsaw has now seen both in motion in test environments, and they match up, graphically and mechanically.

    - Target platforms are Xbox One, PlayStation 4, PC, and Mac.

    - Reiterating statements from DICE, Mirror’s Edge 2 is a total reboot.

    - Core goal of the reboot is to create an open world, living breathing city for you to explore.

    - Part of this open world environment includes a persistent, “always online” component. The open world is considered a multiplayer “playground” where other plays can drop-in/drop-out seamlessly, freely choosing their level of interaction with other players and the game world. A comparison to Journey‘s online feature was given as the closest example.

    - Other general multiplayer components include co-op and competitive modes, such as time trials

    - Rebooting the universe means new enemies. Mirror’s Edge 2 will include many AI opponents, some on equal footing to Faith. Among these are the standard cannon fodder Protectors, melee combat expert Sentinels, and armoured gun wielding Enforcers. We’ve been told that Faith does not have guns.

    - DICE has taken on a lot of feedback from Mirror’s Edge in shaping the combat system for Mirror’s Edge 2. Heavy revisions have shaped the combat away from useless gunplay and one button combats (like the nut-punch) to a deeper system that emphasises speed and fluidity. Environment interaction is also a key feature of the combat system, Faith able to push, punch, and kick enemies out of the way, over ledges, tables, and railings. These physics driven interactions are combined with 1-2-3 punch/kick style combos, wall running, flips, and other martial arts moves, as well as brief grapples. Occasionally a third person take-down move will be used when an enemy is beaten, and “adaptive slow-motion” is used vary sparingly, mostly just to highlight cool sequences, like the E3 2013 trailer face punch. Rocket Chainsaw has seen all of these combat functions performed in real time, without scripting.

    - While DICE are committed to providing a deeper combat system, melee combat is not the single focus of Mirror’s Edge 2. DICE does not consider Mirror’s Edge 2 as a brawler, but instead a racing game at heart. For the development team, the focus is on creating a game all about parkour: speed, fluidity, and mastery of your environment. Even these changes to the combat system are being done to prevent issues with Mirror’s Edge where players would have a stretch of parkour with intermittent pace breaking stops to fight an opponent. DICE wishes to seamlessly integrate encounters and the combat system into the feeling of speed and parkour mastery, so players even while fighting are still on the move, making progress, and interacting with their environment.

    - Its target release date is in 2016. Sorry kids. Fingers crossed it comes around earlier!

  2. #2
    Driveclub Team A Head
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    Sounds interesting, one to keep an eye on!
    PSN ID: Duffman19864

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    My New Youtube Gaming Channel: Duffman Gaming



  3. #3
    Valar Morghulis
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    yep interesting. want to hear more about it in the coming months.




  4. #4
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    God I would love that. Make it happen, DICE.


    Sent from my iPhone using Tapatalk



  5. #5
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    I really hope it's open-world. Either way I'm excited though.

    My name isn't a misspelled Nazi,god****.

  6. #6
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    I can't wait for this game. I loved the first and it was something different. I glad another one is coming

  7. #7
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    Quote Originally Posted by Naxi View Post
    I really hope it's open-world. Either way I'm excited though.
    I'm divided.

    The premise sounds good, but you lose control over the direction. How do you force that totalitarian presence when you're practically free running where you want? The confined corridors enforced that oppressed feeling.

    The AI would need to be very brutal. The artstyle can only carry the atmosphere so much.

    however, one only needs to look at my sig to know i am psyched for the reboot! Super psyched!
    Sig courtesy of the_jim


  8. #8
    The Dawkness!
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    Quote Originally Posted by Fijiandoce View Post
    I'm divided.

    The premise sounds good, but you lose control over the direction. How do you force that totalitarian presence when you're practically free running where you want? The confined corridors enforced that oppressed feeling.

    The AI would need to be very brutal. The artstyle can only carry the atmosphere so much.

    however, one only needs to look at my sig to know i am psyched for the reboot! Super psyched!
    Missions can be more confined. Of course having an actual city climbable like that isn't very viable, there would still be limitations in what you can do.

    My name isn't a misspelled Nazi,god****.

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